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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DS_FOUNDATION_QT3DS_MATH_H
+#define QT3DS_FOUNDATION_QT3DS_MATH_H
+
+/** \addtogroup foundation
+@{
+*/
+
+#include <math.h>
+#include <float.h>
+#include <stdlib.h>
+
+#include "foundation/Qt3DS.h"
+#include "foundation/Qt3DSIntrinsics.h"
+#include "foundation/Qt3DSAssert.h"
+
+#ifndef QT3DS_DOXYGEN
+namespace qt3ds {
+#endif
+
+// constants
+static const NVReal NVPi = NVReal(3.141592653589793);
+static const NVReal NVHalfPi = NVReal(1.57079632679489661923);
+static const NVReal NVTwoPi = NVReal(6.28318530717958647692);
+static const NVReal NVInvPi = NVReal(0.31830988618379067154);
+
+/**
+\brief The return value is the greater of the two specified values.
+*/
+template <class T>
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE T NVMax(T a, T b)
+{
+ return a < b ? b : a;
+}
+
+//! overload for float to use fsel on xbox
+template <>
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE float NVMax(float a, float b)
+{
+ return intrinsics::selectMax(a, b);
+}
+
+/**
+\brief The return value is the lesser of the two specified values.
+*/
+template <class T>
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE T NVMin(T a, T b)
+{
+ return a < b ? a : b;
+}
+
+template <>
+//! overload for float to use fsel on xbox
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE float NVMin(float a, float b)
+{
+ return intrinsics::selectMin(a, b);
+}
+
+/*
+Many of these are just implemented as QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE calls to the C lib right now,
+but later we could replace some of them with some approximations or more
+clever stuff.
+*/
+
+/**
+\brief abs returns the absolute value of its argument.
+*/
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF32 NVAbs(QT3DSF32 a)
+{
+ return intrinsics::abs(a);
+}
+
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE bool NVEquals(QT3DSF32 a, QT3DSF32 b, QT3DSF32 epsilon)
+{
+ return (NVAbs(a - b) < epsilon);
+}
+
+/**
+\brief abs returns the absolute value of its argument.
+*/
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF64 NVAbs(QT3DSF64 a)
+{
+ return ::fabs(a);
+}
+
+/**
+\brief abs returns the absolute value of its argument.
+*/
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSI32 NVAbs(QT3DSI32 a)
+{
+ return ::abs(a);
+}
+
+/**
+\brief Clamps v to the range [hi,lo]
+*/
+template <class T>
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE T NVClamp(T v, T lo, T hi)
+{
+ QT3DS_ASSERT(lo <= hi);
+ return NVMin(hi, NVMax(lo, v));
+}
+
+//! \brief Square root.
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF32 NVSqrt(QT3DSF32 a)
+{
+ return intrinsics::sqrt(a);
+}
+
+//! \brief Square root.
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF64 NVSqrt(QT3DSF64 a)
+{
+ return ::sqrt(a);
+}
+
+//! \brief reciprocal square root.
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF32 NVRecipSqrt(QT3DSF32 a)
+{
+ return intrinsics::recipSqrt(a);
+}
+
+//! \brief reciprocal square root.
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF64 NVRecipSqrt(QT3DSF64 a)
+{
+ return 1 / ::sqrt(a);
+}
+
+//!trigonometry -- all angles are in radians.
+
+//! \brief Sine of an angle ( <b>Unit:</b> Radians )
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF32 NVSin(QT3DSF32 a)
+{
+ return intrinsics::sin(a);
+}
+
+//! \brief Sine of an angle ( <b>Unit:</b> Radians )
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF64 NVSin(QT3DSF64 a)
+{
+ return ::sin(a);
+}
+
+//! \brief Cosine of an angle (<b>Unit:</b> Radians)
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF32 NVCos(QT3DSF32 a)
+{
+ return intrinsics::cos(a);
+}
+
+//! \brief Cosine of an angle (<b>Unit:</b> Radians)
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF64 NVCos(QT3DSF64 a)
+{
+ return ::cos(a);
+}
+
+/**
+\brief Tangent of an angle.
+<b>Unit:</b> Radians
+*/
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF32 NVTan(QT3DSF32 a)
+{
+ return QT3DSF32(::tan(a));
+}
+
+/**
+\brief Tangent of an angle.
+<b>Unit:</b> Radians
+*/
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF64 NVTan(QT3DSF64 a)
+{
+ return ::tan(a);
+}
+
+/**
+\brief Arcsine.
+Returns angle between -PI/2 and PI/2 in radians
+<b>Unit:</b> Radians
+*/
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF32 NVAsin(QT3DSF32 f)
+{
+ return QT3DSF32(::asin(NVClamp(f, -1.0f, 1.0f)));
+}
+
+/**
+\brief Arcsine.
+Returns angle between -PI/2 and PI/2 in radians
+<b>Unit:</b> Radians
+*/
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF64 NVAsin(QT3DSF64 f)
+{
+ return ::asin(NVClamp(f, -1.0, 1.0));
+}
+
+/**
+\brief Arccosine.
+Returns angle between 0 and PI in radians
+<b>Unit:</b> Radians
+*/
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF32 NVAcos(QT3DSF32 f)
+{
+ return QT3DSF32(::acos(NVClamp(f, -1.0f, 1.0f)));
+}
+
+/**
+\brief Arccosine.
+Returns angle between 0 and PI in radians
+<b>Unit:</b> Radians
+*/
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF64 NVAcos(QT3DSF64 f)
+{
+ return ::acos(NVClamp(f, -1.0, 1.0));
+}
+
+/**
+\brief ArcTangent.
+Returns angle between -PI/2 and PI/2 in radians
+<b>Unit:</b> Radians
+*/
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF32 NVAtan(QT3DSF32 a)
+{
+ return QT3DSF32(::atan(a));
+}
+
+/**
+\brief ArcTangent.
+Returns angle between -PI/2 and PI/2 in radians
+<b>Unit:</b> Radians
+*/
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF64 NVAtan(QT3DSF64 a)
+{
+ return ::atan(a);
+}
+
+/**
+\brief Arctangent of (x/y) with correct sign.
+Returns angle between -PI and PI in radians
+<b>Unit:</b> Radians
+*/
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF32 NVAtan2(QT3DSF32 x, QT3DSF32 y)
+{
+ return QT3DSF32(::atan2(x, y));
+}
+
+/**
+\brief Arctangent of (x/y) with correct sign.
+Returns angle between -PI and PI in radians
+<b>Unit:</b> Radians
+*/
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF64 NVAtan2(QT3DSF64 x, QT3DSF64 y)
+{
+ return ::atan2(x, y);
+}
+
+//! \brief returns true if the passed number is a finite floating point number as opposed to INF, NAN, etc.
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE bool NVIsFinite(QT3DSF32 f)
+{
+ return intrinsics::isFinite(f);
+}
+
+//! \brief returns true if the passed number is a finite floating point number as opposed to INF, NAN, etc.
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE bool NVIsFinite(QT3DSF64 f)
+{
+ return intrinsics::isFinite(f);
+}
+
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF32 NVFloor(QT3DSF32 a)
+{
+ return ::floorf(a);
+}
+
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF32 NVExp(QT3DSF32 a)
+{
+ return ::expf(a);
+}
+
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF32 NVCeil(QT3DSF32 a)
+{
+ return ::ceilf(a);
+}
+
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF32 NVSign(QT3DSF32 a)
+{
+ return qt3ds::intrinsics::sign(a);
+}
+
+QT3DS_CUDA_CALLABLE QT3DS_FORCE_INLINE QT3DSF32 NVPow(QT3DSF32 x, QT3DSF32 y)
+{
+ return ::powf(x, y);
+};
+
+#ifndef QT3DS_DOXYGEN
+} // namespace qt3ds
+#endif
+
+/** @} */
+#endif // QT3DS_FOUNDATION_QT3DS_MATH_H