diff options
Diffstat (limited to 'Studio/Content/Material Library/rubber_studded_emissive.shader')
-rw-r--r-- | Studio/Content/Material Library/rubber_studded_emissive.shader | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/Studio/Content/Material Library/rubber_studded_emissive.shader b/Studio/Content/Material Library/rubber_studded_emissive.shader index c031554..5dfc75a 100644 --- a/Studio/Content/Material Library/rubber_studded_emissive.shader +++ b/Studio/Content/Material Library/rubber_studded_emissive.shader @@ -73,9 +73,10 @@ struct texture_return // temporary declarations +texture_coordinate_info tmp1; +texture_coordinate_info tmp2; texture_coordinate_info tmp3; vec3 tmp5; -texture_coordinate_info tmp6; vec4 tmpShadowTerm; layer_result layers[2]; @@ -109,7 +110,8 @@ bool evalTwoSided() vec3 computeFrontMaterialEmissive() { - return( vec3( 1.0, 1.0, 1.0) * vec3( vec3( ( intensity * ( emission_color.rgb * ( fileTexture(emissive_texture, vec3( 0, 0, 0 ), vec3( 1, 1, 1 ), mono_alpha, tmp6, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).tint*fileTexture(emissive_mask_texture, vec3( 0, 0, 0 ), vec3( 1, 1, 1 ), mono_alpha, tmp6, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_default ).tint ) ) ) ) ) ); + return intensity * emission_color.rgb * fileTexture(emissive_texture, vec3(0.0), vec3(1.0), mono_alpha, tmp1, vec2(0.0, 1.0), vec2(0.0, 1.0), wrap_repeat, wrap_repeat, gamma_default ).tint + * fileTexture(emissive_mask_texture, vec3(0.0), vec3(1.0), mono_alpha, tmp2, vec2(0.0, 1.0), vec2(0.0, 1.0), wrap_repeat, wrap_repeat, gamma_default ).tint; } void computeFrontLayerColor( in vec3 normal, in vec3 lightDir, in vec3 viewDir, in vec3 lightDiffuse, in vec3 lightSpecular, in float materialIOR, float aoFactor ) @@ -200,10 +202,12 @@ vec3 computeNormal() void computeTemporaries() { - tmp3 = textureCoordinateInfo( texCoord0, tangent, binormal ); - tmp5 = fileBumpTexture(bump_texture, bump_amount, mono_average, transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), vec3( texture_tiling[0], texture_tiling[1], 1.000000 ) ), tmp3 ), vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, normal ); - tmp6 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), vec3( 1.000000, 1.000000, 1.000000 ) ), tmp3 ); - tmpShadowTerm = evalBakedShadowMap( texCoord0 ); + vec3 tiling = vec3( texture_tiling[0], texture_tiling[1], 1.000000 ); + tmp1 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_emissive_texture(texCoord0), tangent, binormal )); + tmp2 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_emissive_mask_texture(texCoord0), tangent, binormal )); + tmp3 = scaleCoordinate(tiling, textureCoordinateInfo( texcoordTransformed_bump_texture(texCoord0), tangent, binormal )); + tmp5 = fileBumpTexture(bump_texture, bump_amount, mono_average, tmp3, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, normal ); + tmpShadowTerm = evalBakedShadowMap( texCoord0 ); } vec4 computeLayerWeights( in float alpha ) |