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Diffstat (limited to 'res/effectlib/normalizedMix.glsllib')
-rw-r--r-- | res/effectlib/normalizedMix.glsllib | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/res/effectlib/normalizedMix.glsllib b/res/effectlib/normalizedMix.glsllib new file mode 100644 index 0000000..fc90b46 --- /dev/null +++ b/res/effectlib/normalizedMix.glsllib @@ -0,0 +1,42 @@ +/**************************************************************************** +** +** Copyright (C) 2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +vec4 normalizedMix( in bsdf_component components[1] ) +{ + return( components[0].component ); +} + +vec4 normalizedMix( in bsdf_component components[2] ) +{ + float sum = components[0].weight + components[1].weight; + float invSum = ( sum <= 1.0 ) ? 1.0 : 1.0 / sum; + return( invSum * ( components[0].weight * components[0].component + components[1].weight * components[1].component ) ); +} + |