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Diffstat (limited to 'src/foundation/PreAllocatedAllocator.h')
-rw-r--r-- | src/foundation/PreAllocatedAllocator.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/src/foundation/PreAllocatedAllocator.h b/src/foundation/PreAllocatedAllocator.h new file mode 100644 index 0000000..aea0357 --- /dev/null +++ b/src/foundation/PreAllocatedAllocator.h @@ -0,0 +1,88 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#ifndef QT3DS_RENDER_PRE_ALLOCATED_ALLOCATOR_H +#define QT3DS_RENDER_PRE_ALLOCATED_ALLOCATOR_H +#include "foundation/Qt3DSAllocatorCallback.h" +#include "foundation/Qt3DSDataRef.h" + +namespace qt3ds { +namespace foundation { + + // Ignores deallocate calls if they originate withing the pre-allocation block + struct SPreAllocatedAllocator : public NVAllocatorCallback + { + NVAllocatorCallback &m_Allocator; + NVDataRef<QT3DSU8> m_PreAllocatedBlock; + bool m_OwnsMemory; // then we attempt to deallocate on destruction + + SPreAllocatedAllocator(NVAllocatorCallback &inAllocator) + : m_Allocator(inAllocator) + , m_OwnsMemory(false) + { + } + + SPreAllocatedAllocator(NVAllocatorCallback &inAllocator, NVDataRef<QT3DSU8> inData, + bool inOwnsMemory) + : m_Allocator(inAllocator) + , m_PreAllocatedBlock(inData) + , m_OwnsMemory(inOwnsMemory) + { + } + + virtual ~SPreAllocatedAllocator() + { + if (m_OwnsMemory) + m_Allocator.deallocate(m_PreAllocatedBlock.begin()); + } + + void *allocate(size_t size, const char *typeName, const char *filename, int line, + int flags = 0) override + { + return m_Allocator.allocate(size, typeName, filename, line, flags); + } + + void *allocate(size_t size, const char *typeName, const char *filename, int line, + size_t alignment, size_t alignmentOffset) override + { + return m_Allocator.allocate(size, typeName, filename, line, alignment, alignmentOffset); + } + + void deallocate(void *ptr) override + { + if (!ptr) + return; + if (ptr < m_PreAllocatedBlock.begin() || ptr >= m_PreAllocatedBlock.end()) + m_Allocator.deallocate(ptr); + } + }; +} +} + +#endif |