diff options
Diffstat (limited to 'Studio/Content/Material Library/thin_glass_frosted.shader')
-rw-r--r-- | Studio/Content/Material Library/thin_glass_frosted.shader | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/Studio/Content/Material Library/thin_glass_frosted.shader b/Studio/Content/Material Library/thin_glass_frosted.shader index cd140b7..63b0c4e 100644 --- a/Studio/Content/Material Library/thin_glass_frosted.shader +++ b/Studio/Content/Material Library/thin_glass_frosted.shader @@ -212,10 +212,8 @@ vec3 computeNormal() void computeTemporaries() { - //tmp0 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), refractCoords ), coordinateSource(texture_coordinate_world, 0 ) ); - //ftmp1 = perlinNoiseBumpTexture( tmp0, refractScale, 1.000000, false, false, 0.000000, 1, false, vec3( 0.000000, 0.000000, 0.000000 ), 1.0, 0.5, 1.000000, viewDir ); - tmp0 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), bumpCoords ), textureCoordinateInfo( texCoord0, tangent, binormal ) ); - tmp1 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), bumpCoords ), coordinateSource(texture_coordinate_world, 0 ) ); + tmp0 = scaleCoordinate(bumpCoords, textureCoordinateInfo( texcoordTransformed_glass_bump(texCoord0), tangent, binormal )); + tmp1 = scaleCoordinate(bumpCoords, coordinateSource(texture_coordinate_world, 0 )); ftmp1 = viewDir; ftmp0 = vec3( reflectivity_amount ); tmpShadowTerm = evalBakedShadowMap( texCoord0 ); |