diff options
Diffstat (limited to 'Studio/Content/Material Library/metal_mesh_fine.shader')
-rw-r--r-- | Studio/Content/Material Library/metal_mesh_fine.shader | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/Studio/Content/Material Library/metal_mesh_fine.shader b/Studio/Content/Material Library/metal_mesh_fine.shader index 21441f0..b60b1a6 100644 --- a/Studio/Content/Material Library/metal_mesh_fine.shader +++ b/Studio/Content/Material Library/metal_mesh_fine.shader @@ -69,7 +69,9 @@ struct layer_result // temporary declarations +texture_coordinate_info tmp1; texture_coordinate_info tmp2; +texture_coordinate_info tmp3; vec3 tmp4; vec3 tmp6; vec4 tmpShadowTerm; @@ -186,7 +188,7 @@ float computeIOR() float evalCutout() { - return( fileTexture(cutout_opacity_texture, vec3( 0, 0, 0 ), vec3( 1, 1, 1 ), mono_luminance, tmp2, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ).mono ); + return( fileTexture(cutout_opacity_texture, vec3( 0, 0, 0 ), vec3( 1, 1, 1 ), mono_luminance, tmp1, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ).mono ); } vec3 computeNormal() @@ -196,10 +198,13 @@ vec3 computeNormal() void computeTemporaries() { - tmp2 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), vec3( texture_tiling[0], texture_tiling[1], 1.000000 ) ), textureCoordinateInfo( texCoord0, tangent, binormal ) ); - tmp4 = fileTexture(diffuse_texture, vec3( 0, 0, 0 ), vec3( 1, 1, 1 ), mono_luminance, tmp2, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_srgb ).tint; - tmp6 = fileBumpTexture(bump_texture, bump_amount, mono_average, tmp2, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, normal ); - tmpShadowTerm = evalBakedShadowMap( texCoord0 ); + vec3 tiling = vec3( texture_tiling[0], texture_tiling[1], 1.0); + tmp1 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_cutout_opacity_texture(texCoord0), tangent, binormal ) ); + tmp2 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_bump_texture(texCoord0), tangent, binormal ) ); + tmp3 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_diffuse_texture(texCoord0), tangent, binormal ) ); + tmp4 = fileTexture(diffuse_texture, vec3( 0, 0, 0 ), vec3( 1, 1, 1 ), mono_luminance, tmp3, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_srgb ).tint; + tmp6 = fileBumpTexture(bump_texture, bump_amount, mono_average, tmp2, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, normal ); + tmpShadowTerm = evalBakedShadowMap( texCoord0 ); } vec4 computeLayerWeights( in float alpha ) |