diff options
Diffstat (limited to 'src/api/studio3d/doc/src/requirements.qdoc')
-rw-r--r-- | src/api/studio3d/doc/src/requirements.qdoc | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/src/api/studio3d/doc/src/requirements.qdoc b/src/api/studio3d/doc/src/requirements.qdoc new file mode 100644 index 0000000..f93483c --- /dev/null +++ b/src/api/studio3d/doc/src/requirements.qdoc @@ -0,0 +1,100 @@ +/**************************************************************************** +** +** Copyright (C) 2019 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:FDL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU Free Documentation License Usage +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of +** this file. Please review the following information to ensure +** the GNU Free Documentation License version 1.3 requirements +** will be met: https://www.gnu.org/licenses/fdl-1.3.html. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page qt3dstudio-opengl-runtime-requirements.html + \title System and Application Requirements + + \section1 OpenGL Requirements + + Qt 3D Studio requires OpenGL or OpenGL ES. The recommended minimum versions + are \c{3.3 core profile} and \c{3.0}, respectively. + + When it comes to OpenGL ES, a limited subset of the functionality is + available when running on plain \c{OpenGL ES 2.0} implementations. In + practice this means losing shadow mapping, image based lighting, and many + other advanced features and is therefore not recommended. On the other hand, + this allows bringing up Qt 3D Studio scenes on boards like the Raspberry Pi + (with the original proprietary graphics stack) or the Beaglebone Black, or + in hypervisor-based virtualized environments where the GPU virtualization + only supports GLES 2.0, and can therefore still be valuable in certain + special situations. + + Non-native implementations, like \c ANGLE or software implementations like + \c{Mesa's llvmpipe} may work but are not tested and can fail in unexpected + ways. + + \section1 Application Integration Notes + + \section2 C++ + + A typical Qt C++ application using the \RUNTIME is expected to + query and honor the runtime's \c{ideal surface format}. This way the OpenGL + contexts will all be created with the OpenGL version and profile that best + match the runtime's needs: + + \code + #include <Q3DSSurfaceViewer> // or <q3dsruntimeglobal.h> if only Q3DS::surfaceFormat() is interesting for main() + + int main(int argc, char *argv[]) + { + QApplication app(argc, argv); + + QSurfaceFormat::setDefaultFormat(Q3DS::surfaceFormat()); + + Q3DSSurfaceViewer w; + ... + return app.exec(); + } + \endcode + + To enable using Qt 3D Studio headers and libraries in the application, add + the \c studio3d module in the application's \c{.pro} file: + + \badcode + QT += studio3d + \endcode + + \section2 QML/Qt Quick + + When no C++ classes are used, the \c studio3d module can be omitted + in the \c{.pro}. To use the \l Studio3D element in QML code, it is + enough to add the corresponding import statement: + + \qml + import QtStudio3D.OpenGL \QtVer + \endqml + + It is nonetheless strongly recommended to set the the default surface format + as shown above. Make sure the + \c{QSurfaceFormat::setDefaultFormat(Q3DS::surfaceFormat())} call is made + after constructing QGuiApplication but before the first QQuickWindow or + QQuickView. When this is not possible, for example because the QML contents + is hosted in an application that has no knowledge of the Qt Quick scene's 3D + needs, Studio3D may still be usable but this may be dependent on the OpenGL + implementation and the context versions it offers, and is therefore more fragile. +*/ |