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Diffstat (limited to 'src/foundation/macos/Qt3DSUnixSync.cpp')
-rw-r--r-- | src/foundation/macos/Qt3DSUnixSync.cpp | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/src/foundation/macos/Qt3DSUnixSync.cpp b/src/foundation/macos/Qt3DSUnixSync.cpp new file mode 100644 index 0000000..52f9d7a --- /dev/null +++ b/src/foundation/macos/Qt3DSUnixSync.cpp @@ -0,0 +1,137 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "foundation/Qt3DS.h" +#include "foundation/Qt3DSSync.h" +#include "foundation/Qt3DSAssert.h" +#include "foundation/Qt3DSAllocator.h" +#include "foundation/Qt3DSAllocatorCallback.h" + +#include <errno.h> +#include <stdio.h> +#include <pthread.h> +#include <time.h> +#include <sys/time.h> + +namespace qt3ds { +namespace foundation { + + class SyncImpl + { + public: + SyncImpl(NVAllocatorCallback &alloc) + : mAllocator(alloc) + { + } + NVAllocatorCallback &mAllocator; + pthread_mutex_t mutex; + pthread_cond_t cond; + volatile bool is_set; + }; + + struct NVLinuxScopeLock + { + NVLinuxScopeLock(pthread_mutex_t &m) + : mMutex(m) + { + pthread_mutex_lock(&mMutex); + } + + ~NVLinuxScopeLock() { pthread_mutex_unlock(&mMutex); } + private: + pthread_mutex_t &mMutex; + }; + + Sync::Sync(NVAllocatorCallback &alloc) + { + mImpl = QT3DS_NEW(alloc, SyncImpl)(alloc); + int status = pthread_mutex_init(&mImpl->mutex, 0); + QT3DS_ASSERT(!status); + status = pthread_cond_init(&mImpl->cond, 0); + QT3DS_ASSERT(!status); + mImpl->is_set = false; + } + + Sync::~Sync() + { + pthread_cond_destroy(&mImpl->cond); + pthread_mutex_destroy(&mImpl->mutex); + QT3DS_FREE(mImpl->mAllocator, mImpl); + } + + void Sync::reset() + { + NVLinuxScopeLock lock(mImpl->mutex); + mImpl->is_set = false; + } + + void Sync::set() + { + NVLinuxScopeLock lock(mImpl->mutex); + if (!mImpl->is_set) { + mImpl->is_set = true; + pthread_cond_broadcast(&mImpl->cond); + } + } + + bool Sync::wait(QT3DSU32 ms) + { + NVLinuxScopeLock lock(mImpl->mutex); + if (!mImpl->is_set) { + if (ms == QT3DSU32(-1)) { + int status = pthread_cond_wait(&mImpl->cond, &mImpl->mutex); + QT3DS_ASSERT(!status); + (void)status; + } else { + timespec ts; + timeval tp; + gettimeofday(&tp, NULL); + QT3DSU32 sec = ms / 1000; + QT3DSU32 usec = (ms - 1000 * sec) * 1000; + + // sschirm: taking into account that us might accumulate to a second + // otherwise the pthread_cond_timedwait complains on osx. + usec = tp.tv_usec + usec; + QT3DSU32 div_sec = usec / 1000000; + QT3DSU32 rem_usec = usec - div_sec * 1000000; + + ts.tv_sec = tp.tv_sec + sec + div_sec; + ts.tv_nsec = rem_usec * 1000; + + int ierr = pthread_cond_timedwait(&mImpl->cond, &mImpl->mutex, &ts); + QT3DS_ASSERT((ierr == 0) || (ierr == ETIMEDOUT)); + (void)ierr; + } + } + return mImpl->is_set; + } + +} // namespace foundation +} // namespace qt3ds |