diff options
Diffstat (limited to 'examples/studio3d/dynamicelement/presentation')
7 files changed, 247 insertions, 0 deletions
diff --git a/examples/studio3d/dynamicelement/presentation/maps/materials/shadow.png b/examples/studio3d/dynamicelement/presentation/maps/materials/shadow.png Binary files differnew file mode 100644 index 0000000..599b1cc --- /dev/null +++ b/examples/studio3d/dynamicelement/presentation/maps/materials/shadow.png diff --git a/examples/studio3d/dynamicelement/presentation/maps/materials/spherical_checker.png b/examples/studio3d/dynamicelement/presentation/maps/materials/spherical_checker.png Binary files differnew file mode 100644 index 0000000..e42394d --- /dev/null +++ b/examples/studio3d/dynamicelement/presentation/maps/materials/spherical_checker.png diff --git a/examples/studio3d/dynamicelement/presentation/materials/Copper.materialdef b/examples/studio3d/dynamicelement/presentation/materials/Copper.materialdef new file mode 100644 index 0000000..b1866f7 --- /dev/null +++ b/examples/studio3d/dynamicelement/presentation/materials/Copper.materialdef @@ -0,0 +1,14 @@ +<MaterialData version="1.0"> + <Property name="uEnvironmentTexture" type="Texture"><![CDATA[./maps/materials/spherical_checker.png]]></Property> + <Property name="uEnvironmentMappingEnabled">True</Property> + <Property name="uBakedShadowTexture" type="Texture"><![CDATA[./maps/materials/shadow.png]]></Property> + <Property name="uShadowMappingEnabled">False</Property> + <Property name="roughness">0</Property> + <Property name="metal_color">0.805 0.395 0.305 1</Property> + <Property name="sourcepath"><![CDATA[./materials/copper.shader]]></Property> + <Property name="importid"></Property> + <Property name="importfile"></Property> + <Property name="name"><![CDATA[materials/Copper]]></Property> + <Property name="type">CustomMaterial</Property> + <Property name="path"><![CDATA[/home/jakarppi/Work/ogl-runtime/examples/studio3d/dynamicelement/presentation/materials/Copper.materialdef]]></Property> +</MaterialData>
\ No newline at end of file diff --git a/examples/studio3d/dynamicelement/presentation/materials/Red.materialdef b/examples/studio3d/dynamicelement/presentation/materials/Red.materialdef new file mode 100644 index 0000000..f93488b --- /dev/null +++ b/examples/studio3d/dynamicelement/presentation/materials/Red.materialdef @@ -0,0 +1,25 @@ +<MaterialData version="1.0"> + <Property name="shaderlighting">Pixel</Property> + <Property name="blendmode">Normal</Property> + <Property name="diffuse">1 0 0 1</Property> + <Property name="specularamount">0</Property> + <Property name="specularroughness">0</Property> + <Property name="opacity">100</Property> + <Property name="emissivecolor">1 1 1 1</Property> + <Property name="emissivepower">0</Property> + <Property name="bumpamount">0.5</Property> + <Property name="displaceamount">20</Property> + <Property name="translucentfalloff">1</Property> + <Property name="diffuselightwrap">0</Property> + <Property name="specularmodel">Default</Property> + <Property name="speculartint">1 1 1 1</Property> + <Property name="ior">1.5</Property> + <Property name="fresnelPower">0</Property> + <Property name="vertexcolors">False</Property> + <Property name="sourcepath"></Property> + <Property name="importid"></Property> + <Property name="importfile"></Property> + <Property name="name"><![CDATA[materials/Red]]></Property> + <Property name="type">Material</Property> + <Property name="path"><![CDATA[/home/jakarppi/Work/ogl-runtime/examples/studio3d/dynamicelement/presentation/materials/Red.materialdef]]></Property> +</MaterialData>
\ No newline at end of file diff --git a/examples/studio3d/dynamicelement/presentation/materials/copper.shader b/examples/studio3d/dynamicelement/presentation/materials/copper.shader new file mode 100644 index 0000000..cf9e1ad --- /dev/null +++ b/examples/studio3d/dynamicelement/presentation/materials/copper.shader @@ -0,0 +1,178 @@ +<Material name="copper" version="1.0"> + <MetaData > + <Property formalName="Environment Map" name="uEnvironmentTexture" description="Environment texture for the material" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="environment" default="./maps/materials/spherical_checker.png" category="Material"/> + <Property formalName="Enable Environment" name="uEnvironmentMappingEnabled" description="Enable environment mapping" type="Boolean" default="True" category="Material"/> + <Property formalName="Baked Shadow Map" name="uBakedShadowTexture" description="Baked shadow texture for the material" type="Texture" filter="linear" minfilter="linearMipmapLinear" clamp="repeat" usage="shadow" default="./maps/materials/shadow.png" category="Material"/> + <Property formalName="Shadow Mapping" name="uShadowMappingEnabled" description="Enable shadow mapping" type="Boolean" default="False" category="Material"/> + <Property formalName="Roughness" name="roughness" type="Float" min="0.000000" max="1.000000" default="0.000000" description="Roughness of the material.\n0 = fully specular\n1 = fully diffuse" category="Material"/> + <Property formalName="Metal Color" name="metal_color" type="Color" default="0.805 0.395 0.305" description="Color of the material" category="Material"/> + </MetaData> + <Shaders type="GLSL" version="330"> + <Shader> + <Shared> </Shared> +<VertexShader> + </VertexShader> + <FragmentShader> + +// add enum defines +#define scatter_reflect 0 +#define scatter_transmit 1 +#define scatter_reflect_transmit 2 + +#define QT3DS_ENABLE_UV0 1 +#define QT3DS_ENABLE_WORLD_POSITION 1 +#define QT3DS_ENABLE_TEXTAN 1 +#define QT3DS_ENABLE_BINORMAL 0 + +#include "vertexFragmentBase.glsllib" + +// set shader output +out vec4 fragColor; + +// add structure defines +struct layer_result +{ + vec4 base; + vec4 layer; + mat3 tanFrame; +}; + + +// temporary declarations + vec4 tmpShadowTerm; + +layer_result layers[1]; + +#include "SSAOCustomMaterial.glsllib" +#include "sampleLight.glsllib" +#include "sampleProbe.glsllib" +#include "sampleArea.glsllib" +#include "square.glsllib" +#include "calculateRoughness.glsllib" +#include "evalBakedShadowMap.glsllib" +#include "evalEnvironmentMap.glsllib" +#include "luminance.glsllib" +#include "microfacetBSDF.glsllib" +#include "physGlossyBSDF.glsllib" +#include "simpleGlossyBSDF.glsllib" +#include "fresnelLayer.glsllib" + +bool evalTwoSided() +{ + return( false ); +} + +vec3 computeFrontMaterialEmissive() +{ + return( vec3( 0, 0, 0 ) ); +} + +void computeFrontLayerColor( in vec3 normal, in vec3 lightDir, in vec3 viewDir, in vec3 lightDiffuse, in vec3 lightSpecular, in float materialIOR, float aoFactor ) +{ +#if QT3DS_ENABLE_CG_LIGHTING + layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += tmpShadowTerm * microfacetBSDF( layers[0].tanFrame, lightDir, viewDir, lightSpecular, materialIOR, roughness, roughness, scatter_reflect ); + +#endif +} + +void computeFrontAreaColor( in int lightIdx, in vec4 lightDiffuse, in vec4 lightSpecular ) +{ +#if QT3DS_ENABLE_CG_LIGHTING + layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += tmpShadowTerm * lightSpecular * sampleAreaGlossy( layers[0].tanFrame, varWorldPos, lightIdx, viewDir, roughness, roughness ); + +#endif +} + +void computeFrontLayerEnvironment( in vec3 normal, in vec3 viewDir, float aoFactor ) +{ +#if !QT3DS_ENABLE_LIGHT_PROBE + layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += tmpShadowTerm * microfacetSampledBSDF( layers[0].tanFrame, viewDir, roughness, roughness, scatter_reflect ); + +#else + layers[0].base += tmpShadowTerm * vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += tmpShadowTerm * sampleGlossyAniso( layers[0].tanFrame, viewDir, roughness, roughness ); + +#endif +} + +vec3 computeBackMaterialEmissive() +{ + return( vec3(0, 0, 0) ); +} + +void computeBackLayerColor( in vec3 normal, in vec3 lightDir, in vec3 viewDir, in vec3 lightDiffuse, in vec3 lightSpecular, in float materialIOR, float aoFactor ) +{ +#if QT3DS_ENABLE_CG_LIGHTING + layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 ); +#endif +} + +void computeBackAreaColor( in int lightIdx, in vec4 lightDiffuse, in vec4 lightSpecular ) +{ +#if QT3DS_ENABLE_CG_LIGHTING + layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 ); +#endif +} + +void computeBackLayerEnvironment( in vec3 normal, in vec3 viewDir, float aoFactor ) +{ +#if !QT3DS_ENABLE_LIGHT_PROBE + layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 ); +#else + layers[0].base += vec4( 0.0, 0.0, 0.0, 1.0 ); + layers[0].layer += vec4( 0.0, 0.0, 0.0, 1.0 ); +#endif +} + +float computeIOR() +{ + return( false ? 1.0 : luminance( vec3( 1, 1, 1 ) ) ); +} + +float evalCutout() +{ + return( 1.000000 ); +} + +vec3 computeNormal() +{ + return( normal ); +} + +void computeTemporaries() +{ + tmpShadowTerm = evalBakedShadowMap( texCoord0 ); +} + +vec4 computeLayerWeights( in float alpha ) +{ + vec4 color; + color = fresnelLayer( normal, vec3( 25.65, 25.65, 25.65 ), 1.000000, metal_color.rgb, layers[0].layer, layers[0].base, alpha ); + return color; +} + + +void initializeLayerVariables(void) +{ + // clear layers + layers[0].base = vec4(0.0, 0.0, 0.0, 1.0); + layers[0].layer = vec4(0.0, 0.0, 0.0, 1.0); + layers[0].tanFrame = orthoNormalize( mat3( tangent, cross(normal, tangent), normal ) ); +} + + </FragmentShader> + </Shader> + </Shaders> +<Passes > + <ShaderKey value="4"/> + <LayerKey count="1"/> + <Pass > + </Pass> +</Passes> +</Material> diff --git a/examples/studio3d/dynamicelement/presentation/presentation.uia b/examples/studio3d/dynamicelement/presentation/presentation.uia new file mode 100644 index 0000000..fa976db --- /dev/null +++ b/examples/studio3d/dynamicelement/presentation/presentation.uia @@ -0,0 +1,6 @@ +<?xml version='1.0' encoding='utf-8'?> +<application xmlns="http://qt.io/qt3dstudio/uia"> + <assets initial="presentation"> + <presentation id="presentation" src="presentations/presentation.uip"/> + </assets> +</application> diff --git a/examples/studio3d/dynamicelement/presentation/presentations/presentation.uip b/examples/studio3d/dynamicelement/presentation/presentations/presentation.uip new file mode 100644 index 0000000..cb1bd1e --- /dev/null +++ b/examples/studio3d/dynamicelement/presentation/presentations/presentation.uip @@ -0,0 +1,24 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<UIP version="6" > + <Project > + <ProjectSettings author="" company="" presentationWidth="1920" presentationHeight="1080" maintainAspect="False" preferKtx="False" > + <CustomColors count="16" >#ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff #ffffff</CustomColors> + </ProjectSettings> + <Graph > + <Scene id="Scene" > + <Layer id="Layer" variants="" > + <Camera id="Camera" /> + <Light id="Light" /> + </Layer> + </Scene> + </Graph> + <Logic > + <State name="Master Slide" component="#Scene" > + <Add ref="#Layer" /> + <Add ref="#Camera" /> + <Add ref="#Light" position="0 0 -600" /> + <State id="Scene-Slide1" name="Slide1" /> + </State> + </Logic> + </Project> +</UIP> |