summaryrefslogtreecommitdiffstats
path: root/src/dm/systems/Qt3DSDMActionSystem.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/dm/systems/Qt3DSDMActionSystem.h')
-rw-r--r--src/dm/systems/Qt3DSDMActionSystem.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/dm/systems/Qt3DSDMActionSystem.h b/src/dm/systems/Qt3DSDMActionSystem.h
new file mode 100644
index 0000000..8713729
--- /dev/null
+++ b/src/dm/systems/Qt3DSDMActionSystem.h
@@ -0,0 +1,68 @@
+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL-EXCEPT$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DSDM_ACTION_SYSTEM_H
+#define QT3DSDM_ACTION_SYSTEM_H
+#include "Qt3DSDMHandles.h"
+#include "Qt3DSDMActionCore.h"
+
+namespace qt3dsdm {
+/**
+ * ActionSystem acts as a wrapper or helper around ActionCore. ActionSystem will call
+ * ActionCore and perform other necessary setups. It also has the knowledge of other
+ * system or core so there are some synchronization being done here.
+ *
+ * When in doubts which one to use (ActionSystem or ActionCore), always use ActionSystem
+ */
+class IActionSystem
+{
+public:
+ virtual ~IActionSystem() {}
+
+ // CreateAction will create Action's InstanceHandle and Action's ActionHandle and do some
+ // necessary setup
+ virtual Qt3DSDMActionHandle CreateAction(Qt3DSDMSlideHandle inSlide, Qt3DSDMInstanceHandle inOwner,
+ SLong4 inTriggerTargetObjects) = 0;
+ // DeleteAction will delete both Action's ActionHandle and Action's InstanceHandle
+ virtual void DeleteAction(Qt3DSDMActionHandle inAction) = 0;
+ // Return all actions that belong to a certain instance in a certain slide + the master slide
+ virtual void GetActions(Qt3DSDMSlideHandle inSlide, Qt3DSDMInstanceHandle inOwner,
+ TActionHandleList &outActions) const = 0;
+
+ // Get/set action eyeball property value
+ virtual bool GetActionEyeballValue(Qt3DSDMSlideHandle inActiveSlide,
+ Qt3DSDMActionHandle inAction) const = 0;
+ virtual void SetActionEyeballValue(Qt3DSDMSlideHandle inActiveSlide, Qt3DSDMActionHandle inAction,
+ bool inValue) = 0;
+};
+
+typedef std::shared_ptr<IActionSystem> TActionSystemPtr;
+}
+
+#endif