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-rw-r--r--src/api/studio3dqml/q3dsruntimeInitializerthread.cpp73
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diff --git a/src/api/studio3dqml/q3dsruntimeInitializerthread.cpp b/src/api/studio3dqml/q3dsruntimeInitializerthread.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "q3dsruntimeInitializerthread_p.h"
+#include "Qt3DSViewerApp.h"
+
+#include <QtCore/qdebug.h>
+#include <QtCore/qthread.h>
+
+QT_BEGIN_NAMESPACE
+
+Q3DSRuntimeInitializerThread::Q3DSRuntimeInitializerThread(
+ Q3DSViewer::Q3DSViewerApp *runtime,
+ int width, int height, const QSurfaceFormat &format, int offscreenID, const QString &source,
+ const QStringList &variantList, bool delayedLoading, qt3ds::Qt3DSAssetVisitor *assetVisitor,
+ QOpenGLContext *context, QSurface *surface)
+ : m_runtime(runtime)
+ , m_width(width)
+ , m_height(height)
+ , m_format(format)
+ , m_offscreenId(offscreenID)
+ , m_source(source)
+ , m_variantList(variantList)
+ , m_delayedLoading(delayedLoading)
+ , m_assetVisitor(assetVisitor)
+ , m_context(context)
+ , m_surface(surface)
+{
+
+}
+
+void Q3DSRuntimeInitializerThread::run()
+{
+ m_context->makeCurrent(m_surface);
+ m_success = m_runtime->InitializeApp(m_width, m_height, m_format, m_offscreenId,
+ m_source, m_variantList, m_delayedLoading, false,
+ m_assetVisitor);
+ m_context->doneCurrent();
+ delete m_context;
+
+ Q_EMIT initDone();
+
+ // Enter event loop to ensure thread is alive for long enough for initDone to be delivered
+ exec();
+}
+
+QT_END_NAMESPACE