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Diffstat (limited to 'examples/studio3d/qmldatainput/qml/qmldatainput/main.qml')
-rw-r--r-- | examples/studio3d/qmldatainput/qml/qmldatainput/main.qml | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/examples/studio3d/qmldatainput/qml/qmldatainput/main.qml b/examples/studio3d/qmldatainput/qml/qmldatainput/main.qml new file mode 100644 index 0000000..ab50796 --- /dev/null +++ b/examples/studio3d/qmldatainput/qml/qmldatainput/main.qml @@ -0,0 +1,211 @@ +/**************************************************************************** +** +** Copyright (C) 2019 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:BSD$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** BSD License Usage +** Alternatively, you may use this file under the terms of the BSD license +** as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of The Qt Company Ltd nor the names of its +** contributors may be used to endorse or promote products derived +** from this software without specific prior written permission. +** +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.7 +import QtStudio3D.OpenGL 2.4 + +Item { + id: mainview + width: 1280 + height: 768 + visible: true + + // Show the list of datainputs queried by Q3DSPresentation queried from Presentation + Column { + id : diColumn + opacity: 50 + z: 1 + + Text { text: "Datainputs"; color: "red"; bottomPadding: 5; } + + Repeater { + id: diList + height: childrenRect.height + + property var diObjList + + model: diObjList + + function updateModel() { + diObjList = studio3D.presentation.getDataInputs(); + + for (var i = 0; i < count; ++i) { + // Use dynamically queried datainput to set value. + if (diObjList[i].name === "queriedInput") { + console.log("Updating " + diObjList[i].name); + diObjList[i].value = "This text is controlled by " + diObjList[i].name; + } + } + } + + Text { + id: diItem + color: "white" + // Show the metadata keys available for this datainput and + // min-max range for datainput type Ranged Number + text: "name: " + modelData.name + + (modelData.max !== 0 ? "\n range min: " + modelData.min + + "\n range max: " + modelData.max + : "") + + " \n metadata keys: [" + modelData.metadataKeys() + "]" + font.pointSize: 6 + } + } + } + + Studio3D { + id: studio3D + anchors.fill: parent + height: 900 + width: 1280 + + property real inputNumber: 0 + property vector3d inputColorVec3: Qt.vector3d(0, 0, 0) + property vector3d inputCamRotVec3: Qt.vector3d(0, 0, 0) + property vector3d inputScaleVec3: Qt.vector3d(0, 0, 0) + property string inputString: "" + property variant inputVariant: 0 + + onPresentationLoaded: { + diList.updateModel(); + } + + // A changing property to demonstrate DataInput + NumberAnimation { + target: studio3D + property: "inputNumber" + duration: 20000 + from: 0 + to: 360 + loops: Animation.Infinite + running: true + } + Vector3dAnimation { + target: studio3D + property: "inputScaleVec3" + duration: 12000 + from: Qt.vector3d(0.3, 0.5, 0.5) + to: Qt.vector3d(4.0, 4.0, 1.0) + loops: Animation.Infinite + running: true + } + Vector3dAnimation { + target: studio3D + property: "inputColorVec3" + duration: 6000 + from: Qt.vector3d(0.1, 0.1, 0.3) + to: Qt.vector3d(1.0, 0.5, 1.0) + loops: Animation.Infinite + running: true + } + Vector3dAnimation { + target: studio3D + property: "inputCamRotVec3" + duration: 20000 + from: Qt.vector3d(-5, -5, 0.0) + to: Qt.vector3d(10.0, 10.1, 10.0) + loops: Animation.Infinite + running: true + } + NumberAnimation { + target: studio3D + property: "inputString" + duration: 20000 + from: 0 + to: 1 + loops: Animation.Infinite + running: true + } + NumberAnimation { + target: studio3D + property: "inputVariant" + duration: 5000 + from: 20 + to: 100 + loops: Animation.Infinite + running: true + } + + // Presentation item is used to control the presentation. + //![1] + Presentation { + id: presentation + + source: "qrc:/presentation/datainput.uia" + DataInput { + // Name must match the data input name specified in the presentation + name: "rangeInput" + value: studio3D.inputNumber + } + DataInput { + name: "scaleInput" + value: studio3D.inputScaleVec3 + } + DataInput { + name: "colorInput" + value: studio3D.inputColorVec3 + } + DataInput { + name: "cameraRotInput" + value: studio3D.inputCamRotVec3 + } + DataInput { + name: "stringInput" + value: studio3D.inputString + } + DataInput { + name: "variantInput" + value: studio3D.inputVariant + } + } + //![1] + } + +} |