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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+#pragma once
+#ifndef QT3DS_RENDER_PATH_SPECIFICATION_H
+#define QT3DS_RENDER_PATH_SPECIFICATION_H
+#include "foundation/Qt3DSVec2.h"
+#include "foundation/Qt3DSRefCounted.h"
+#include "foundation/Qt3DSAtomic.h"
+#include "foundation/Qt3DSContainers.h"
+#include "foundation/Qt3DSAllocatorCallback.h"
+#include "render/backends/Qt3DSRenderBackend.h"
+
+namespace qt3ds {
+namespace render {
+
+ using namespace foundation;
+
+ class NVRenderContextImpl;
+
+ class NVRenderPathSpecification : public NVRefCounted
+ {
+ NVRenderContextImpl &m_Context; ///< pointer to context
+ NVFoundationBase &m_Foundation; ///< pointer to foundation
+ NVRenderBackend *m_Backend; ///< pointer to backend
+ volatile QT3DSI32 mRefCount; ///< Using foundations' naming convention to ease implementation
+
+ public:
+ /**
+ * @brief constructor
+ *
+ * @param[in] context Pointer to render context
+ * @param[in] fnd Pointer to foundation
+ *
+ * @return No return.
+ */
+ NVRenderPathSpecification(NVRenderContextImpl &context, NVFoundationBase &fnd);
+
+ /// @NVRenderPathSpecification destructor
+ ~NVRenderPathSpecification();
+
+ // define refcount functions
+ QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE(m_Foundation)
+
+ /**
+ * @brief reset commands and coordiantes
+ *
+ * @return No return.
+ */
+ virtual void Reset();
+
+ /**
+ * @brief add new move to command
+ *
+ * @param[in] inPoint Coordinate
+ *
+ * @return No return.
+ */
+ virtual void MoveTo(QT3DSVec2 inPoint);
+
+ /**
+ * @brief add new cubic curve command
+ *
+ * @param[in] inC1 control point 1
+ * @param[in] inC2 control point 2
+ * @param[in] inDest final point
+ *
+ * @return No return.
+ */
+ virtual void CubicCurveTo(QT3DSVec2 inC1, QT3DSVec2 inC2, QT3DSVec2 inDest);
+
+ /**
+ * @brief add new close command
+ *
+ *
+ * @return No return.
+ */
+ virtual void ClosePath();
+
+ /**
+ * @brief Get path command list
+ *
+ *
+ * @return path commands
+ */
+ virtual NVConstDataRef<QT3DSU8> GetPathCommands() { return m_PathCommands; }
+
+ /**
+ * @brief Get path coordinates list
+ *
+ *
+ * @return path coordinates
+ */
+ virtual NVConstDataRef<QT3DSF32> GetPathCoords() { return m_PathCoords; }
+
+ private:
+ nvvector<QT3DSU8> m_PathCommands;
+ nvvector<QT3DSF32> m_PathCoords;
+
+ /**
+ * @brief add a new point to the coordinates
+ *
+ * @param[in] inPoint Coordinate
+ *
+ * @return No return.
+ */
+ void P(QT3DSVec2 inData);
+
+ public:
+ static NVRenderPathSpecification *CreatePathSpecification(NVRenderContextImpl &context);
+ };
+}
+}
+
+#endif \ No newline at end of file