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Diffstat (limited to 'res/effectlib/random255.glsllib')
-rw-r--r-- | res/effectlib/random255.glsllib | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/res/effectlib/random255.glsllib b/res/effectlib/random255.glsllib new file mode 100644 index 0000000..ef586a7 --- /dev/null +++ b/res/effectlib/random255.glsllib @@ -0,0 +1,56 @@ +/**************************************************************************** +** +** Copyright (C) 2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +// random [0..255] calculated by some simple Linear Congruential Generator (LCG) +// Verfied, that each function is just a permutation of {0,...,255}, that is, with 0<=x<=255, each value in [0,255] is returned once +int random255X( in int x ) +{ + return( ( ( 8365 * ( x & 0xFF ) + 32285 ) >> 0 ) & 0xFF ); +} + +int random255Y( in int x ) +{ + return( ( ( 3152 * ( x & 0xFF ) + 11819 ) >> 4 ) & 0xFF ); +} + +int random255Z( in int x ) +{ + return( ( ( 119 * ( x & 0xFF ) + 18747 ) >> 0 ) & 0xFF ); +} + +int random255W( in int x ) +{ + return( ( ( 26814 * ( x & 0xFF ) + 9642 ) >> 1 ) & 0xFF ); +} + +ivec3 random255XYZ( in ivec3 xyz ) +{ + return( ivec3( random255X( xyz.x ), random255Y( xyz.y ), random255Z( xyz.z ) ) ); +} |