diff options
Diffstat (limited to 'src/render/glg')
-rw-r--r-- | src/render/glg/Qt3DSGLImplObjects.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/src/render/glg/Qt3DSGLImplObjects.h b/src/render/glg/Qt3DSGLImplObjects.h new file mode 100644 index 0000000..28f246f --- /dev/null +++ b/src/render/glg/Qt3DSGLImplObjects.h @@ -0,0 +1,83 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_GL_IMPL_OBJECTS_H +#define QT3DS_RENDER_GL_IMPL_OBJECTS_H +#include "render/backends/gl/Qt3DSOpenGLUtil.h" +#include "render/Qt3DSRenderTexture2D.h" +#include "foundation/StringTable.h" +#include "foundation/Qt3DSContainers.h" + +namespace qt3ds { +namespace render { + + // The set of all properties as they are currently set in hardware. + struct SNVGLHardPropertyContext + { + NVRenderFrameBuffer *m_FrameBuffer; + NVRenderShaderProgram *m_ActiveShader; + NVRenderProgramPipeline *m_ActiveProgramPipeline; + NVRenderInputAssembler *m_InputAssembler; + NVRenderBlendFunctionArgument m_BlendFunction; + NVRenderBlendEquationArgument m_BlendEquation; + bool m_CullingEnabled; + NVRenderBoolOp::Enum m_DepthFunction; + bool m_BlendingEnabled; + bool m_DepthWriteEnabled; + bool m_DepthTestEnabled; + bool m_StencilTestEnabled; + bool m_ScissorTestEnabled; + bool m_ColorWritesEnabled; + bool m_MultisampleEnabled; + NVRenderRect m_ScissorRect; + NVRenderRect m_Viewport; + QT3DSVec4 m_ClearColor; + + SNVGLHardPropertyContext() + : m_FrameBuffer(NULL) + , m_ActiveShader(NULL) + , m_ActiveProgramPipeline(NULL) + , m_InputAssembler(NULL) + , m_CullingEnabled(true) + , m_DepthFunction(NVRenderBoolOp::Less) + , m_BlendingEnabled(true) + , m_DepthWriteEnabled(true) + , m_DepthTestEnabled(true) + , m_StencilTestEnabled(false) + , m_ScissorTestEnabled(true) + , m_ColorWritesEnabled(true) + , m_MultisampleEnabled(false) + , m_ClearColor(0, 0, 0, 1) + { + } + }; +} +} +#endif |