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+/****************************************************************************\
+Datei : Color.cpp
+Projekt: Farbverwaltung
+Inhalt : CColor Implementierung
+Datum : 10.01.1999
+Autor : Christian Rodemeyer
+Hinweis: (c) 1999 by Christian Rodemeyer
+ Info �ber HLS Konvertierungsfunktion
+ - Foley and Van Dam: "Fundamentals of Interactive Computer Graphics"
+ - MSDN: 'HLS Color Spaces'
+ - MSDN: 'Converting Colors Between RGB and HLS'
+\****************************************************************************/
+#include "Qt3DSCommonPrecompile.h"
+#include "CColor.h"
+
+float GetMin( float in1, float in2 );
+float GetMin( float in1, float in2 )
+{
+ return ( in1 < in2 ) ? in1 : in2;
+}
+
+float GetMax( float in1, float in2 );
+float GetMax( float in1, float in2 )
+{
+ return ( in1 > in2 ) ? in1 : in2;
+}
+
+/****************************************************************************\
+ CColor: Implementierung
+\****************************************************************************/
+const CColor::DNamedColor CColor::m_namedColor[CColor::numNamedColors] =
+{
+ {aliceblue , "aliceblue"},
+ {antiquewhite , "antiquewhite"},
+ {aqua , "aqua"},
+ {aquamarine , "aquamarine"},
+ {azure , "azure"},
+ {beige , "beige"},
+ {bisque , "bisque"},
+ {black , "black"},
+ {blanchedalmond , "blanchedalmond"},
+ {blue , "blue"},
+ {blueviolet , "blueviolet"},
+ {brown , "brown"},
+ {burlywood , "burlywood"},
+ {cadetblue , "cadetblue"},
+ {chartreuse , "chartreuse"},
+ {chocolate , "chocolate"},
+ {coral , "coral"},
+ {cornflower , "cornflower"},
+ {cornsilk , "cornsilk"},
+ {crimson , "crimson"},
+ {cyan , "cyan"},
+ {darkblue , "darkblue"},
+ {darkcyan , "darkcyan"},
+ {darkgoldenrod , "darkgoldenrod"},
+ {darkgray , "darkgray"},
+ {darkgreen , "darkgreen"},
+ {darkkhaki , "darkkhaki"},
+ {darkmagenta , "darkmagenta"},
+ {darkolivegreen , "darkolivegreen"},
+ {darkorange , "darkorange"},
+ {darkorchid , "darkorchid"},
+ {darkred , "darkred"},
+ {darksalmon , "darksalmon"},
+ {darkseagreen , "darkseagreen"},
+ {darkslateblue , "darkslateblue"},
+ {darkslategray , "darkslategray"},
+ {darkturquoise , "darkturquoise"},
+ {darkviolet , "darkviolet"},
+ {deeppink , "deeppink"},
+ {deepskyblue , "deepskyblue"},
+ {dimgray , "dimgray"},
+ {dodgerblue , "dodgerblue"},
+ {firebrick , "firebrick"},
+ {floralwhite , "floralwhite"},
+ {forestgreen , "forestgreen"},
+ {fuchsia , "fuchsia"},
+ {gainsboro , "gainsboro"},
+ {ghostwhite , "ghostwhite"},
+ {gold , "gold"},
+ {goldenrod , "goldenrod"},
+ {gray , "gray"},
+ {green , "green"},
+ {greenyellow , "greenyellow"},
+ {honeydew , "honeydew"},
+ {hotpink , "hotpink"},
+ {indianred , "indianred"},
+ {indigo , "indigo"},
+ {ivory , "ivory"},
+ {khaki , "khaki"},
+ {lavender , "lavender"},
+ {lavenderblush , "lavenderblush"},
+ {lawngreen , "lawngreen"},
+ {lemonchiffon , "lemonchiffon"},
+ {lightblue , "lightblue"},
+ {lightcoral , "lightcoral"},
+ {lightcyan , "lightcyan"},
+ {lightgoldenrodyellow , "lightgoldenrodyellow"},
+ {lightgreen , "lightgreen"},
+ {lightgrey , "lightgrey"},
+ {lightpink , "lightpink"},
+ {lightsalmon , "lightsalmon"},
+ {lightseagreen , "lightseagreen"},
+ {lightskyblue , "lightskyblue"},
+ {lightslategray , "lightslategray"},
+ {lightsteelblue , "lightsteelblue"},
+ {lightyellow , "lightyellow"},
+ {lime , "lime"},
+ {limegreen , "limegreen"},
+ {linen , "linen"},
+ {magenta , "magenta"},
+ {maroon , "maroon"},
+ {mediumaquamarine , "mediumaquamarine"},
+ {mediumblue , "mediumblue"},
+ {mediumorchid , "mediumorchid"},
+ {mediumpurple , "mediumpurple"},
+ {mediumseagreen , "mediumseagreen"},
+ {mediumslateblue , "mediumslateblue"},
+ {mediumspringgreen , "mediumspringgreen"},
+ {mediumturquoise , "mediumturquoise"},
+ {mediumvioletred , "mediumvioletred"},
+ {midnightblue , "midnightblue"},
+ {mintcream , "mintcream"},
+ {mistyrose , "mistyrose"},
+ {moccasin , "moccasin"},
+ {navajowhite , "navajowhite"},
+ {navy , "navy"},
+ {oldlace , "oldlace"},
+ {olive , "olive"},
+ {olivedrab , "olivedrab"},
+ {orange , "orange"},
+ {orangered , "orangered"},
+ {orchid , "orchid"},
+ {palegoldenrod , "palegoldenrod"},
+ {palegreen , "palegreen"},
+ {paleturquoise , "paleturquoise"},
+ {palevioletred , "palevioletred"},
+ {papayawhip , "papayawhip"},
+ {peachpuff , "peachpuff"},
+ {peru , "peru"},
+ {pink , "pink"},
+ {plum , "plum"},
+ {powderblue , "powderblue"},
+ {purple , "purple"},
+ {red , "red"},
+ {rosybrown , "rosybrown"},
+ {royalblue , "royalblue"},
+ {saddlebrown , "saddlebrown"},
+ {salmon , "salmon"},
+ {sandybrown , "sandybrown"},
+ {seagreen , "seagreen"},
+ {seashell , "seashell"},
+ {sienna , "sienna"},
+ {silver , "silver"},
+ {skyblue , "skyblue"},
+ {slateblue , "slateblue"},
+ {slategray , "slategray"},
+ {snow , "snow"},
+ {springgreen , "springgreen"},
+ {steelblue , "steelblue"},
+ {tan , "tan"},
+ {teal , "teal"},
+ {thistle , "thistle"},
+ {tomato , "tomato"},
+ {turquoise , "turquoise"},
+ {violet , "violet"},
+ {wheat , "wheat"},
+ {white , "white"},
+ {whitesmoke , "whitesmoke"},
+ {yellow , "yellow"},
+ {yellowgreen , "yellowgreen"}
+};
+
+const char* CColor::GetNameFromIndex(int i)
+{
+ assert(0 <= i && i < numNamedColors);
+
+ return m_namedColor[i].name;
+}
+
+CColor CColor::GetColorFromIndex(int i)
+{
+ if ( i < 0 ) i = 0;
+ else if ( i >= numNamedColors ) i = numNamedColors - 1;
+
+ return m_namedColor[i].color;
+}
+
+CColor CColor::FromString(const char* pcColor)
+{
+ CColor t( 0, 0, 0) ;
+ t.SetString(pcColor);
+
+ return t;
+}
+
+CColor::CColor(COLORTYPE cr) :
+ m_colorref(cr),
+ m_hue( 0.0 ),
+ m_saturation( 0.0 ),
+ m_luminance( 0.0 ),
+ m_bIsRGB(true),
+ m_bIsHLS(false)
+{
+}
+
+CColor::CColor(const QColor &c) :
+ CColor(c.red(), c.green(), c.blue())
+{
+}
+
+CColor::operator COLORTYPE() const
+{
+ return RGB( GetRed( ), GetGreen( ), GetBlue( ) );
+}
+
+CColor::operator QColor() const
+{
+ return QColor( GetRed( ), GetGreen( ), GetBlue( ) );
+}
+
+// RGB
+
+void CColor::SetColor(COLORTYPE color)
+{
+ this->SetRGB(GetRValue(color), GetGValue(color), GetBValue(color));
+}
+
+CColor::CColor( int red, int green, int blue ):
+ m_hue( 0.0 ),
+ m_saturation( 0.0 ),
+ m_luminance( 0.0 ),
+ m_bIsRGB( true ),
+ m_bIsHLS( false )
+{
+ this->SetRGB( red, green, blue );
+}
+
+void CColor::SetRed(int red)
+{
+ red &= 0xFF;
+
+ ToRGB();
+ m_color[c_red] = static_cast<unsigned char>(red);
+ m_bIsHLS = false;
+}
+
+void CColor::SetGreen(int green)
+{
+ green &= 0xFF;
+
+ ToRGB();
+ m_color[c_green] = static_cast<unsigned char>(green);
+ m_bIsHLS = false;
+}
+
+void CColor::SetBlue(int blue)
+{
+ blue &= 0xFF;
+
+ ToRGB();
+ m_color[c_blue] = static_cast<unsigned char>(blue);
+ m_bIsHLS = false;
+}
+
+void CColor::SetRGB(int red, int green, int blue)
+{
+ red &= 0xFF;
+ blue &= 0xFF;
+ green &= 0xFF;
+
+ m_color[c_red] = static_cast<unsigned char>(red);
+ m_color[c_green] = static_cast<unsigned char>(green);
+ m_color[c_blue] = static_cast<unsigned char>(blue);
+ m_bIsHLS = false;
+ m_bIsRGB = true;
+}
+
+unsigned int CColor::GetRed() const
+{
+ const_cast<CColor*>(this)->ToRGB();
+
+ return m_color[c_red];
+}
+
+unsigned int CColor::GetGreen() const
+{
+ const_cast<CColor*>(this)->ToRGB();
+
+ return m_color[c_green];
+}
+
+unsigned int CColor::GetBlue() const
+{
+ const_cast<CColor*>(this)->ToRGB();
+
+ return m_color[c_blue];
+}
+
+COLORTYPE CColor::GetRGBColor()
+{
+ const_cast<CColor*>(this)->ToRGB();
+
+ return (RGB(m_color[c_red], m_color[c_green], m_color[c_blue])) ;
+}
+
+// HSL
+
+void CColor::SetHue(float hue)
+{
+ if ( hue < 0 ) hue = 0;
+ else if ( hue > 360 ) hue = 360;
+
+ ToHLS();
+ m_hue = hue;
+ m_bIsRGB = false;
+}
+
+void CColor::SetSaturation(float saturation)
+{
+ if ( saturation < 0 ) saturation = 0;
+ else if ( saturation > 1 ) saturation = 1;
+
+ ToHLS();
+ m_saturation = saturation;
+ m_bIsRGB = false;
+}
+
+void CColor::SetLuminance(float luminance)
+{
+ if ( luminance < 0 ) luminance = 0;
+ else if ( luminance > 1 ) luminance = 1;
+
+ ToHLS();
+ m_luminance = luminance;
+ m_bIsRGB = false;
+}
+
+void CColor::SetHLS(float hue, float luminance, float saturation)
+{
+ if ( hue < 0 ) hue = 0;
+ else if ( hue > 360 ) hue = 360;
+ if ( saturation < 0 ) saturation = 0;
+ else if ( saturation > 1 ) saturation = 1;
+ if ( luminance < 0 ) luminance = 0;
+ else if ( luminance > 1 ) luminance = 1;
+
+ m_hue = hue;
+ m_luminance = luminance;
+ m_saturation = saturation;
+ m_bIsRGB = false;
+ m_bIsHLS = true;
+}
+
+float CColor::GetHue() const
+{
+ const_cast<CColor*>(this)->ToHLS();
+
+ return m_hue;
+}
+
+float CColor::GetSaturation() const
+{
+ const_cast<CColor*>(this)->ToHLS();
+
+ return m_saturation;
+}
+
+float CColor::GetLuminance() const
+{
+ const_cast<CColor*>(this)->ToHLS();
+
+ return m_luminance;
+}
+
+// Konvertierung
+
+void CColor::ToHLS()
+{
+ if (!m_bIsHLS)
+ {
+ // Konvertierung
+ unsigned char minval = static_cast<unsigned char>( GetMin(m_color[c_red], GetMin(m_color[c_green], m_color[c_blue])) );
+ unsigned char maxval = static_cast<unsigned char>( GetMax(m_color[c_red], GetMax(m_color[c_green], m_color[c_blue])) );
+ float mdiff = float(maxval) - float(minval);
+ float msum = float(maxval) + float(minval);
+
+ m_luminance = msum / 510.0f;
+
+ if (maxval == minval)
+ {
+ m_saturation = 0.0f;
+ m_hue = 0.0f;
+ }
+ else
+ {
+ float rnorm = (maxval - m_color[c_red] ) / mdiff;
+ float gnorm = (maxval - m_color[c_green]) / mdiff;
+ float bnorm = (maxval - m_color[c_blue] ) / mdiff;
+
+ m_saturation = (m_luminance <= 0.5f) ? (mdiff / msum) : (mdiff / (510.0f - msum));
+
+ if (m_color[c_red] == maxval)
+ m_hue = 60.0f * (6.0f + bnorm - gnorm);
+
+ if (m_color[c_green] == maxval)
+ m_hue = 60.0f * (2.0f + rnorm - bnorm);
+
+ if (m_color[c_blue] == maxval)
+ m_hue = 60.0f * (4.0f + gnorm - rnorm);
+
+ if (m_hue > 360.0f)
+ m_hue = m_hue - 360.0f;
+ }
+
+ m_bIsHLS = true;
+ }
+}
+
+void CColor::ToRGB()
+{
+ if (!m_bIsRGB)
+ {
+ if (m_saturation == 0.0) // Grauton, einfacher Fall
+ {
+ m_color[c_red] = m_color[c_green] = m_color[c_blue] = (unsigned char)(m_luminance * 255.0);
+ }
+ else
+ {
+ float rm1, rm2;
+
+ if (m_luminance <= 0.5f)
+ rm2 = m_luminance + m_luminance * m_saturation;
+ else
+ rm2 = m_luminance + m_saturation - m_luminance * m_saturation;
+
+ rm1 = 2.0f * m_luminance - rm2;
+ m_color[c_red] = ToRGB1(rm1, rm2, m_hue + 120.0f);
+ m_color[c_green] = ToRGB1(rm1, rm2, m_hue);
+ m_color[c_blue] = ToRGB1(rm1, rm2, m_hue - 120.0f);
+ }
+
+ m_bIsRGB = true;
+ }
+}
+
+unsigned char CColor::ToRGB1(float rm1, float rm2, float rh)
+{
+ if (rh > 360.0f)
+ rh -= 360.0f;
+ else
+ if (rh < 0.0f)
+ rh += 360.0f;
+
+ if (rh < 60.0f)
+ rm1 = rm1 + (rm2 - rm1) * rh / 60.0f;
+ else
+ if (rh < 180.0f)
+ rm1 = rm2;
+ else
+ if (rh < 240.0f)
+ rm1 = rm1 + (rm2 - rm1) * (240.0f - rh) / 60.0f;
+
+ return static_cast<unsigned char>(rm1 * 255);
+}
+
+// Stringkonvertierung im Format RRGGBB
+
+Q3DStudio::CString CColor::GetString() const
+{
+ Q3DStudio::CString color;
+ color.Format( _LSTR( "%02X%02X%02X" ), GetRed(), GetGreen(), GetBlue());
+
+ return color;
+}
+
+bool CColor::SetString( const char* pcColor)
+{
+ int r, g, b;
+ bool bRet = false;
+
+ if (sscanf(pcColor, "%2x%2x%2x", &r, &g, &b) != 3)
+ {
+ m_color[c_red] = m_color[c_green] = m_color[c_blue] = 0;
+ }
+ else
+ {
+ m_color[c_red] = static_cast<unsigned char>(r);
+ m_color[c_green] = static_cast<unsigned char>(g);
+ m_color[c_blue] = static_cast<unsigned char>(b);
+ m_bIsRGB = true;
+ m_bIsHLS = false;
+ bRet = true;
+ }
+
+ return (bRet) ;
+}
+
+Q3DStudio::CString CColor::GetName() const
+{
+ Q3DStudio::CString theRetStr;
+
+ const_cast<CColor*>(this)->ToRGB();
+ int i = numNamedColors;
+ while (i-- && m_colorref != m_namedColor[i].color) { }
+ if (i < 0)
+ {
+ theRetStr = L"#" + GetString();
+ }
+ else
+ theRetStr = m_namedColor[i].name;
+
+ return (theRetStr);
+}
+
+/////////////////////////////////////////////////////////////////////////////
+// global functions
+/////////////////////////////////////////////////////////////////////////////
+
+COLORTYPE GetHueColor(int iHue)
+{
+ COLORTYPE theHueColor ;
+ unsigned char r, g, b;
+
+ HSVToRGB( r, g, b, (float) iHue, 1.0f, 1.0f );
+
+ theHueColor = RGB( r, g, b );
+
+ return (theHueColor) ;
+}
+
+// r,g,b values are from 0 to 1
+// h = [0,360], s = [0,1], v = [0,1]
+// if s == 0, then h = -1 (undefined)
+
+void RGBtoHSV( float r, float g, float b, float *h, float *s, float *v )
+{
+ float min, max, delta;
+
+ min = GetMin( GetMin( r, g ), b );
+ max = GetMax( GetMax( r, g ), b );
+ *v = max; // v
+ delta = max - min;
+ if ( max != 0 )
+ *s = delta / max; // s
+ else
+ {
+ // r = g = b = 0 // s = 0, v is undefined
+ *s = 0;
+ *h = -1;
+ return;
+ }
+ if ( r == max )
+ *h = ( g - b ) / delta; // between yellow & magenta
+ else
+ if( g == max )
+ *h = 2 + ( b - r ) / delta; // between cyan & yellow
+ else
+ *h = 4 + ( r - g ) / delta; // between magenta & cyan
+ *h *= 60; // degrees
+ if ( *h < 0 )
+ *h += 360;
+}
+
+void RGBToHSV( unsigned char r, unsigned char g, unsigned char b, float* h, float* s, float* v )
+{
+ // Convert an RGB to HSV
+
+ float fRed, fGreen, fBlue;
+
+ // convert 0-255 values to 0-1 range
+ fRed = ( ( float ) r ) / 255.0f;
+ fGreen = ( ( float ) g ) / 255.0f;
+ fBlue = ( ( float ) b ) / 255.0f;
+
+ RGBtoHSV( fRed, fGreen, fBlue, h, s, v );
+}
+
+void HSVtoRGB( float *r, float *g, float *b, float h, float s, float v )
+{
+ int i;
+ float f, p, q, t;
+
+ if ( s == 0 )
+ {
+ // achromatic (grey)
+ *r = *g = *b = v;
+ return;
+ }
+
+ h /= 60; // sector 0 to 5
+ i = ( int ) floor( h );
+ f = h - i; // factorial part of h
+ p = v * ( 1 - s );
+ q = v * ( 1 - s * f );
+ t = v * ( 1 - s * ( 1 - f ) );
+
+ switch( i )
+ {
+ case 0:
+ *r = v;
+ *g = t;
+ *b = p;
+ break;
+
+ case 1:
+ *r = q;
+ *g = v;
+ *b = p;
+ break;
+
+ case 2:
+ *r = p;
+ *g = v;
+ *b = t;
+ break;
+
+ case 3:
+ *r = p;
+ *g = q;
+ *b = v;
+ break;
+
+ case 4:
+ *r = t;
+ *g = p;
+ *b = v;
+ break;
+
+ default: // case 5:
+ *r = v;
+ *g = p;
+ *b = q;
+ break;
+ }
+}
+
+void HSVToRGB( unsigned char& r, unsigned char& g, unsigned char& b, float h, float s, float v )
+{
+ // Convert an HSV to RGB
+
+ float fRed, fGreen, fBlue;
+
+ HSVtoRGB( &fRed, &fGreen, &fBlue, h, s, v );
+
+ r = ( unsigned char ) ( fRed * 255.0f );
+ g = ( unsigned char ) ( fGreen * 255.0f );
+ b = ( unsigned char ) ( fBlue * 255.0f );
+}
+
+short GetHueValue( COLORTYPE inColor )
+{
+ float theHue, theSaturation, theBright;
+ short theHueValue;
+
+ RGBToHSV( GetRValue( inColor ), GetGValue( inColor ), GetBValue( inColor ), &theHue, &theSaturation, &theBright );
+
+ theHueValue = ( short ) theHue;
+
+ return theHueValue;
+}
+
+short GetSaturationValue( COLORTYPE inColor )
+{
+ float theHue, theSaturation, theBright;
+ short theSaturationValue;
+
+ RGBToHSV( GetRValue( inColor ), GetGValue( inColor ), GetBValue( inColor ), &theHue, &theSaturation, &theBright );
+
+ theSaturationValue = ( short ) ( theSaturation * 255.0f );
+
+ return theSaturationValue;
+}
+
+short GetBrightnessValue( COLORTYPE inColor )
+{
+ float theHue, theSaturation, theBright;
+ short theBrightnessValue;
+
+ RGBToHSV( GetRValue( inColor ), GetGValue( inColor ), GetBValue( inColor ), &theHue, &theSaturation, &theBright );
+
+ theBrightnessValue = ( short ) ( theBright * 255.0f );
+
+ return theBrightnessValue;
+}
+
+CColor CColor::GetFractionalColor( long inIndex, long inCount )
+{
+ double theE = .2;
+ double theRCenter = 1.0 / 6;
+ double theGCenter = 3.0 / 6;
+ double theBCenter = 5.0 / 6;
+ double theRCenter2 = 7.0 / 6;
+ double theBCenter2 = -1.0 / 6;
+
+ double theInv2eSquare = -1.0 / ( 2 * theE * theE );
+ double theMag = 60 / theE;
+
+ double thePos = (double)inIndex / inCount;
+ double theR = theMag * exp( ( thePos - theRCenter ) * ( thePos - theRCenter ) * theInv2eSquare );
+ double theG = theMag * exp( ( thePos - theGCenter ) * ( thePos - theGCenter ) * theInv2eSquare );
+ double theB = theMag * exp( ( thePos - theBCenter ) * ( thePos - theBCenter ) * theInv2eSquare );
+
+ double theR2 = theMag * exp( ( thePos - theRCenter2 ) * ( thePos - theRCenter2 ) * theInv2eSquare );
+ double theB2 = theMag * exp( ( thePos - theBCenter2 ) * ( thePos - theBCenter2 ) * theInv2eSquare );
+
+ theR += theR2;
+ theB += theB2;
+
+ return CColor( (char)( theR + .5 ), (char)( theG + .5 ), (char)( theB + .5 ) );
+}
+
+QColor CColor::getQColor() const
+{
+ const_cast<CColor *>(this)->ToRGB();
+
+ return QColor(m_color[c_red], m_color[c_green], m_color[c_blue]);
+}