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-rw-r--r--Studio/Content/Material Library/thin_glass_frosted.shader6
1 files changed, 2 insertions, 4 deletions
diff --git a/Studio/Content/Material Library/thin_glass_frosted.shader b/Studio/Content/Material Library/thin_glass_frosted.shader
index cd140b7..63b0c4e 100644
--- a/Studio/Content/Material Library/thin_glass_frosted.shader
+++ b/Studio/Content/Material Library/thin_glass_frosted.shader
@@ -212,10 +212,8 @@ vec3 computeNormal()
void computeTemporaries()
{
- //tmp0 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), refractCoords ), coordinateSource(texture_coordinate_world, 0 ) );
- //ftmp1 = perlinNoiseBumpTexture( tmp0, refractScale, 1.000000, false, false, 0.000000, 1, false, vec3( 0.000000, 0.000000, 0.000000 ), 1.0, 0.5, 1.000000, viewDir );
- tmp0 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), bumpCoords ), textureCoordinateInfo( texCoord0, tangent, binormal ) );
- tmp1 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), bumpCoords ), coordinateSource(texture_coordinate_world, 0 ) );
+ tmp0 = scaleCoordinate(bumpCoords, textureCoordinateInfo( texcoordTransformed_glass_bump(texCoord0), tangent, binormal ));
+ tmp1 = scaleCoordinate(bumpCoords, coordinateSource(texture_coordinate_world, 0 ));
ftmp1 = viewDir;
ftmp0 = vec3( reflectivity_amount );
tmpShadowTerm = evalBakedShadowMap( texCoord0 );