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Diffstat (limited to 'res/effectlib/customCurveLayer.glsllib')
-rw-r--r-- | res/effectlib/customCurveLayer.glsllib | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/res/effectlib/customCurveLayer.glsllib b/res/effectlib/customCurveLayer.glsllib new file mode 100644 index 0000000..2bc1780 --- /dev/null +++ b/res/effectlib/customCurveLayer.glsllib @@ -0,0 +1,42 @@ +/**************************************************************************** +** +** Copyright (C) 2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +vec4 customCurveLayer( in vec3 L, in float normal_reflectivity, in float grazing_reflectivity, in float exponent, float weight, in vec3 layercolor, vec4 layer, vec4 base, in float alpha ) +{ + vec3 H = normalize( viewDir + L ); + vec3 refl = reflect( -viewDir, H ); + float reflWt = clamp( dot( surfNormal, refl ) + 1.0, 0.0, 1.0 ); + + float curveFactor = mix( normal_reflectivity, grazing_reflectivity, pow(1.0 - abs(dot( viewDir, H )), exponent) ); + curveFactor *= weight * reflWt; + + return( vec4( mix( base.rgb, layercolor * layer.rgb, curveFactor ), mix(alpha, 1.0, curveFactor) ) ); +} + |