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+/****************************************************************************
+**
+** Copyright (c) 2016 NVIDIA CORPORATION.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef Q3DS_RENDERER_H
+#define Q3DS_RENDERER_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the QtStudio3D API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtGui/qopenglframebufferobject.h>
+#include <QtQuick/qquickframebufferobject.h>
+
+#include "Qt3DSViewerApp.h"
+#include "q3dsstudio3d_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class Q3DSViewerSettings;
+class Q3DSPresentation;
+
+class Q3DSRenderer : public QObject,
+ public QQuickFramebufferObject::Renderer
+{
+ Q_OBJECT
+
+public:
+ Q3DSRenderer(bool visibleFlag, qt3ds::Qt3DSAssetVisitor *assetVisitor);
+ ~Q3DSRenderer();
+
+ QOpenGLFramebufferObject *createFramebufferObject(const QSize &size) override;
+
+ void setInitElements(bool inFlag) { m_initElements = inFlag; }
+ void processCommands();
+
+Q_SIGNALS:
+ void enterSlide(const QString &elementPath, unsigned int slide, const QString &slideName);
+ void exitSlide(const QString &elementPath, unsigned int slide, const QString &slideName);
+ void requestResponse(const QString &elementPath, CommandType commandType, void *requestData);
+ void presentationReady();
+ void presentationLoaded();
+ void customSignalEmitted(const QString &elNmentPath, const QString &name);
+ void elementsCreated(const QStringList &elementPaths, const QString &error);
+ void materialsCreated(const QStringList &materialNames, const QString &error);
+ void meshesCreated(const QStringList &meshNames, const QString &error);
+ void dataOutputValueUpdated(const QString &name, const QVariant &newValue);
+
+protected:
+ static void onInitHandler(void *userData);
+ static void onUpdateHandler(void *userData);
+ bool initializeRuntime(QOpenGLFramebufferObject *inFbo);
+ void draw();
+ void render() override;
+ void synchronize(QQuickFramebufferObject *inView) override;
+ void releaseRuntime();
+
+protected:
+ bool m_visibleFlag; // Is the plugin visible? Prevents rendering hidden content.
+ CommandQueue m_commands; // A list of commands retrieved by the plugin to be applied.
+ bool m_initElements; // Flag set when the runtime is first ready to render.
+ Q3DSViewer::Q3DSViewerApp *m_runtime; // The Qt3DS viewer that renders all content.
+ QQuickWindow *m_window; // Window associated with the plugin; needed to reset OpenGL state.
+
+ bool m_initialized; // Has the runtime and OpenGL state been initialized?
+ bool m_initializationFailure; // Initialization failed, no point in trying to init again
+ qt3ds::Qt3DSAssetVisitor *m_visitor;
+
+ Q3DSViewerSettings *m_settings;
+ Q3DSPresentation *m_presentation;
+ QString m_error;
+ QElapsedTimer m_startupTimer;
+};
+
+QT_END_NAMESPACE
+
+#endif // Q3DS_RENDERER_H