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-rw-r--r--res/effectlib/distancefieldtext_dropshadow.frag47
1 files changed, 47 insertions, 0 deletions
diff --git a/res/effectlib/distancefieldtext_dropshadow.frag b/res/effectlib/distancefieldtext_dropshadow.frag
new file mode 100644
index 0000000..fdb68ba
--- /dev/null
+++ b/res/effectlib/distancefieldtext_dropshadow.frag
@@ -0,0 +1,47 @@
+#ifdef GL_OES_standard_derivatives
+# extension GL_OES_standard_derivatives : enable
+#else
+# define use_fallback
+#endif
+
+varying highp vec2 sampleCoord;
+varying highp vec2 shadowSampleCoord;
+varying highp vec4 normalizedTextureBounds;
+
+#ifdef use_fallback
+varying highp vec2 alphas;
+#endif
+
+uniform sampler2D _qt_texture;
+uniform highp vec4 color;
+uniform highp vec4 shadowColor;
+
+void main()
+{
+ highp float shadowDistance = texture2D(_qt_texture,
+ clamp(shadowSampleCoord,
+ normalizedTextureBounds.xy,
+ normalizedTextureBounds.zw)).a;
+#ifdef use_fallback
+ highp float shadowAlpha = smoothstep(alphas.x, alphas.y, shadowDistance);
+#else
+ highp float shadowDistanceD = fwidth(shadowDistance);
+ highp float shadowAlpha = smoothstep(0.5 - shadowDistanceD, 0.5, shadowDistance);
+#endif
+
+ highp vec4 shadowPixel = color * shadowColor * shadowAlpha;
+
+ highp float textDistance = texture2D(_qt_texture,
+ clamp(sampleCoord,
+ normalizedTextureBounds.xy,
+ normalizedTextureBounds.zw)).a;
+#ifdef use_fallback
+ highp float textAlpha = smoothstep(alphas.x, alphas.y, textDistance);
+#else
+ highp float textDistanceD = fwidth(textDistance);
+ highp float textAlpha = smoothstep(0.5 - textDistanceD, 0.5, textDistance);
+#endif
+
+ highp vec4 textPixel = color * textAlpha;
+ gl_FragColor = mix(shadowPixel, textPixel, textPixel.a);
+}