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Diffstat (limited to 'src/render/Qt3DSRenderRasterizerState.cpp')
-rw-r--r-- | src/render/Qt3DSRenderRasterizerState.cpp | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/src/render/Qt3DSRenderRasterizerState.cpp b/src/render/Qt3DSRenderRasterizerState.cpp new file mode 100644 index 0000000..e7daf7f --- /dev/null +++ b/src/render/Qt3DSRenderRasterizerState.cpp @@ -0,0 +1,71 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "foundation/Qt3DSAllocator.h" +#include "foundation/Qt3DSFoundation.h" +#include "foundation/Qt3DSBroadcastingAllocator.h" +#include "foundation/Qt3DSAtomic.h" +#include "EASTL/vector.h" +#include "render/Qt3DSRenderContext.h" +#include "render/Qt3DSRenderRasterizerState.h" +#include "foundation/Qt3DSDataRef.h" + +namespace qt3ds { +namespace render { + + NVRenderRasterizerState::NVRenderRasterizerState(NVRenderContextImpl &context, + NVFoundationBase &fnd, QT3DSF32 depthBias, + QT3DSF32 depthScale, NVRenderFaces::Enum cullFace) + : m_Context(context) + , m_Foundation(fnd) + , mRefCount(0) + , m_Backend(context.GetBackend()) + { + // create backend handle + m_StateHandle = m_Backend->CreateRasterizerState(depthBias, depthScale, cullFace); + } + + NVRenderRasterizerState::~NVRenderRasterizerState() + { + if (m_StateHandle) { + m_Backend->ReleaseRasterizerState(m_StateHandle); + m_Context.StateDestroyed(*this); + } + } + + NVRenderRasterizerState *NVRenderRasterizerState::Create(NVRenderContextImpl &context, + QT3DSF32 depthBias, QT3DSF32 depthScale, + NVRenderFaces::Enum cullFace) + { + return QT3DS_NEW(context.GetFoundation().getAllocator(), NVRenderRasterizerState)( + context, context.GetFoundation(), depthBias, depthScale, cullFace); + } +} +} |