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+/****************************************************************************
+**
+** Copyright (c) 2016 NVIDIA CORPORATION.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef Q3DS_STUDIO3D_H
+#define Q3DS_STUDIO3D_H
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the QtStudio3D API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
+
+#include <QtStudio3D/private/q3dscommandqueue_p.h>
+#include <QtGui/qopenglframebufferobject.h>
+#include <QtQuick/qquickframebufferobject.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q3DSRenderer;
+class Q3DSViewerSettings;
+class Q3DSPresentationItem;
+
+class Q3DSStudio3D : public QQuickFramebufferObject
+{
+ Q_OBJECT
+ Q_PROPERTY(bool running READ isRunning NOTIFY runningChanged)
+ Q_PROPERTY(Q3DSPresentationItem *presentation READ presentation CONSTANT)
+ Q_PROPERTY(Q3DSViewerSettings *viewerSettings READ viewerSettings CONSTANT)
+ Q_PROPERTY(QString error READ error NOTIFY errorChanged)
+ Q_PROPERTY(EventIgnoreFlags ignoredEvents READ ignoredEvents WRITE setIgnoredEvents NOTIFY ignoredEventsChanged)
+
+public:
+ enum EventIgnoreFlag {
+ EnableAllEvents = 0,
+ IgnoreMouseEvents = 0x01,
+ IgnoreWheelEvents = 0x02,
+ IgnoreKeyboardEvents = 0x04,
+ IgnoreAllInputEvents = IgnoreMouseEvents | IgnoreWheelEvents | IgnoreKeyboardEvents
+ };
+ Q_DECLARE_FLAGS(EventIgnoreFlags, EventIgnoreFlag)
+ Q_FLAG(EventIgnoreFlags)
+
+ Q3DSStudio3D();
+ ~Q3DSStudio3D() override;
+
+ QQuickFramebufferObject::Renderer *createRenderer() const override;
+
+ bool isRunning() const;
+ Q3DSPresentationItem *presentation() const;
+ Q3DSViewerSettings *viewerSettings() const;
+ QString error() const;
+ void setError(const QString &error);
+
+ void getCommands(bool emitInitialize, CommandQueue &renderQueue);
+
+ void mousePressEvent(QMouseEvent *event) override;
+ void mouseReleaseEvent(QMouseEvent *event) override;
+ void mouseMoveEvent(QMouseEvent *event) override;
+ void wheelEvent(QWheelEvent *event) override;
+ void keyPressEvent(QKeyEvent *event) override;
+ void keyReleaseEvent(QKeyEvent *event) override;
+
+ EventIgnoreFlags ignoredEvents() const;
+ void setIgnoredEvents(EventIgnoreFlags flags);
+
+ void componentComplete() override;
+
+Q_SIGNALS:
+ void frameUpdate();
+ void runningChanged(bool initialized);
+ void errorChanged(const QString &error);
+ void ignoredEventsChanged();
+ void presentationReady();
+ void presentationLoaded();
+
+public Q_SLOTS:
+ void reset();
+
+protected Q_SLOTS:
+ void handleWindowChanged(QQuickWindow *window);
+ void handleVisibleChanged();
+ void tick();
+ void requestResponseHandler(const QString &elementPath, CommandType commandType,
+ void *requestData);
+private:
+ void updateEventMasks();
+
+protected:
+ Q3DSViewerSettings *m_viewerSettings;
+ Q3DSPresentationItem *m_presentation;
+
+ bool m_emitRunningChange;
+ bool m_isRunning;
+ EventIgnoreFlags m_eventIgnoreFlags;
+
+ CommandQueue m_pendingCommands;
+ qreal m_pixelRatio;
+ QString m_error;
+};
+
+Q_DECLARE_OPERATORS_FOR_FLAGS(Q3DSStudio3D::EventIgnoreFlags)
+
+QT_END_NAMESPACE
+
+#endif // Q3DS_STUDIO3D_H