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-rw-r--r--Studio/Content/Material Library/steel_milled_concentric.shader21
1 files changed, 12 insertions, 9 deletions
diff --git a/Studio/Content/Material Library/steel_milled_concentric.shader b/Studio/Content/Material Library/steel_milled_concentric.shader
index 9e73f5e..4cad29e 100644
--- a/Studio/Content/Material Library/steel_milled_concentric.shader
+++ b/Studio/Content/Material Library/steel_milled_concentric.shader
@@ -75,6 +75,8 @@ struct texture_return
// temporary declarations
+texture_coordinate_info tmp1;
+texture_coordinate_info tmp2;
texture_coordinate_info tmp3;
texture_return tmp4;
anisotropy_return tmp5;
@@ -198,15 +200,16 @@ vec3 computeNormal()
void computeTemporaries()
{
- tmp3 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), vec3( texture_tiling[0], texture_tiling[1], 1.000000 ) ), textureCoordinateInfo( texCoord0, tangent, binormal ) );
- tmp4 = fileTexture(diffuse_texture, vec3( 0, 0, 0 ), vec3( 1, 1, 1 ), mono_luminance, tmp3, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear );
- tmp5 = anisotropyConversion( tmp4.mono, anisotropy, fileTexture(anisotropy_rot_texture, vec3( -1, -1, -1 ), vec3( 1, 1, 1 ), mono_luminance, tmp3, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ).mono, tangent, false );
- ftmp0 = tmp5.roughness_u;
- ftmp1 = tmp5.roughness_v;
- ftmp2 = fileTexture(diffuse_texture, vec3( 1, 1, 1 ), vec3( -1, -1, -1 ), mono_luminance, tmp3, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ).tint;
- ftmp3 = tmp5.tangent_u;
- ftmp4 = tmp4.tint;
- tmpShadowTerm = evalBakedShadowMap( texCoord0 );
+ tmp2 = scaleCoordinate(vec3( texture_tiling[0], texture_tiling[1], 1.000000 ), textureCoordinateInfo( texcoordTransformed_anisotropy_rot_texture(texCoord0), tangent, binormal ) );
+ tmp3 = scaleCoordinate(vec3( texture_tiling[0], texture_tiling[1], 1.000000 ), textureCoordinateInfo( texcoordTransformed_diffuse_texture(texCoord0), tangent, binormal ) );
+ tmp4 = fileTexture(diffuse_texture, vec3( 0, 0, 0 ), vec3( 1, 1, 1 ), mono_luminance, tmp3, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear );
+ tmp5 = anisotropyConversion( tmp4.mono, anisotropy, fileTexture(anisotropy_rot_texture, vec3( -1, -1, -1 ), vec3( 1, 1, 1 ), mono_luminance, tmp2, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ).mono, tangent, false );
+ ftmp0 = tmp5.roughness_u;
+ ftmp1 = tmp5.roughness_v;
+ ftmp2 = fileTexture(diffuse_texture, vec3( 1, 1, 1 ), vec3( -1, -1, -1 ), mono_luminance, tmp3, vec2( 0.000000, 1.000000 ), vec2( 0.000000, 1.000000 ), wrap_repeat, wrap_repeat, gamma_linear ).tint;
+ ftmp3 = tmp5.tangent_u;
+ ftmp4 = tmp4.tint;
+ tmpShadowTerm = evalBakedShadowMap( texCoord0 );
}
vec4 computeLayerWeights( in float alpha )