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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DS_FOUNDATION_QT3DS_REFCOUNTED_H
+#define QT3DS_FOUNDATION_QT3DS_REFCOUNTED_H
+#include "foundation/Qt3DS.h"
+#include "foundation/Qt3DSNoCopy.h"
+
+namespace qt3ds {
+namespace foundation {
+ /**
+ Marker class for objects that have a release method that is expected
+ to destroy or release the object.
+ */
+ class NVReleasable
+ {
+ protected:
+ virtual ~NVReleasable() {}
+ public:
+ virtual void release() = 0;
+ };
+
+ template <typename TObjType>
+ inline void NVSafeRelease(TObjType *&item)
+ {
+ if (item) {
+ item->release();
+ item = NULL;
+ }
+ }
+
+ /**Scoped pointer that releases its data
+ when it is being destroyed*/
+ template <typename TObjType>
+ struct NVScopedReleasable : public NoCopy
+ {
+ TObjType *mPtr;
+ NVScopedReleasable()
+ : mPtr(NULL)
+ {
+ }
+ NVScopedReleasable(TObjType *item)
+ : mPtr(item)
+ {
+ }
+ NVScopedReleasable(TObjType &item)
+ : mPtr(&item)
+ {
+ }
+ ~NVScopedReleasable() { NVSafeRelease(mPtr); }
+
+ NVScopedReleasable &operator=(TObjType *inItem)
+ {
+ if (inItem != mPtr) {
+ if (mPtr)
+ mPtr->release();
+ mPtr = inItem;
+ }
+ return *this;
+ }
+
+ NVScopedReleasable &operator=(const NVScopedReleasable<TObjType> inItem)
+ {
+ QT3DS_ASSERT(false);
+ // try to do the right thing.
+ mPtr = inItem.mPtr;
+ const_cast<NVScopedReleasable<TObjType> &>(inItem).mPtr = NULL;
+ return *this;
+ }
+
+ TObjType *forget_unsafe()
+ {
+ mPtr = NULL;
+ return mPtr;
+ }
+
+ TObjType *operator->() { return mPtr; }
+ const TObjType *operator->() const { return mPtr; }
+ TObjType &operator*() { return *mPtr; }
+ const TObjType &operator*() const { return *mPtr; }
+ operator TObjType *() { return mPtr; }
+ operator const TObjType *() const { return mPtr; }
+ };
+
+ // Marker class for objects that are ref counted.
+ class NVRefCounted : public NVReleasable
+ {
+ public:
+ virtual void addRef() = 0;
+ };
+
+/**Helpers to make implementing ref counted objects as concise as possible*/
+#define QT3DS_IMPLEMENT_REF_COUNT_RELEASE(alloc) \
+ QT3DSI32 value = atomicDecrement(&mRefCount); \
+ if (value <= 0) \
+ NVDelete(alloc, this);
+
+#define QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(alloc) \
+ void addRef() { atomicIncrement(&mRefCount); } \
+ void release() { QT3DS_IMPLEMENT_REF_COUNT_RELEASE(alloc); }
+
+
+#define QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE_OVERRIDE(alloc) \
+ void addRef() override { atomicIncrement(&mRefCount); } \
+ void release() override { QT3DS_IMPLEMENT_REF_COUNT_RELEASE(alloc); }
+
+ /**Safe function that checks for null before addrefing the object*/
+ template <typename TObjType>
+ inline TObjType *NVSafeAddRef(TObjType *item)
+ {
+ if (item) {
+ item->addRef();
+ }
+ return item;
+ }
+
+ /**Scoped pointer that addref's its data upon acquisition and releases its data
+ when it is being destroyed*/
+ template <typename TObjType>
+ struct NVScopedRefCounted
+ {
+ TObjType *mPtr;
+ ~NVScopedRefCounted() { NVSafeRelease(mPtr); }
+ NVScopedRefCounted(TObjType *item = NULL)
+ : mPtr(item)
+ {
+ NVSafeAddRef(mPtr);
+ }
+ NVScopedRefCounted(TObjType &item)
+ : mPtr(&item)
+ {
+ NVSafeAddRef(mPtr);
+ }
+ NVScopedRefCounted(const NVScopedRefCounted<TObjType> &other)
+ : mPtr(const_cast<TObjType *>(other.mPtr))
+ {
+ NVSafeAddRef(mPtr);
+ }
+ NVScopedRefCounted<TObjType> &operator=(const NVScopedRefCounted<TObjType> &other)
+ {
+ if (other.mPtr != mPtr) {
+ NVSafeRelease(mPtr);
+ mPtr = const_cast<TObjType *>(other.mPtr);
+ NVSafeAddRef(mPtr);
+ }
+ return *this;
+ }
+ TObjType *forget_unsafe()
+ {
+ mPtr = NULL;
+ return mPtr;
+ }
+
+ TObjType *operator->() { return mPtr; }
+ const TObjType *operator->() const { return mPtr; }
+ TObjType &operator*() { return *mPtr; }
+ const TObjType &operator*() const { return *mPtr; }
+ operator TObjType *() { return mPtr; }
+ operator const TObjType *() const { return mPtr; }
+ bool operator==(NVScopedRefCounted<TObjType> &inOther) const
+ {
+ return mPtr == inOther.mPtr;
+ }
+ bool operator!=(NVScopedRefCounted<TObjType> &inOther) const
+ {
+ return mPtr != inOther.mPtr;
+ }
+ };
+}
+}
+
+#endif