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-rw-r--r--Studio/Content/Material Library/plastic_structured_red.shader2
1 files changed, 1 insertions, 1 deletions
diff --git a/Studio/Content/Material Library/plastic_structured_red.shader b/Studio/Content/Material Library/plastic_structured_red.shader
index 2aab2c4..9710d75 100644
--- a/Studio/Content/Material Library/plastic_structured_red.shader
+++ b/Studio/Content/Material Library/plastic_structured_red.shader
@@ -168,7 +168,7 @@ float evalCutout()
vec3 computeNormal()
{
- return( perlinNoiseBumpTexture( transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), vec3( ( texture_scaling*10.000000 ) ) ), coordinateSource(texture_coordinate_object, 0 ) ), bump_factor, 1.000000, false, false, 0.000000, 6, true, vec3( 0.000000, 0.000000, 0.000000 ), 0.070000, 0.300000, 1.000000, normal ) );
+ return( perlinNoiseBumpTexture( scaleCoordinate(vec3(texture_scaling*10.000000), coordinateSource(texture_coordinate_object, 0 ) ), bump_factor, 1.000000, false, false, 0.000000, 6, true, vec3( 0.000000, 0.000000, 0.000000 ), 0.070000, 0.300000, 1.000000, normal ) );
}
void computeTemporaries()