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diff --git a/src/engine/Qt3DSTegraInputEngine.cpp b/src/engine/Qt3DSTegraInputEngine.cpp
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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "EnginePrefix.h"
+#include "Qt3DSTegraInputEngine.h"
+
+//==============================================================================
+// Namespace
+//==============================================================================
+namespace Q3DStudio {
+
+//==============================================================================
+/**
+ * XXX
+ */
+CTegraInputEngine::CTegraInputEngine()
+{
+}
+
+//==============================================================================
+/**
+ * XXX
+ */
+CTegraInputEngine::~CTegraInputEngine()
+{
+}
+
+//==============================================================================
+/**
+ * Returns the structure that contains the input information for the current frame.
+ */
+SInputFrame &CTegraInputEngine::GetInputFrame()
+{
+ return m_InputFrame;
+}
+
+//==============================================================================
+/**
+ * Handles the input message.
+ */
+void CTegraInputEngine::HandleMessage(const QEvent *inEvent,
+ ITegraApplicationRenderEngine &inRenderEngine,
+ CPresentation *inPresentation)
+{
+ static bool s_PointerWasDown = false;
+
+ if (NULL == inPresentation)
+ return;
+
+ switch (inEvent->type()) {
+
+ case QEvent::MouseButtonPress:
+ case QEvent::MouseButtonRelease:
+ {
+ const QMouseEvent *event = static_cast<const QMouseEvent *>(inEvent);
+
+ QPointF pos = event->localPos();
+ FLOAT x = pos.x();
+ FLOAT y = pos.y();
+
+ const bool pressed = inEvent->type() == QEvent::MouseButtonPress;
+
+ if (inRenderEngine.IsPickValid(x, y, *inPresentation)) {
+ // printf( "INPUT x %ld y %ld\n", (int)x, (int)y );
+ SetPickInput(x, y, (pressed || s_PointerWasDown) ? true : false);
+
+ if (pressed) {
+ if (s_PointerWasDown)
+ SetPickFlags(LMOUSE_DOWN);
+ else
+ SetPickFlags(LMOUSE_PRESSED);
+
+ s_PointerWasDown = true;
+ } else {
+ if (s_PointerWasDown)
+ SetPickFlags(LMOUSE_RELEASED);
+ else
+ SetPickFlags(LMOUSE_UP);
+
+ s_PointerWasDown = false;
+ }
+ } else {
+ if (s_PointerWasDown)
+ SetPickFlags(LMOUSE_RELEASED);
+ else
+ SetPickFlags(LMOUSE_UP);
+
+ s_PointerWasDown = false;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+} // namespace Q3DStudio