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-rw-r--r--src/render/backends/gl/Qt3DSRenderContextGL.cpp91
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diff --git a/src/render/backends/gl/Qt3DSRenderContextGL.cpp b/src/render/backends/gl/Qt3DSRenderContextGL.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2008-2012 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "foundation/Qt3DSMat44.h"
+#include "render/Qt3DSRenderContext.h"
+#include "foundation/Utils.h"
+#include "EASTL/set.h"
+#include "EASTL/utility.h"
+#include "render/Qt3DSRenderShaderProgram.h"
+
+using namespace qt3ds;
+using namespace qt3ds::render;
+using namespace eastl;
+
+namespace qt3ds {
+namespace render {
+
+ NVRenderContext &NVRenderContext::CreateGL(NVFoundationBase &foundation,
+ IStringTable &inStringTable,
+ const QSurfaceFormat &format)
+ {
+ NVRenderContext *retval = NULL;
+
+ QT3DS_ASSERT(format.majorVersion() >= 2);
+
+ // create backend
+ NVScopedRefCounted<IStringTable> theStringTable(inStringTable);
+ NVScopedRefCounted<NVRenderBackend> theBackend;
+ bool isES = format.renderableType() == QSurfaceFormat::OpenGLES;
+ if (isES && (format.majorVersion() == 2
+ || (format.majorVersion() == 3 && format.minorVersion() == 0))) {
+ theBackend = QT3DS_NEW(foundation.getAllocator(), NVRenderBackendGLES2Impl)(foundation,
+ *theStringTable,
+ format);
+ } else if (format.majorVersion() == 3 && format.minorVersion() >= 1 && !isES) {
+ theBackend = QT3DS_NEW(foundation.getAllocator(), NVRenderBackendGL3Impl)(foundation,
+ *theStringTable,
+ format);
+ } else if (format.majorVersion() == 4
+ || (isES && format.majorVersion() == 3 && format.minorVersion() >= 1)) {
+#ifdef Q_OS_MACOS
+ // TODO: macOS crashes with glTextStorage2DMultisample, so fall back to OpenGL3
+ // for now (QT3DS-590)
+ theBackend = QT3DS_NEW(foundation.getAllocator(), NVRenderBackendGL3Impl)(foundation,
+ *theStringTable,
+ format);
+#else
+ theBackend = QT3DS_NEW(foundation.getAllocator(), NVRenderBackendGL4Impl)(foundation,
+ *theStringTable,
+ format);
+#endif
+ } else {
+ QT3DS_ASSERT(false);
+ qCCritical(INTERNAL_ERROR) << "Can't find a suitable OpenGL version for" << format;
+ }
+
+
+ retval = QT3DS_NEW(foundation.getAllocator(), NVRenderContextImpl)(foundation, *theBackend,
+ *theStringTable);
+
+ return *retval;
+ }
+}
+}