summaryrefslogtreecommitdiffstats
path: root/src/platformspecific/macos/libs/nv_math/nv_quat.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/platformspecific/macos/libs/nv_math/nv_quat.h')
-rw-r--r--src/platformspecific/macos/libs/nv_math/nv_quat.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/src/platformspecific/macos/libs/nv_math/nv_quat.h b/src/platformspecific/macos/libs/nv_math/nv_quat.h
new file mode 100644
index 0000000..2afdcb7
--- /dev/null
+++ b/src/platformspecific/macos/libs/nv_math/nv_quat.h
@@ -0,0 +1,63 @@
+/****************************************************************************
+**
+** Copyright (C) 2009-2011 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef INCLUDED_QUAT_H
+#define INCLUDED_QUAT_H
+
+#include <OpenGL/gl.h>
+#include <math.h>
+#include <assert.h>
+
+void NvQuatCopy(GLfloat r[4], const GLfloat q[4]);
+void NvQuatConvertTo3x3Mat(GLfloat r[3][3], const GLfloat q[4]);
+
+void NvQuatIdentity(GLfloat r[4]);
+
+void NvQuatFromAngleAxis(GLfloat r[4], GLfloat radians, const GLfloat axis[3]);
+
+void NvQuatX(GLfloat r[4], GLfloat radians);
+
+void NvQuatY(GLfloat r[4], GLfloat radians);
+
+void NvQuatZ(GLfloat r[4], GLfloat radians);
+
+void NvQuatFromEuler(GLfloat r[4], GLfloat heading, GLfloat pitch, GLfloat roll);
+
+void NvQuatFromEulerReverse(GLfloat r[4], GLfloat heading, GLfloat pitch, GLfloat roll);
+
+GLfloat NvQuatDot(const GLfloat q1[4], const GLfloat q2[4]);
+
+void NvQuatMult(GLfloat r[4], const GLfloat q1[4], const GLfloat q2[4]);
+
+void NvQuatNLerp(GLfloat r[4], const GLfloat q1[4], const GLfloat q2[4], GLfloat t);
+
+void NvQuatNormalize(GLfloat r[4], const GLfloat q[4]);
+
+#endif