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+/****************************************************************************\
+Datei : Color.h
+Projekt: Farbverwaltung
+Inhalt : CColor Deklaration
+Datum : 10.01.1999
+Autor : Christian Rodemeyer
+Hinweis: (c) 1999 by Christian Rodemeyer
+\****************************************************************************/
+#pragma once
+
+#ifndef INCLUDED_COLOR_H
+#define INCLUDED_COLOR_H
+
+/****************************************************************************\
+ CColor: Repr�sentiert einen Farbwert
+\****************************************************************************/
+
+typedef unsigned long COLORTYPE;
+
+#include "Qt3DSString.h"
+#include <QColor>
+
+class CColor
+{
+public:
+
+ // COLORREF Konvertierung
+ // ----------------------
+ CColor( COLORTYPE cr = 0 );
+ CColor( int red, int green, int blue );
+ CColor( const QColor& c );
+ operator COLORTYPE() const;
+
+ operator QColor() const;
+
+ // RGB - Routinen
+ // --------------
+ void SetRed(int red); // 0..255
+ void SetGreen(int green); // 0..255
+ void SetBlue(int blue); // 0..255
+ void SetRGB(int red, int green, int blue);
+ void SetColor(COLORTYPE color);
+
+ unsigned int GetRed() const; // 0..255
+ unsigned int GetGreen() const; // 0..255
+ unsigned int GetBlue() const; // 0..255
+ COLORTYPE GetRGBColor();
+
+ // HLS - Routinen
+ // --------------
+ void SetHue(float hue); // 0.0 .. 360.0
+ void SetLuminance(float luminance); // 0.0 .. 1.0
+ void SetSaturation(float saturation); // 0.0 .. 1.0
+ void SetHLS(float hue, float luminance, float saturation);
+
+ float GetHue() const; // 0.0 .. 360.0
+ float GetLuminance() const; // 0.0 .. 1.0
+ float GetSaturation() const; // 0.0 .. 1.0
+
+ // String Konvertierung
+ // ---------------------
+ Q3DStudio::CString GetString() const; // Liefert String im Format RRGGBB
+ bool SetString( const char* pcColor); // Erwartet String im Format RRGGBB
+ QColor getQColor() const;
+
+ // Benannte Web Farben
+ // -------------------
+ Q3DStudio::CString GetName() const; // Liefert String mit benannter Farbe oder #RRGGBB falls kein Name bekannt
+
+ static CColor FromString( const char* pcColor);
+ static const char* GetNameFromIndex(int i);
+ static CColor GetColorFromIndex(int i);
+ static int GetNumNames() {return numNamedColors;}
+ static CColor GetFractionalColor( long inIndex, long inCount );
+
+ enum ENamedColor // Named Colors, could be used as COLORREF
+ {
+ none = 0x7FFFFFFF, // keine Farbe
+ aliceblue = 0x00FFF8F0, // RGB(0xF0, 0xF8, 0xFF)
+ antiquewhite = 0x00D7EBFA, // RGB(0xFA, 0xEB, 0xD7)
+ aqua = 0x00FFFF00, // RGB(0x00, 0xFF, 0xFF)
+ aquamarine = 0x00D4FF7F, // RGB(0x7F, 0xFF, 0xD4)
+ azure = 0x00FFFFF0, // RGB(0xF0, 0xFF, 0xFF)
+ beige = 0x00DCF5F5, // RGB(0xF5, 0xF5, 0xDC)
+ bisque = 0x00C4E4FF, // RGB(0xFF, 0xE4, 0xC4)
+ black = 0x00000000, // RGB(0x00, 0x00, 0x00)
+ blanchedalmond = 0x00CDEBFF, // RGB(0xFF, 0xEB, 0xCD)
+ blue = 0x00FF0000, // RGB(0x00, 0x00, 0xFF)
+ blueviolet = 0x00E22B8A, // RGB(0x8A, 0x2B, 0xE2)
+ brown = 0x002A2AA5, // RGB(0xA5, 0x2A, 0x2A)
+ burlywood = 0x0087B8DE, // RGB(0xDE, 0xB8, 0x87)
+ cadetblue = 0x00A09E5F, // RGB(0x5F, 0x9E, 0xA0)
+ chartreuse = 0x0000FF7F, // RGB(0x7F, 0xFF, 0x00)
+ chocolate = 0x001E69D2, // RGB(0xD2, 0x69, 0x1E)
+ coral = 0x00507FFF, // RGB(0xFF, 0x7F, 0x50)
+ cornflower = 0x00ED9564, // RGB(0x64, 0x95, 0xED)
+ cornsilk = 0x00DCF8FF, // RGB(0xFF, 0xF8, 0xDC)
+ crimson = 0x003C14DC, // RGB(0xDC, 0x14, 0x3C)
+ cyan = 0x00FFFF00, // RGB(0x00, 0xFF, 0xFF)
+ darkblue = 0x008B0000, // RGB(0x00, 0x00, 0x8B)
+ darkcyan = 0x008B8B00, // RGB(0x00, 0x8B, 0x8B)
+ darkgoldenrod = 0x000B86B8, // RGB(0xB8, 0x86, 0x0B)
+ darkgray = 0x00A9A9A9, // RGB(0xA9, 0xA9, 0xA9)
+ darkgreen = 0x00006400, // RGB(0x00, 0x64, 0x00)
+ darkkhaki = 0x006BB7BD, // RGB(0xBD, 0xB7, 0x6B)
+ darkmagenta = 0x008B008B, // RGB(0x8B, 0x00, 0x8B)
+ darkolivegreen = 0x002F6B55, // RGB(0x55, 0x6B, 0x2F)
+ darkorange = 0x00008CFF, // RGB(0xFF, 0x8C, 0x00)
+ darkorchid = 0x00CC3299, // RGB(0x99, 0x32, 0xCC)
+ darkred = 0x0000008B, // RGB(0x8B, 0x00, 0x00)
+ darksalmon = 0x007A96E9, // RGB(0xE9, 0x96, 0x7A)
+ darkseagreen = 0x008BBC8F, // RGB(0x8F, 0xBC, 0x8B)
+ darkslateblue = 0x008B3D48, // RGB(0x48, 0x3D, 0x8B)
+ darkslategray = 0x004F4F2F, // RGB(0x2F, 0x4F, 0x4F)
+ darkturquoise = 0x00D1CE00, // RGB(0x00, 0xCE, 0xD1)
+ darkviolet = 0x00D30094, // RGB(0x94, 0x00, 0xD3)
+ deeppink = 0x009314FF, // RGB(0xFF, 0x14, 0x93)
+ deepskyblue = 0x00FFBF00, // RGB(0x00, 0xBF, 0xFF)
+ dimgray = 0x00696969, // RGB(0x69, 0x69, 0x69)
+ dodgerblue = 0x00FF901E, // RGB(0x1E, 0x90, 0xFF)
+ firebrick = 0x002222B2, // RGB(0xB2, 0x22, 0x22)
+ floralwhite = 0x00F0FAFF, // RGB(0xFF, 0xFA, 0xF0)
+ forestgreen = 0x00228B22, // RGB(0x22, 0x8B, 0x22)
+ fuchsia = 0x00FF00FF, // RGB(0xFF, 0x00, 0xFF)
+ gainsboro = 0x00DCDCDC, // RGB(0xDC, 0xDC, 0xDC)
+ ghostwhite = 0x00FFF8F8, // RGB(0xF8, 0xF8, 0xFF)
+ gold = 0x0000D7FF, // RGB(0xFF, 0xD7, 0x00)
+ goldenrod = 0x0020A5DA, // RGB(0xDA, 0xA5, 0x20)
+ gray = 0x00808080, // RGB(0x80, 0x80, 0x80)
+ green = 0x00008000, // RGB(0x00, 0x80, 0x00)
+ greenyellow = 0x002FFFAD, // RGB(0xAD, 0xFF, 0x2F)
+ honeydew = 0x00F0FFF0, // RGB(0xF0, 0xFF, 0xF0)
+ hotpink = 0x00B469FF, // RGB(0xFF, 0x69, 0xB4)
+ indianred = 0x005C5CCD, // RGB(0xCD, 0x5C, 0x5C)
+ indigo = 0x0082004B, // RGB(0x4B, 0x00, 0x82)
+ ivory = 0x00F0FFFF, // RGB(0xFF, 0xFF, 0xF0)
+ khaki = 0x008CE6F0, // RGB(0xF0, 0xE6, 0x8C)
+ lavender = 0x00FAE6E6, // RGB(0xE6, 0xE6, 0xFA)
+ lavenderblush = 0x00F5F0FF, // RGB(0xFF, 0xF0, 0xF5)
+ lawngreen = 0x0000FC7C, // RGB(0x7C, 0xFC, 0x00)
+ lemonchiffon = 0x00CDFAFF, // RGB(0xFF, 0xFA, 0xCD)
+ lightblue = 0x00E6D8AD, // RGB(0xAD, 0xD8, 0xE6)
+ lightcoral = 0x008080F0, // RGB(0xF0, 0x80, 0x80)
+ lightcyan = 0x00FFFFE0, // RGB(0xE0, 0xFF, 0xFF)
+ lightgoldenrodyellow = 0x00D2FAFA, // RGB(0xFA, 0xFA, 0xD2)
+ lightgreen = 0x0090EE90, // RGB(0x90, 0xEE, 0x90)
+ lightgrey = 0x00D3D3D3, // RGB(0xD3, 0xD3, 0xD3)
+ lightpink = 0x00C1B6FF, // RGB(0xFF, 0xB6, 0xC1)
+ lightsalmon = 0x007AA0FF, // RGB(0xFF, 0xA0, 0x7A)
+ lightseagreen = 0x00AAB220, // RGB(0x20, 0xB2, 0xAA)
+ lightskyblue = 0x00FACE87, // RGB(0x87, 0xCE, 0xFA)
+ lightslategray = 0x00998877, // RGB(0x77, 0x88, 0x99)
+ lightsteelblue = 0x00DEC4B0, // RGB(0xB0, 0xC4, 0xDE)
+ lightyellow = 0x00E0FFFF, // RGB(0xFF, 0xFF, 0xE0)
+ lime = 0x0000FF00, // RGB(0x00, 0xFF, 0x00)
+ limegreen = 0x0032CD32, // RGB(0x32, 0xCD, 0x32)
+ linen = 0x00E6F0FA, // RGB(0xFA, 0xF0, 0xE6)
+ magenta = 0x00FF00FF, // RGB(0xFF, 0x00, 0xFF)
+ maroon = 0x00000080, // RGB(0x80, 0x00, 0x00)
+ mediumaquamarine = 0x00AACD66, // RGB(0x66, 0xCD, 0xAA)
+ mediumblue = 0x00CD0000, // RGB(0x00, 0x00, 0xCD)
+ mediumorchid = 0x00D355BA, // RGB(0xBA, 0x55, 0xD3)
+ mediumpurple = 0x00DB7093, // RGB(0x93, 0x70, 0xDB)
+ mediumseagreen = 0x0071B33C, // RGB(0x3C, 0xB3, 0x71)
+ mediumslateblue = 0x00EE687B, // RGB(0x7B, 0x68, 0xEE)
+ mediumspringgreen = 0x009AFA00, // RGB(0x00, 0xFA, 0x9A)
+ mediumturquoise = 0x00CCD148, // RGB(0x48, 0xD1, 0xCC)
+ mediumvioletred = 0x008515C7, // RGB(0xC7, 0x15, 0x85)
+ midnightblue = 0x00701919, // RGB(0x19, 0x19, 0x70)
+ mintcream = 0x00FAFFF5, // RGB(0xF5, 0xFF, 0xFA)
+ mistyrose = 0x00E1E4FF, // RGB(0xFF, 0xE4, 0xE1)
+ moccasin = 0x00B5E4FF, // RGB(0xFF, 0xE4, 0xB5)
+ navajowhite = 0x00ADDEFF, // RGB(0xFF, 0xDE, 0xAD)
+ navy = 0x00800000, // RGB(0x00, 0x00, 0x80)
+ oldlace = 0x00E6F5FD, // RGB(0xFD, 0xF5, 0xE6)
+ olive = 0x00008080, // RGB(0x80, 0x80, 0x00)
+ olivedrab = 0x00238E6B, // RGB(0x6B, 0x8E, 0x23)
+ orange = 0x0000A5FF, // RGB(0xFF, 0xA5, 0x00)
+ orangered = 0x000045FF, // RGB(0xFF, 0x45, 0x00)
+ orchid = 0x00D670DA, // RGB(0xDA, 0x70, 0xD6)
+ palegoldenrod = 0x00AAE8EE, // RGB(0xEE, 0xE8, 0xAA)
+ palegreen = 0x0098FB98, // RGB(0x98, 0xFB, 0x98)
+ paleturquoise = 0x00EEEEAF, // RGB(0xAF, 0xEE, 0xEE)
+ palevioletred = 0x009370DB, // RGB(0xDB, 0x70, 0x93)
+ papayawhip = 0x00D5EFFF, // RGB(0xFF, 0xEF, 0xD5)
+ peachpuff = 0x00B9DAFF, // RGB(0xFF, 0xDA, 0xB9)
+ peru = 0x003F85CD, // RGB(0xCD, 0x85, 0x3F)
+ pink = 0x00CBC0FF, // RGB(0xFF, 0xC0, 0xCB)
+ plum = 0x00DDA0DD, // RGB(0xDD, 0xA0, 0xDD)
+ powderblue = 0x00E6E0B0, // RGB(0xB0, 0xE0, 0xE6)
+ purple = 0x00800080, // RGB(0x80, 0x00, 0x80)
+ red = 0x000000FF, // RGB(0xFF, 0x00, 0x00)
+ rosybrown = 0x008F8FBC, // RGB(0xBC, 0x8F, 0x8F)
+ royalblue = 0x00E16941, // RGB(0x41, 0x69, 0xE1)
+ saddlebrown = 0x0013458B, // RGB(0x8B, 0x45, 0x13)
+ salmon = 0x007280FA, // RGB(0xFA, 0x80, 0x72)
+ sandybrown = 0x0060A4F4, // RGB(0xF4, 0xA4, 0x60)
+ seagreen = 0x00578B2E, // RGB(0x2E, 0x8B, 0x57)
+ seashell = 0x00EEF5FF, // RGB(0xFF, 0xF5, 0xEE)
+ sienna = 0x002D52A0, // RGB(0xA0, 0x52, 0x2D)
+ silver = 0x00C0C0C0, // RGB(0xC0, 0xC0, 0xC0)
+ skyblue = 0x00EBCE87, // RGB(0x87, 0xCE, 0xEB)
+ slateblue = 0x00CD5A6A, // RGB(0x6A, 0x5A, 0xCD)
+ slategray = 0x00908070, // RGB(0x70, 0x80, 0x90)
+ snow = 0x00FAFAFF, // RGB(0xFF, 0xFA, 0xFA)
+ springgreen = 0x007FFF00, // RGB(0x00, 0xFF, 0x7F)
+ steelblue = 0x00B48246, // RGB(0x46, 0x82, 0xB4)
+ tan = 0x008CB4D2, // RGB(0xD2, 0xB4, 0x8C)
+ teal = 0x00808000, // RGB(0x00, 0x80, 0x80)
+ thistle = 0x00D8BFD8, // RGB(0xD8, 0xBF, 0xD8)
+ tomato = 0x004763FF, // RGB(0xFF, 0x63, 0x47)
+ turquoise = 0x00D0E040, // RGB(0x40, 0xE0, 0xD0)
+ violet = 0x00EE82EE, // RGB(0xEE, 0x82, 0xEE)
+ wheat = 0x00B3DEF5, // RGB(0xF5, 0xDE, 0xB3)
+ white = 0x00FFFFFF, // RGB(0xFF, 0xFF, 0xFF)
+ whitesmoke = 0x00F5F5F5, // RGB(0xF5, 0xF5, 0xF5)
+ yellow = 0x0000FFFF, // RGB(0xFF, 0xFF, 0x00)
+ yellowgreen = 0x0032CD9A, // RGB(0x9A, 0xCD, 0x32)
+ };
+
+ enum ENamedColorIndex
+ {
+ i_aliceblue, i_antiquewhite, i_aqua, i_aquamarine, i_azure, i_beige, i_bisque, i_black,
+ i_blanchedalmond, i_blue, i_blueviolet, i_brown, i_burlywood, i_cadetblue, i_chartreuse,
+ i_chocolate, i_coral, i_cornflower, i_cornsilk, i_crimson, i_cyan, i_darkblue, i_darkcyan,
+ i_darkgoldenrod, i_darkgray, i_darkgreen, i_darkkhaki, i_darkmagenta, i_darkolivegreen,
+ i_darkorange, i_darkorchid, i_darkred, i_darksalmon, i_darkseagreen, i_darkslateblue,
+ i_darkslategray, i_darkturquoise, i_darkviolet, i_deeppink, i_deepskyblue, i_dimgray,
+ i_dodgerblue, i_firebrick, i_floralwhite, i_forestgreen, i_fuchsia, i_gainsboro,
+ i_ghostwhite, i_gold, i_goldenrod, i_gray, i_green, i_greenyellow, i_honeydew, i_hotpink,
+ i_indianred, i_indigo, i_ivory, i_khaki, i_lavender, i_lavenderblush, i_lawngreen,
+ i_lemonchiffon, i_lightblue, i_lightcoral, i_lightcyan, i_lightgoldenrodyellow,
+ i_lightgreen, i_lightgrey, i_lightpink, i_lightsalmon, i_lightseagreen, i_lightskyblue,
+ i_lightslategray, i_lightsteelblue, i_lightyellow, i_lime, i_limegreen, i_linen,
+ i_magenta, i_maroon, i_mediumaquamarine, i_mediumblue, i_mediumorchid, i_mediumpurple,
+ i_mediumseagreen, i_mediumslateblue, i_mediumspringgreen, i_mediumturquoise,
+ i_mediumvioletred, i_midnightblue, i_mintcream, i_mistyrose, i_moccasin, i_navajowhite,
+ i_navy, i_oldlace, i_olive, i_olivedrab, i_orange, i_orangered, i_orchid, i_palegoldenrod,
+ i_palegreen, i_paleturquoise, i_palevioletred, i_papayawhip, i_peachpuff, i_peru, i_pink,
+ i_plum, i_powderblue, i_purple, i_red, i_rosybrown, i_royalblue, i_saddlebrown, i_salmon,
+ i_sandybrown, i_seagreen, i_seashell, i_sienna, i_silver, i_skyblue, i_slateblue,
+ i_slategray, i_snow, i_springgreen, i_steelblue, i_tan, i_teal, i_thistle, i_tomato,
+ i_turquoise, i_violet, i_wheat, i_white, i_whitesmoke, i_yellow, i_yellowgreen,
+ numNamedColors
+ };
+
+private:
+
+ // Konvertierung
+ // -------------
+ void ToRGB(); // logisch konstant, nicht physikalisch
+ void ToHLS(); // logisch konstant, nicht physikalisch
+ static unsigned char ToRGB1(float rm1, float rm2, float rh);
+
+ // Daten
+ // -----
+ union // Byteweiser Zugriff auf die COLORREF Struktur
+ {
+ COLORTYPE m_colorref;
+ unsigned char m_color[4];
+ };
+ enum {c_red = 0, c_green = 1, c_blue = 2, c_null = 3}; // enum Hack f�r colorbyte-Index
+
+ float m_hue; // 0.0 .. 360.0 // Winkel
+ float m_saturation; // 0.0 .. 1.0 // Prozent
+ float m_luminance; // 0.0 .. 1.0 // Prozent
+
+ // Flag f�r Lazy Evaluation
+ bool m_bIsRGB;
+ bool m_bIsHLS;
+
+ // statische Konstanten f�r benannte Farben
+ struct DNamedColor
+ {
+ COLORTYPE color;
+ const char* name;
+ };
+ static const DNamedColor m_namedColor[numNamedColors];
+};
+
+/////////////////////////////////////////////////////////////////////////////
+// global functions
+/////////////////////////////////////////////////////////////////////////////
+
+COLORTYPE GetHueColor(int iHue) ;
+
+void RGBtoHSV( float r, float g, float b, float *h, float *s, float *v );
+void RGBToHSV( unsigned char r, unsigned char g, unsigned char b, float* h, float *s, float* v );
+
+void HSVtoRGB( float *r, float *g, float *b, float h, float s, float v );
+void HSVToRGB( unsigned char& r, unsigned char& g, unsigned char& b, float h, float s, float v );
+
+short GetHueValue( COLORTYPE inColor );
+short GetSaturationValue( COLORTYPE inColor );
+short GetBrightnessValue( COLORTYPE inColor );
+
+
+#endif