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-rw-r--r--Studio/Content/Material Library/paper_artistic.shader17
1 files changed, 11 insertions, 6 deletions
diff --git a/Studio/Content/Material Library/paper_artistic.shader b/Studio/Content/Material Library/paper_artistic.shader
index 6c7b075..6c5c156 100644
--- a/Studio/Content/Material Library/paper_artistic.shader
+++ b/Studio/Content/Material Library/paper_artistic.shader
@@ -89,7 +89,9 @@ struct layer_result
// temporary declarations
+texture_coordinate_info tmp0;
texture_coordinate_info tmp1;
+texture_coordinate_info tmp3;
vec3 tmp2;
vec3 ftmp0;
vec4 tmpShadowTerm;
@@ -126,7 +128,7 @@ vec3 computeFrontMaterialEmissive()
void computeFrontLayerColor( in vec3 normal, in vec3 lightDir, in vec3 viewDir, in vec3 lightDiffuse, in vec3 lightSpecular, in float materialIOR, float aoFactor )
{
#if QT3DS_ENABLE_CG_LIGHTING
- layers[0].base += tmpShadowTerm * normalizedMix( bsdf_component[2]( bsdf_component(transmission_weight, diffuseTransmissionBSDF( -normal, lightDir, viewDir, lightDiffuse, vec4( ftmp0, 1.0), uTranslucentFalloff, uDiffuseLightWrap )) ,bsdf_component(reflection_weight, diffuseReflectionBSDF( normal, lightDir, viewDir, lightDiffuse, 0.000000 )) ) );
+ layers[0].base += tmpShadowTerm * normalizedMix( bsdf_component[2]( bsdf_component(transmission_weight, diffuseTransmissionBSDF( -normal, lightDir, viewDir, lightDiffuse, vec4( ftmp0, 1.0), uTranslucentFalloff, uDiffuseLightWrap )) ,bsdf_component(reflection_weight, diffuseReflectionBSDF( normal, lightDir, lightDiffuse )) ) );
#endif
}
@@ -210,15 +212,18 @@ float evalCutout()
vec3 computeNormal()
{
- return( tangentSpaceNormalTexture( bump_texture, bump_amount, false, false, tmp1, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat ) );
+ return( tangentSpaceNormalTexture( bump_texture, bump_amount, false, false, tmp0, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat ) );
}
void computeTemporaries()
{
- tmp1 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), vec3( texture_tiling[0], texture_tiling[1], 1.000000 ) ), textureCoordinateInfo( texCoord0, tangent, binormal ) );
- tmp2 = fileTexture(diffuse_texture, vec3( 0, 0, 0 ), vec3( 1, 1, 1 ), mono_luminance, tmp1, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_srgb ).tint;
- ftmp0 = blendColorLayers( color_layer[1]( color_layer(blendColorLayers( color_layer[1]( color_layer(fileTexture(transmission_texture, vec3( 0, 0, 0 ), vec3( 1, 1, 1 ), mono_luminance, tmp1, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ).tint, 1.000000, color_layer_blend ) ), tmp2, mono_average ).tint, 1.000000, color_layer_multiply ) ), vec3( 1, 1, 1 ), mono_average ).tint;
- tmpShadowTerm = evalBakedShadowMap( texCoord0 );
+ vec3 tiling = vec3( texture_tiling[0], texture_tiling[1], 1.0);
+ tmp0 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_bump_texture(texCoord0), tangent, binormal ) );
+ tmp1 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_diffuse_texture(texCoord0), tangent, binormal ) );
+ tmp3 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_transmission_texture(texCoord0), tangent, binormal ) );
+ tmp2 = fileTexture(diffuse_texture, vec3( 0, 0, 0 ), vec3( 1, 1, 1 ), mono_luminance, tmp1, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_srgb ).tint;
+ ftmp0 = blendColorLayers( color_layer[1]( color_layer(blendColorLayers( color_layer[1]( color_layer(fileTexture(transmission_texture, vec3( 0, 0, 0 ), vec3( 1, 1, 1 ), mono_luminance, tmp3, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ).tint, 1.000000, color_layer_blend ) ), tmp2, mono_average ).tint, 1.000000, color_layer_multiply ) ), vec3( 1, 1, 1 ), mono_average ).tint;
+ tmpShadowTerm = evalBakedShadowMap( texCoord0 );
}
vec4 computeLayerWeights( in float alpha )