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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#ifndef QT3DS_RENDER_PRE_ALLOCATED_ALLOCATOR_H
+#define QT3DS_RENDER_PRE_ALLOCATED_ALLOCATOR_H
+#include "foundation/Qt3DSAllocatorCallback.h"
+#include "foundation/Qt3DSDataRef.h"
+
+namespace qt3ds {
+namespace foundation {
+
+ // Ignores deallocate calls if they originate withing the pre-allocation block
+ struct SPreAllocatedAllocator : public NVAllocatorCallback
+ {
+ NVAllocatorCallback &m_Allocator;
+ NVDataRef<QT3DSU8> m_PreAllocatedBlock;
+ bool m_OwnsMemory; // then we attempt to deallocate on destruction
+
+ SPreAllocatedAllocator(NVAllocatorCallback &inAllocator)
+ : m_Allocator(inAllocator)
+ , m_OwnsMemory(false)
+ {
+ }
+
+ SPreAllocatedAllocator(NVAllocatorCallback &inAllocator, NVDataRef<QT3DSU8> inData,
+ bool inOwnsMemory)
+ : m_Allocator(inAllocator)
+ , m_PreAllocatedBlock(inData)
+ , m_OwnsMemory(inOwnsMemory)
+ {
+ }
+
+ virtual ~SPreAllocatedAllocator()
+ {
+ if (m_OwnsMemory)
+ m_Allocator.deallocate(m_PreAllocatedBlock.begin());
+ }
+
+ void *allocate(size_t size, const char *typeName, const char *filename, int line,
+ int flags = 0) override
+ {
+ return m_Allocator.allocate(size, typeName, filename, line, flags);
+ }
+
+ void *allocate(size_t size, const char *typeName, const char *filename, int line,
+ size_t alignment, size_t alignmentOffset) override
+ {
+ return m_Allocator.allocate(size, typeName, filename, line, alignment, alignmentOffset);
+ }
+
+ void deallocate(void *ptr) override
+ {
+ if (!ptr)
+ return;
+ if (ptr < m_PreAllocatedBlock.begin() || ptr >= m_PreAllocatedBlock.end())
+ m_Allocator.deallocate(ptr);
+ }
+ };
+}
+}
+
+#endif