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diff --git a/src/render/Qt3DSRenderPathSpecification.cpp b/src/render/Qt3DSRenderPathSpecification.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2015 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "render/Qt3DSRenderPathSpecification.h"
+#include "render/Qt3DSRenderBaseTypes.h"
+#include "render/Qt3DSRenderContext.h"
+
+namespace qt3ds {
+namespace render {
+
+ NVRenderPathSpecification::NVRenderPathSpecification(NVRenderContextImpl &context,
+ NVFoundationBase &fnd)
+ : m_Context(context)
+ , m_Foundation(fnd)
+ , m_Backend(context.GetBackend())
+ , mRefCount(0)
+ , m_PathCommands(fnd.getAllocator(), "m_PathCommands")
+ , m_PathCoords(fnd.getAllocator(), "m_PathCoords")
+ {
+ }
+
+ NVRenderPathSpecification::~NVRenderPathSpecification() {}
+
+ void NVRenderPathSpecification::Reset()
+ {
+ m_PathCommands.clear();
+ m_PathCoords.clear();
+ }
+
+ void NVRenderPathSpecification::P(QT3DSVec2 inData)
+ {
+ m_PathCoords.push_back(inData.x);
+ m_PathCoords.push_back(inData.y);
+ }
+
+ void NVRenderPathSpecification::MoveTo(QT3DSVec2 inPoint)
+ {
+ // we should actually query the backend for command converesion
+ // but will we support any other pather render system than nv path?
+ StaticAssert<NVRenderPathCommands::MoveTo == 0x02>::valid_expression();
+
+ m_PathCommands.push_back(NVRenderPathCommands::MoveTo);
+ P(inPoint);
+ }
+
+ void NVRenderPathSpecification::CubicCurveTo(QT3DSVec2 inC1, QT3DSVec2 inC2, QT3DSVec2 inDest)
+ {
+ // we should actually query the backend for command converesion
+ // but will we support any other pather render system than nv path?
+ StaticAssert<NVRenderPathCommands::CubicCurveTo == 0x0C>::valid_expression();
+
+ m_PathCommands.push_back(NVRenderPathCommands::CubicCurveTo);
+ P(inC1);
+ P(inC2);
+ P(inDest);
+ }
+
+ void NVRenderPathSpecification::ClosePath()
+ {
+ // we should actually query the backend for command converesion
+ // but will we support any other pather render system than nv path?
+ StaticAssert<NVRenderPathCommands::Close == 0x00>::valid_expression();
+
+ m_PathCommands.push_back(NVRenderPathCommands::Close);
+ }
+
+ NVRenderPathSpecification *
+ NVRenderPathSpecification::CreatePathSpecification(NVRenderContextImpl &context)
+ {
+ QT3DS_ASSERT(context.IsPathRenderingSupported());
+
+ return QT3DS_NEW(context.GetFoundation().getAllocator(),
+ NVRenderPathSpecification)(context, context.GetFoundation());
+ }
+}
+}