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-rw-r--r--Studio/Content/Material Library/paper_office.shader11
1 files changed, 7 insertions, 4 deletions
diff --git a/Studio/Content/Material Library/paper_office.shader b/Studio/Content/Material Library/paper_office.shader
index 5be6c7e..ec27c16 100644
--- a/Studio/Content/Material Library/paper_office.shader
+++ b/Studio/Content/Material Library/paper_office.shader
@@ -90,6 +90,7 @@ struct layer_result
// temporary declarations
texture_coordinate_info tmp1;
+texture_coordinate_info tmp2;
vec3 ftmp0;
vec4 tmpShadowTerm;
@@ -209,14 +210,16 @@ float evalCutout()
vec3 computeNormal()
{
- return( fileBumpTexture(bump_texture, bump_amount, mono_average, tmp1, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, normal ) );
+ return( fileBumpTexture(bump_texture, bump_amount, mono_average, tmp2, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, normal ) );
}
void computeTemporaries()
{
- tmp1 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), vec3( texture_tiling[0], texture_tiling[1], 1.000000 ) ), textureCoordinateInfo( texCoord0, tangent, binormal ) );
- ftmp0 = blendColorLayers( color_layer[1]( color_layer(blendColorLayers( color_layer[1]( color_layer(fileTexture(transmission_texture, vec3( 0, 0, 0 ), vec3( 1, 1, 1 ), mono_luminance, tmp1, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).tint, 0.700000, color_layer_blend ) ), paper_color.rgb, mono_average ).tint, 1.000000, color_layer_multiply ) ), vec3( 1, 1, 1 ), mono_average ).tint;
- tmpShadowTerm = evalBakedShadowMap( texCoord0 );
+ vec3 tiling = vec3( texture_tiling[0], texture_tiling[1], 1.0);
+ tmp1 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_transmission_texture(texCoord0), tangent, binormal ) );
+ tmp2 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_bump_texture(texCoord0), tangent, binormal ) );
+ ftmp0 = blendColorLayers( color_layer[1]( color_layer(blendColorLayers( color_layer[1]( color_layer(fileTexture(transmission_texture, vec3( 0, 0, 0 ), vec3( 1, 1, 1 ), mono_luminance, tmp1, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).tint, 0.700000, color_layer_blend ) ), paper_color.rgb, mono_average ).tint, 1.000000, color_layer_multiply ) ), vec3( 1, 1, 1 ), mono_average ).tint;
+ tmpShadowTerm = evalBakedShadowMap( texCoord0 );
}
vec4 computeLayerWeights( in float alpha )