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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_ASSERT_H
+#define QT3DS_ASSERT_H
+#include "foundation/Qt3DSPreprocessor.h"
+
+// Force the user to define the Qt3DSAssert function
+namespace qt3ds {
+void Qt3DSAssert(const char *exp, const char *file, int line, bool *ignore);
+}
+
+#ifdef __CUDACC__
+#define QT3DS_ASSERT(exp) ((void)0)
+#define QT3DS_ALWAYS_ASSERT_MESSAGE(exp) ((void)0)
+#else // __CUDACC__
+#ifndef NDEBUG
+#define QT3DS_ASSERT(exp) \
+ { \
+ static bool ignore = false; \
+ (void)((!!(exp)) || (qt3ds::Qt3DSAssert(#exp, __FILE__, __LINE__, &ignore), false)); \
+ }
+#else // NDEBUG
+#define QT3DS_ASSERT(exp) ((void)0)
+#endif // NDEBUG
+#define QT3DS_ALWAYS_ASSERT_MESSAGE(exp) \
+ { \
+ static bool ignore = false; \
+ (void)((qt3ds::Qt3DSAssert(exp, __FILE__, __LINE__, &ignore), false)); \
+ }
+#endif // __CUDACC__
+
+#define QT3DS_ALWAYS_ASSERT() QT3DS_ASSERT(0)
+
+#endif