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-rw-r--r--src/render/Qt3DSRenderVertexBuffer.cpp74
1 files changed, 74 insertions, 0 deletions
diff --git a/src/render/Qt3DSRenderVertexBuffer.cpp b/src/render/Qt3DSRenderVertexBuffer.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "render/Qt3DSRenderVertexBuffer.h"
+#include "render/Qt3DSRenderContext.h"
+
+namespace qt3ds {
+namespace render {
+
+ NVRenderVertexBuffer::NVRenderVertexBuffer(NVRenderContextImpl &context, size_t size,
+ QT3DSU32 stride, NVRenderBufferBindFlags bindFlags,
+ NVRenderBufferUsageType::Enum usageType,
+ NVDataRef<QT3DSU8> data)
+ : NVRenderDataBuffer(context, context.GetFoundation(), size, bindFlags, usageType, data)
+ , m_Stride(stride)
+ {
+ QT3DS_ASSERT(m_Stride);
+ }
+
+ NVRenderVertexBuffer::~NVRenderVertexBuffer() { m_Context.BufferDestroyed(*this); }
+
+ void NVRenderVertexBuffer::Bind()
+ {
+ if (m_Mapped) {
+ qCCritical(INVALID_OPERATION, "Attempting to Bind a locked buffer");
+ QT3DS_ASSERT(false);
+ }
+
+ m_Backend->BindBuffer(m_BufferHandle, m_BindFlags);
+ }
+
+ NVRenderVertexBuffer *NVRenderVertexBuffer::Create(NVRenderContextImpl &context,
+ NVRenderBufferUsageType::Enum usageType,
+ size_t size, QT3DSU32 stride,
+ NVConstDataRef<QT3DSU8> bufferData)
+ {
+ NVFoundationBase &fnd(context.GetFoundation());
+
+ QT3DSU32 vbufSize = sizeof(NVRenderVertexBuffer);
+ QT3DSU8 *newMem = (QT3DSU8 *)QT3DS_ALLOC(fnd.getAllocator(), vbufSize, "VertexBuffer");
+ NVRenderVertexBuffer *retval = new (newMem) NVRenderVertexBuffer(
+ context, size, stride, NVRenderBufferBindValues::Vertex, usageType,
+ toDataRef(const_cast<QT3DSU8 *>(bufferData.begin()), bufferData.size()));
+ return retval;
+ }
+}
+}