diff options
Diffstat (limited to 'Studio/Content/Material Library/thin_glass_frosted_sp.shader')
-rw-r--r-- | Studio/Content/Material Library/thin_glass_frosted_sp.shader | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Studio/Content/Material Library/thin_glass_frosted_sp.shader b/Studio/Content/Material Library/thin_glass_frosted_sp.shader index 38dbac2..8e4547a 100644 --- a/Studio/Content/Material Library/thin_glass_frosted_sp.shader +++ b/Studio/Content/Material Library/thin_glass_frosted_sp.shader @@ -190,10 +190,10 @@ vec3 computeNormal() void computeTemporaries() { - tmp0 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), noiseCoords ), coordinateSource(texture_coordinate_world, 0 ) ); - tmp1 = transformCoordinate( rotationTranslationScale( vec3( 0.000000, 0.000000, 0.000000 ), vec3( 0.000000, 0.000000, 0.000000 ), bumpCoords ), coordinateSource(texture_coordinate_world, 0 ) ); - ftmp0 = vec3( reflectivity_amount ); - tmpShadowTerm = evalBakedShadowMap( texCoord0 ); + tmp0 = scaleCoordinate(noiseCoords, coordinateSource(texture_coordinate_world, 0 ) ); + tmp1 = scaleCoordinate(bumpCoords, coordinateSource(texture_coordinate_world, 0 ) ); + ftmp0 = vec3( reflectivity_amount ); + tmpShadowTerm = evalBakedShadowMap( texCoord0 ); } vec4 computeLayerWeights( in float alpha ) |