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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_EXAMPLE_H
+#define QT3DS_RENDER_EXAMPLE_H
+#include "foundation/Qt3DS.h"
+#include "foundation/Qt3DSAssert.h"
+#include "foundation/Qt3DSFoundation.h"
+#include "foundation/Qt3DSBroadcastingAllocator.h"
+#include "render/NvRenderBaseTypes.h"
+#include "render/Qt3DSRenderContext.h"
+
+namespace qt3ds {
+namespace render {
+
+ class NVRenderContext;
+
+ class NVRenderExample
+ {
+ protected:
+ virtual ~NVRenderExample() {}
+ public:
+ virtual void drawFrame(double currentSeconds) = 0;
+ virtual QT3DSU32 getRuntimeInSeconds() { return 5; }
+ virtual void handleKeypress(int /*keypress*/) {}
+ virtual void release() = 0;
+ };
+
+ typedef NVRenderExample *(*TExampleCreateFunc)(NVRenderContext &context);
+
+ struct NVRenderExampleFactory
+ {
+ static TExampleCreateFunc *mExampleCreators;
+ static QT3DSU32 mMaxCreators;
+ static QT3DSU32 mNumCreators;
+
+ static void addCreator(TExampleCreateFunc creator)
+ {
+ if (mNumCreators < mMaxCreators) {
+ mExampleCreators[mNumCreators] = creator;
+ ++mNumCreators;
+ } else
+ QT3DS_ASSERT(false);
+ }
+
+ // Assuming that the render context is egl
+ // Relies on the global structures defined in demo common
+ // to figure out window state.
+ static bool nextExample();
+ static void beginExamples();
+ static bool update();
+ static void endExamples();
+ };
+
+ template <typename TExample>
+ struct NVRenderExampleCreator
+ {
+
+ static NVRenderExample *createExample(NVRenderContext &context)
+ {
+ return QT3DS_NEW(context.GetFoundation().getAllocator(), TExample)(context);
+ }
+ NVRenderExampleCreator() { NVRenderExampleFactory::addCreator(createExample); }
+ };
+
+#define QT3DS_RENDER_REGISTER_EXAMPLE(dtype) static NVRenderExampleCreator<dtype> dtype##Creator
+
+#define eps 1e-4
+
+ int eq(float a, float b);
+
+ // Matrix functions
+ void NvGl2DemoMatrixIdentity(float m[16]);
+ int NvGl2DemoMatrixEquals(float a[16], float b[16]);
+ void NvGl2DemoMatrixTranspose(float m[16]);
+ void NvGl2DemoMatrixMultiply(float m0[16], float m1[16]);
+ void NvGl2DemoMatrixMultiply_4x4_3x3(float m0[16], float m1[9]);
+ void NvGl2DemoMatrixMultiply_3x3(float m0[9], float m1[9]);
+ void NvGl2DemoMatrixFrustum(float m[16], float l, float r, float b, float t, float n, float f);
+ void NvGl2DemoMatrixOrtho(float m[16], float l, float r, float b, float t, float n, float f);
+ void NvGl2DemoMatrixTranslate(float m[16], float x, float y, float z);
+ void NvGl2DemoMatrixRotate_create3x3(float m[9], float theta, float x, float y, float z);
+ void NvGl2DemoMatrixRotate(float m[16], float theta, float x, float y, float z);
+ void NvGl2DemoMatrixRotate_3x3(float m[9], float theta, float x, float y, float z);
+
+ float NvGl2DemoMatrixDeterminant(float m[16]);
+ void NvGl2DemoMatrixInverse(float m[16]);
+ void NvGl2DemoMatrixCopy(float dest[16], float src[16]);
+
+ void NvGl2DemoMatrixPrint(float a[16]);
+
+ void NvGl2DemoMatrixVectorMultiply(float m[16], float v[4]);
+}
+}
+
+#endif \ No newline at end of file