diff options
Diffstat (limited to 'res/effectlib/fileTexture.glsllib')
-rw-r--r-- | res/effectlib/fileTexture.glsllib | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/res/effectlib/fileTexture.glsllib b/res/effectlib/fileTexture.glsllib new file mode 100644 index 0000000..6b9f6ab --- /dev/null +++ b/res/effectlib/fileTexture.glsllib @@ -0,0 +1,48 @@ +/**************************************************************************** +** +** Copyright (C) 2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +texture_return fileTexture( in sampler2D sampler, in vec3 colorOffset, in vec3 colorScale, in int monoSource, in texture_coordinate_info uvw + , in vec2 cropU, in vec2 cropV, in int wrapU, in int wrapV, in int gammaMode ) +{ + vec4 t4 = texture( sampler, uvw.position.xy ); + vec3 t3 = colorOffset + colorScale * t4.xyz; + + // When we want to operate in linear color space uncomment the lines + if ( gammaMode == gamma_srgb ) + { + t3 = pow( t3, vec3( 2.2 ) ); + } + + texture_return tr; + tr.tint = t3; + tr.mono = monoChannel( vec4( t3, t4.w ), monoSource ); + return( tr ); +} + |