summaryrefslogtreecommitdiffstats
path: root/Studio/Content/Material Library/aluminum_textured_aniso.shader
diff options
context:
space:
mode:
Diffstat (limited to 'Studio/Content/Material Library/aluminum_textured_aniso.shader')
-rw-r--r--Studio/Content/Material Library/aluminum_textured_aniso.shader12
1 files changed, 7 insertions, 5 deletions
diff --git a/Studio/Content/Material Library/aluminum_textured_aniso.shader b/Studio/Content/Material Library/aluminum_textured_aniso.shader
index 58679ab..49973e4 100644
--- a/Studio/Content/Material Library/aluminum_textured_aniso.shader
+++ b/Studio/Content/Material Library/aluminum_textured_aniso.shader
@@ -85,8 +85,9 @@ struct anisotropy_return
// temporary declarations
-texture_coordinate_info tmp2;
texture_coordinate_info tmp4;
+texture_coordinate_info tmp11;
+texture_coordinate_info tmp12;
texture_return tmp5;
anisotropy_return tmp7;
vec3 tmp8;
@@ -219,12 +220,13 @@ vec3 computeNormal()
void computeTemporaries()
{
- tmp2 = textureCoordinateInfo( texCoord0, tangent, binormal );
- tmp4 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), vec3( tiling[0], tiling[1], 1.000000 ) ), tmp2 );
+ tmp4 = scaleCoordinate(vec3( tiling[0], tiling[1], 1.000000 ), textureCoordinateInfo( texcoordTransformed_reflection_texture(texCoord0), tangent, binormal ) );
+ tmp11 = scaleCoordinate(vec3( tiling[0], tiling[1], 1.000000 ), textureCoordinateInfo( texcoordTransformed_bump_texture(texCoord0), tangent, binormal ) );
+ tmp12 = scaleCoordinate(vec3( aniso_tiling[0], aniso_tiling[1], 1.000000 ), textureCoordinateInfo( texcoordTransformed_aniso_rot_texture(texCoord0), tangent, binormal ) );
tmp5 = fileTexture(reflection_texture, vec3( reflection_map_offset ), vec3( reflection_map_scale ), mono_luminance, tmp4, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear );
- tmp7 = anisotropyConversion( fileTexture(reflection_texture, vec3( roughness_map_offset ), vec3( roughness_map_scale ), mono_luminance, tmp4, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ).mono, anisotropy, fileTexture(aniso_rot_texture, vec3( aniso_tex_color_offset ), vec3( aniso_tex_color_scale ), mono_luminance, transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), vec3( aniso_tiling[0], aniso_tiling[1], 1.000000 ) ), tmp2 ), vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).mono, tangent, false );
+ tmp7 = anisotropyConversion( fileTexture(reflection_texture, vec3( roughness_map_offset ), vec3( roughness_map_scale ), mono_luminance, tmp4, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ).mono, anisotropy, fileTexture(aniso_rot_texture, vec3( aniso_tex_color_offset ), vec3( aniso_tex_color_scale ), mono_luminance, tmp12, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).mono, tangent, false );
tmp8 = tmp5.tint;
- tmp10 = fileBumpTexture(bump_texture, bump_amount, mono_average, tmp4, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, normal );
+ tmp10 = fileBumpTexture(bump_texture, bump_amount, mono_average, tmp11, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, normal );
ftmp0 = tmp7.roughness_u;
ftmp1 = tmp7.roughness_v;
ftmp2 = tmp7.tangent_u;