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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DS_FOUNDATION_INVASIVE_SET_H
+#define QT3DS_FOUNDATION_INVASIVE_SET_H
+#include "foundation/Qt3DS.h"
+#include "foundation/Qt3DSAllocator.h"
+#include "foundation/Qt3DSAllocatorCallback.h"
+#include "foundation/Qt3DSContainers.h"
+
+namespace qt3ds {
+namespace foundation {
+
+ template <typename TObjectType, typename TGetSetIndexOp, typename TSetSetIndexOp>
+ class InvasiveSet
+ {
+ nvvector<TObjectType *> mSet;
+
+ InvasiveSet(const InvasiveSet &other);
+ InvasiveSet &operator=(const InvasiveSet &other);
+
+ public:
+ InvasiveSet(NVAllocatorCallback &callback, const char *allocName)
+ : mSet(callback, allocName)
+ {
+ }
+
+ bool insert(TObjectType &inObject)
+ {
+ QT3DSU32 currentIdx = TGetSetIndexOp()(inObject);
+ if (currentIdx == QT3DS_MAX_U32) {
+ TSetSetIndexOp()(inObject, mSet.size());
+ mSet.push_back(&inObject);
+ return true;
+ }
+ return false;
+ }
+
+ bool remove(TObjectType &inObject)
+ {
+ QT3DSU32 currentIdx = TGetSetIndexOp()(inObject);
+ if (currentIdx != QT3DS_MAX_U32) {
+ TObjectType *theEnd = mSet.back();
+ TObjectType *theObj = &inObject;
+ if (theEnd != theObj) {
+ TSetSetIndexOp()(*theEnd, currentIdx);
+ mSet[currentIdx] = theEnd;
+ }
+ mSet.pop_back();
+ TSetSetIndexOp()(inObject, QT3DS_MAX_U32);
+ return true;
+ }
+ return false;
+ }
+
+ bool contains(TObjectType &inObject) { return TGetSetIndexOp()(inObject) != QT3DS_MAX_U32; }
+
+ void clear()
+ {
+ for (QT3DSU32 idx = 0; idx < mSet.size(); ++idx)
+ TSetSetIndexOp()(*(mSet[idx]), QT3DS_MAX_U32);
+ mSet.clear();
+ }
+
+ TObjectType *operator[](QT3DSU32 idx) { return mSet[idx]; }
+ const TObjectType *operator[](QT3DSU32 idx) const { return mSet[idx]; }
+ QT3DSU32 size() const { return mSet.size(); }
+ TObjectType **begin() { return mSet.begin(); }
+ TObjectType **end() { return mSet.end(); }
+ const TObjectType **begin() const { return mSet.begin(); }
+ const TObjectType **end() const { return mSet.end(); }
+ const TObjectType *back() const { return mSet.back(); }
+ TObjectType *back() { return mSet.back(); }
+ };
+}
+}
+#endif \ No newline at end of file