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Diffstat (limited to 'src/foundation/linux/Qt3DSLinuxAoS.h')
-rw-r--r-- | src/foundation/linux/Qt3DSLinuxAoS.h | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/src/foundation/linux/Qt3DSLinuxAoS.h b/src/foundation/linux/Qt3DSLinuxAoS.h new file mode 100644 index 0000000..6bcb440 --- /dev/null +++ b/src/foundation/linux/Qt3DSLinuxAoS.h @@ -0,0 +1,157 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QT3DS_LINUX_AOS_H +#define QT3DS_LINUX_AOS_H + +// no includes here! this file should be included from NVcVecMath.h only!!! + +#if !COMPILE_VECTOR_INTRINSICS +#error Vector intrinsics should not be included when using scalar implementation. +#endif + +// only SSE compatible platforms should reach this +// likely to be split up when we add NEON support. +#include <xmmintrin.h> + +typedef union UnionM128 { + UnionM128() {} + UnionM128(__m128 in) { m128 = in; } + + UnionM128(__m128i in) { m128i = in; } + + operator __m128() { return m128; } + + operator const __m128() const { return m128; } + + float m128_f32[4]; + __int8_t m128_i8[16]; + __int16_t m128_i16[8]; + __int32_t m128_i32[4]; + __int64_t m128_i64[2]; + __uint16_t m128_u16[8]; + __uint32_t m128_u32[4]; + __uint64_t m128_u64[2]; + __m128 m128; + __m128i m128i; +} UnionM128; + +typedef __m128 FloatV; +typedef __m128 Vec3V; +typedef __m128 Vec4V; +typedef __m128 BoolV; +typedef __m128 QuatV; +// typedef __m128 VecU32V; +// typedef __m128 VecI32V; +// typedef __m128 VecU16V; +// typedef __m128 VecI16V; +// typedef __m128 VecU8V; +typedef UnionM128 VecU32V; +typedef UnionM128 VecI32V; +typedef UnionM128 VecU16V; +typedef UnionM128 VecI16V; +typedef UnionM128 VecU8V; + +#define FloatVArg FloatV & +#define Vec3VArg Vec3V & +#define Vec4VArg Vec4V & +#define BoolVArg BoolV & +#define VecU32VArg VecU32V & +#define VecI32VArg VecI32V & +#define VecU16VArg VecU16V & +#define VecI16VArg VecI16V & +#define VecU8VArg VecU8V & +#define QuatVArg QuatV & + +QT3DS_ALIGN_PREFIX(16) +struct Mat33V +{ + Mat33V() {} + Mat33V(const Vec3V &c0, const Vec3V &c1, const Vec3V &c2) + : col0(c0) + , col1(c1) + , col2(c2) + { + } + Vec3V QT3DS_ALIGN(16, col0); + Vec3V QT3DS_ALIGN(16, col1); + Vec3V QT3DS_ALIGN(16, col2); +} QT3DS_ALIGN_SUFFIX(16); + +QT3DS_ALIGN_PREFIX(16) +struct Mat34V +{ + Mat34V() {} + Mat34V(const Vec3V &c0, const Vec3V &c1, const Vec3V &c2, const Vec3V &c3) + : col0(c0) + , col1(c1) + , col2(c2) + , col3(c3) + { + } + Vec3V QT3DS_ALIGN(16, col0); + Vec3V QT3DS_ALIGN(16, col1); + Vec3V QT3DS_ALIGN(16, col2); + Vec3V QT3DS_ALIGN(16, col3); +} QT3DS_ALIGN_SUFFIX(16); + +QT3DS_ALIGN_PREFIX(16) +struct Mat43V +{ + Mat43V() {} + Mat43V(const Vec4V &c0, const Vec4V &c1, const Vec4V &c2) + : col0(c0) + , col1(c1) + , col2(c2) + { + } + Vec4V QT3DS_ALIGN(16, col0); + Vec4V QT3DS_ALIGN(16, col1); + Vec4V QT3DS_ALIGN(16, col2); +} QT3DS_ALIGN_SUFFIX(16); + +QT3DS_ALIGN_PREFIX(16) +struct Mat44V +{ + Mat44V() {} + Mat44V(const Vec4V &c0, const Vec4V &c1, const Vec4V &c2, const Vec4V &c3) + : col0(c0) + , col1(c1) + , col2(c2) + , col3(c3) + { + } + Vec4V QT3DS_ALIGN(16, col0); + Vec4V QT3DS_ALIGN(16, col1); + Vec4V QT3DS_ALIGN(16, col2); + Vec4V QT3DS_ALIGN(16, col3); +} QT3DS_ALIGN_SUFFIX(16); + +#endif // QT3DS_LINUX_AOS_H |