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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_FOUNDATION_SOCKET_H
+#define QT3DS_FOUNDATION_SOCKET_H
+#include "foundation/IOStreams.h"
+#include "foundation/Qt3DSRefCounted.h"
+#include "foundation/Qt3DSMemoryBuffer.h"
+
+namespace qt3ds {
+
+class NVFoundationBase;
+namespace foundation {
+
+ class SocketStream : public IInStream, public IOutStream, public NVRefCounted
+ {
+ public:
+ // set timeout for write and blocking read operations
+ // Setting to zero makes all operations nonblocking.
+ virtual void setTimeout(QT3DSU32 milliseconds) = 0;
+ virtual QT3DSU32 nonBlockingRead(NVDataRef<QT3DSU8> ioBuffer) = 0;
+ virtual bool connected() = 0;
+ virtual void shutdown() = 0;
+
+ // Useful to testing systems without going into the issues that a network connection can
+ // cause.
+ static NVScopedRefCounted<SocketStream>
+ CreateFileStream(NVFoundationBase &fnd, const char *fname, FileOpenFlags flags);
+ };
+
+ class SocketServer : public NVRefCounted
+ {
+ public:
+ virtual int port() = 0;
+ virtual void setTimeout(QT3DSU32 milliseconds) = 0;
+ virtual NVScopedRefCounted<SocketStream> nextClient() = 0;
+ };
+
+ class SocketSystem : public NVRefCounted
+ {
+ public:
+ // timeout of 0 means wait forever
+ virtual NVScopedRefCounted<SocketStream>
+ createStream(const char *host, QT3DSI32 port, QT3DSU32 timeoutMilliseconds = 10000) = 0;
+ virtual NVScopedRefCounted<SocketServer> createServer(QT3DSI32 port) = 0;
+
+ static NVScopedRefCounted<SocketSystem> createSocketSystem(NVFoundationBase &fnd);
+ };
+}
+}
+
+#endif \ No newline at end of file