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-rw-r--r--Studio/Content/Material Library/aluminum_brushed.shader16
1 files changed, 11 insertions, 5 deletions
diff --git a/Studio/Content/Material Library/aluminum_brushed.shader b/Studio/Content/Material Library/aluminum_brushed.shader
index 594b4fa..079c159 100644
--- a/Studio/Content/Material Library/aluminum_brushed.shader
+++ b/Studio/Content/Material Library/aluminum_brushed.shader
@@ -72,6 +72,9 @@ struct texture_return
// temporary declarations
texture_coordinate_info tmp1;
+texture_coordinate_info tmp2;
+texture_coordinate_info tmp3;
+texture_coordinate_info tmp4;
float ftmp0;
float ftmp1;
float ftmp2;
@@ -135,7 +138,7 @@ void computeFrontLayerEnvironment( in vec3 normal, in vec3 viewDir, float aoFact
#else
layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 );
- layers[0].layer += tmpShadowTerm * sampleGlossyAniso( layers[0].tanFrame, viewDir, ftmp1, ftmp2 );
+ layers[0].layer += tmpShadowTerm * sampleGlossy( layers[0].tanFrame, viewDir, ftmp1 );
#endif
}
@@ -189,10 +192,13 @@ vec3 computeNormal()
void computeTemporaries()
{
- tmp1 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), tiling ), textureCoordinateInfo( texCoord0, tangent, binormal ) );
- ftmp0 = fileTexture(brush_texture, vec3( 0.5, 0.5, 0.5 ), vec3( 0.5, 0.5, 0.5 ), mono_luminance, tmp1, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).mono;
- ftmp1 = fileTexture(roughness_texture_u, vec3( 0.12, 0.12, 0.12 ), vec3( ( 0.800000*brushing_strength ) ), mono_luminance, tmp1, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).mono;
- ftmp2 = fileTexture(roughness_texture_v, vec3( ( 0.150000+( 0.400000*reflection_stretch ) ) ), vec3( ( 0.100000+( reflection_stretch*0.300000 ) ) ), mono_luminance, tmp1, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).mono;
+ tmp1 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_bump_texture(texCoord0), tangent, binormal ) );
+ tmp2 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_brush_texture(texCoord0), tangent, binormal ) );
+ tmp3 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_roughness_texture_u(texCoord0), tangent, binormal ) );
+ tmp4 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_roughness_texture_v(texCoord0), tangent, binormal ) );
+ ftmp0 = fileTexture(brush_texture, vec3( 0.5, 0.5, 0.5 ), vec3( 0.5, 0.5, 0.5 ), mono_luminance, tmp2, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).mono;
+ ftmp1 = fileTexture(roughness_texture_u, vec3( 0.12, 0.12, 0.12 ), vec3( ( 0.800000*brushing_strength ) ), mono_luminance, tmp3, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).mono;
+ ftmp2 = fileTexture(roughness_texture_v, vec3( ( 0.150000+( 0.400000*reflection_stretch ) ) ), vec3( ( 0.100000+( reflection_stretch*0.300000 ) ) ), mono_luminance, tmp4, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).mono;
tmpShadowTerm = evalBakedShadowMap( texCoord0 );
}