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Diffstat (limited to 'res/effectlib/transformCoordinate.glsllib')
-rw-r--r-- | res/effectlib/transformCoordinate.glsllib | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/res/effectlib/transformCoordinate.glsllib b/res/effectlib/transformCoordinate.glsllib new file mode 100644 index 0000000..ccdf7d0 --- /dev/null +++ b/res/effectlib/transformCoordinate.glsllib @@ -0,0 +1,43 @@ +/**************************************************************************** +** +** Copyright (C) 2014 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef TRANSFORM_COORDINATE_GLSLLIB +#define TRANSFORM_COORDINATE_GLSLLIB + +texture_coordinate_info transformCoordinate( in mat4 transform, in texture_coordinate_info coordinate ) +{ + texture_coordinate_info tci; + tci.position = ( transform * vec4( coordinate.position, 1.0 ) ).xyz; + tci.tangent_u = ( transform * vec4( coordinate.tangent_u, 0.0 ) ).xyz; + tci.tangent_v = ( transform * vec4( coordinate.tangent_v, 0.0 ) ).xyz; + return( tci ); +} + +#endif |