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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "foundation/Qt3DSAllocator.h"
+#include "foundation/Qt3DSFoundation.h"
+#include "foundation/Qt3DSBroadcastingAllocator.h"
+#include "foundation/Qt3DSAtomic.h"
+#include "foundation/Qt3DSDataRef.h"
+#include "render/Qt3DSRenderContext.h"
+#include "render/Qt3DSRenderSampler.h"
+
+namespace qt3ds {
+namespace render {
+
+ NVRenderTextureSampler::NVRenderTextureSampler(
+ NVRenderContextImpl &context, NVFoundationBase &fnd,
+ NVRenderTextureMinifyingOp::Enum minFilter, NVRenderTextureMagnifyingOp::Enum magFilter,
+ NVRenderTextureCoordOp::Enum wrapS, NVRenderTextureCoordOp::Enum wrapT,
+ NVRenderTextureCoordOp::Enum wrapR, NVRenderTextureSwizzleMode::Enum swizzleMode,
+ QT3DSF32 minLod, QT3DSF32 maxLod, QT3DSF32 lodBias, NVRenderTextureCompareMode::Enum compareMode,
+ NVRenderTextureCompareOp::Enum compareFunc, QT3DSF32 anisotropy, QT3DSF32 *borderColor)
+ : m_MinFilter(minFilter)
+ , m_MagFilter(magFilter)
+ , m_WrapS(wrapS)
+ , m_WrapT(wrapT)
+ , m_WrapR(wrapR)
+ , m_SwizzleMode(swizzleMode)
+ , m_MinLod(minLod)
+ , m_MaxLod(maxLod)
+ , m_LodBias(lodBias)
+ , m_CompareMode(compareMode)
+ , m_CompareOp(compareFunc)
+ , m_Anisotropy(anisotropy)
+ , m_Context(context)
+ , m_Foundation(fnd)
+ , mRefCount(0)
+ , m_Backend(context.GetBackend())
+ , m_SamplerHandle(NULL)
+ {
+ // create backend handle
+ m_SamplerHandle = m_Backend->CreateSampler();
+
+ if (borderColor) {
+ m_BorderColor[0] = borderColor[0];
+ m_BorderColor[1] = borderColor[1];
+ m_BorderColor[2] = borderColor[2];
+ m_BorderColor[3] = borderColor[3];
+ }
+ }
+
+ NVRenderTextureSampler::~NVRenderTextureSampler()
+ {
+ if (m_SamplerHandle)
+ m_Backend->ReleaseSampler(m_SamplerHandle);
+ }
+}
+}