diff options
Diffstat (limited to 'Studio/Content/Material Library/aluminum_textured_aniso.shader')
-rw-r--r-- | Studio/Content/Material Library/aluminum_textured_aniso.shader | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/Studio/Content/Material Library/aluminum_textured_aniso.shader b/Studio/Content/Material Library/aluminum_textured_aniso.shader index 58679ab..49973e4 100644 --- a/Studio/Content/Material Library/aluminum_textured_aniso.shader +++ b/Studio/Content/Material Library/aluminum_textured_aniso.shader @@ -85,8 +85,9 @@ struct anisotropy_return // temporary declarations -texture_coordinate_info tmp2; texture_coordinate_info tmp4; +texture_coordinate_info tmp11; +texture_coordinate_info tmp12; texture_return tmp5; anisotropy_return tmp7; vec3 tmp8; @@ -219,12 +220,13 @@ vec3 computeNormal() void computeTemporaries() { - tmp2 = textureCoordinateInfo( texCoord0, tangent, binormal ); - tmp4 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), vec3( tiling[0], tiling[1], 1.000000 ) ), tmp2 ); + tmp4 = scaleCoordinate(vec3( tiling[0], tiling[1], 1.000000 ), textureCoordinateInfo( texcoordTransformed_reflection_texture(texCoord0), tangent, binormal ) ); + tmp11 = scaleCoordinate(vec3( tiling[0], tiling[1], 1.000000 ), textureCoordinateInfo( texcoordTransformed_bump_texture(texCoord0), tangent, binormal ) ); + tmp12 = scaleCoordinate(vec3( aniso_tiling[0], aniso_tiling[1], 1.000000 ), textureCoordinateInfo( texcoordTransformed_aniso_rot_texture(texCoord0), tangent, binormal ) ); tmp5 = fileTexture(reflection_texture, vec3( reflection_map_offset ), vec3( reflection_map_scale ), mono_luminance, tmp4, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ); - tmp7 = anisotropyConversion( fileTexture(reflection_texture, vec3( roughness_map_offset ), vec3( roughness_map_scale ), mono_luminance, tmp4, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ).mono, anisotropy, fileTexture(aniso_rot_texture, vec3( aniso_tex_color_offset ), vec3( aniso_tex_color_scale ), mono_luminance, transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), vec3( aniso_tiling[0], aniso_tiling[1], 1.000000 ) ), tmp2 ), vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).mono, tangent, false ); + tmp7 = anisotropyConversion( fileTexture(reflection_texture, vec3( roughness_map_offset ), vec3( roughness_map_scale ), mono_luminance, tmp4, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ).mono, anisotropy, fileTexture(aniso_rot_texture, vec3( aniso_tex_color_offset ), vec3( aniso_tex_color_scale ), mono_luminance, tmp12, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).mono, tangent, false ); tmp8 = tmp5.tint; - tmp10 = fileBumpTexture(bump_texture, bump_amount, mono_average, tmp4, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, normal ); + tmp10 = fileBumpTexture(bump_texture, bump_amount, mono_average, tmp11, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, normal ); ftmp0 = tmp7.roughness_u; ftmp1 = tmp7.roughness_v; ftmp2 = tmp7.tangent_u; |