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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DS_FOUNDATION_PSFPU_H
+#define QT3DS_FOUNDATION_PSFPU_H
+
+#include "foundation/Qt3DS.h"
+#include "foundation/Qt3DSUnionCast.h"
+
+// unsigned integer representation of a floating-point value.
+#ifdef QT3DS_PS3
+QT3DS_FORCE_INLINE unsigned int QT3DS_IR(const float x)
+{
+ return qt3ds::NVUnionCast<unsigned int, float>(x);
+}
+#else
+#define QT3DS_IR(x) ((QT3DSU32 &)(x))
+#endif
+
+// signed integer representation of a floating-point value.
+#ifdef QT3DS_PS3
+QT3DS_FORCE_INLINE int QT3DS_SIR(const float x)
+{
+ return qt3ds::NVUnionCast<int, float>(x);
+}
+#else
+#define QT3DS_SIR(x) ((QT3DSI32 &)(x))
+#endif
+
+// Floating-point representation of a integer value.
+#ifdef QT3DS_PS3
+QT3DS_FORCE_INLINE float QT3DS_FR(const unsigned int x)
+{
+ return qt3ds::NVUnionCast<float, unsigned int>(x);
+}
+#else
+#define QT3DS_FR(x) ((QT3DSF32 &)(x))
+#endif
+
+#ifdef QT3DS_PS3
+QT3DS_FORCE_INLINE float *QT3DS_FPTR(unsigned int *x)
+{
+ return qt3ds::NVUnionCast<float *, unsigned int *>(x);
+}
+
+QT3DS_FORCE_INLINE float *QT3DS_FPTR(int *x)
+{
+ return qt3ds::NVUnionCast<float *, int *>(x);
+}
+#else
+#define QT3DS_FPTR(x) ((QT3DSF32 *)(x))
+#endif
+
+#define QT3DS_SIGN_BITMASK 0x80000000
+
+namespace qt3ds {
+namespace foundation {
+class QT3DS_FOUNDATION_API FPUGuard
+{
+public:
+ FPUGuard(); // set fpu control word for PhysX
+ ~FPUGuard(); // restore fpu control word
+private:
+ QT3DSU32 mControlWords[8];
+};
+
+} // namespace foundation
+} // namespace qt3ds
+
+#endif