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Diffstat (limited to 'src/api/studio3dqml/q3dsrenderer_p.h')
-rw-r--r-- | src/api/studio3dqml/q3dsrenderer_p.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/src/api/studio3dqml/q3dsrenderer_p.h b/src/api/studio3dqml/q3dsrenderer_p.h new file mode 100644 index 0000000..6d044ff --- /dev/null +++ b/src/api/studio3dqml/q3dsrenderer_p.h @@ -0,0 +1,110 @@ +/**************************************************************************** +** +** Copyright (c) 2016 NVIDIA CORPORATION. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef Q3DS_RENDERER_H +#define Q3DS_RENDERER_H + +// +// W A R N I N G +// ------------- +// +// This file is not part of the QtStudio3D API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// + +#include <QtGui/qopenglframebufferobject.h> +#include <QtQuick/qquickframebufferobject.h> + +#include "Qt3DSViewerApp.h" +#include "q3dsstudio3d_p.h" + +QT_BEGIN_NAMESPACE + +class Q3DSViewerSettings; +class Q3DSPresentation; + +class Q3DSRenderer : public QObject, + public QQuickFramebufferObject::Renderer +{ + Q_OBJECT + +public: + Q3DSRenderer(bool visibleFlag, qt3ds::Qt3DSAssetVisitor *assetVisitor); + ~Q3DSRenderer(); + + QOpenGLFramebufferObject *createFramebufferObject(const QSize &size) override; + + void setInitElements(bool inFlag) { m_initElements = inFlag; } + void processCommands(); + +Q_SIGNALS: + void enterSlide(const QString &elementPath, unsigned int slide, const QString &slideName); + void exitSlide(const QString &elementPath, unsigned int slide, const QString &slideName); + void requestResponse(const QString &elementPath, CommandType commandType, void *requestData); + void presentationReady(); + void presentationLoaded(); + void customSignalEmitted(const QString &elNmentPath, const QString &name); + void elementsCreated(const QStringList &elementPaths, const QString &error); + void materialsCreated(const QStringList &materialNames, const QString &error); + void meshesCreated(const QStringList &meshNames, const QString &error); + void dataOutputValueUpdated(const QString &name, const QVariant &newValue); + +protected: + static void onInitHandler(void *userData); + static void onUpdateHandler(void *userData); + bool initializeRuntime(QOpenGLFramebufferObject *inFbo); + void draw(); + void render() override; + void synchronize(QQuickFramebufferObject *inView) override; + void releaseRuntime(); + +protected: + bool m_visibleFlag; // Is the plugin visible? Prevents rendering hidden content. + CommandQueue m_commands; // A list of commands retrieved by the plugin to be applied. + bool m_initElements; // Flag set when the runtime is first ready to render. + Q3DSViewer::Q3DSViewerApp *m_runtime; // The Qt3DS viewer that renders all content. + QQuickWindow *m_window; // Window associated with the plugin; needed to reset OpenGL state. + + bool m_initialized; // Has the runtime and OpenGL state been initialized? + bool m_initializationFailure; // Initialization failed, no point in trying to init again + qt3ds::Qt3DSAssetVisitor *m_visitor; + + Q3DSViewerSettings *m_settings; + Q3DSPresentation *m_presentation; + QString m_error; + QElapsedTimer m_startupTimer; +}; + +QT_END_NAMESPACE + +#endif // Q3DS_RENDERER_H |