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Diffstat (limited to 'res/effectlib/coordinateSource.glsllib')
-rw-r--r-- | res/effectlib/coordinateSource.glsllib | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/res/effectlib/coordinateSource.glsllib b/res/effectlib/coordinateSource.glsllib new file mode 100644 index 0000000..bc435d5 --- /dev/null +++ b/res/effectlib/coordinateSource.glsllib @@ -0,0 +1,55 @@ +/**************************************************************************** +** +** Copyright (C) 2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +texture_coordinate_info coordinateSource( in int coordinateSystem, in int textureSpace ) +{ + texture_coordinate_info tci; + switch( coordinateSystem ) + { + case texture_coordinate_object : + tci.position = varObjPos; + tci.tangent_u = normalize( varObjTangent ); + tci.tangent_v = normalize( varObjBinormal ); + break; + case texture_coordinate_world : + tci.position = varWorldPos; + tci.tangent_u = normalize( varTangent ); + tci.tangent_v = normalize( varBinormal ); + break; + case texture_coordinate_uvw : + default : + tci.position = varTexCoord0; + tci.tangent_u = normalize( varTangent ); + tci.tangent_v = normalize( varBinormal ); + break; + } + return( tci ); +} + |