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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#pragma once
+
+//==============================================================================
+// Includes
+//==============================================================================
+#include "Qt3DSIComponentManager.h"
+#include "EASTL/hash_map.h"
+
+//==============================================================================
+// Namespace
+//==============================================================================
+namespace Q3DStudio {
+class CTimePolicy;
+class CPresentation;
+struct SComponentTimePolicyOverride
+{
+ TElement *m_Element;
+ FLOAT m_TimeMultiplier;
+ TTimeUnit m_EndTime;
+ IComponentTimeOverrideFinishedCallback *m_TimeCallback;
+ SComponentTimePolicyOverride(TElement *inElement, FLOAT inMultiplier, TTimeUnit inEndTime,
+ IComponentTimeOverrideFinishedCallback *inCallback)
+ : m_Element(inElement)
+ , m_TimeMultiplier(inMultiplier)
+ , m_EndTime(inEndTime)
+ , m_TimeCallback(inCallback)
+ {
+ }
+ // Returns the local time and a boolean indicating if we have reached the end.
+ // Implemented in UICTimePolicy.cpp so that I can compare the CTimePolicy::ComputeTime method
+ // with
+ // SComponentTimePolicyOverride::ComputLocalTime method
+ eastl::pair<BOOL, TTimeUnit> ComputeLocalTime(CTimePolicy &inTimePolicy,
+ TTimeUnit inGlobalTime);
+ // Implemented in UICTimePolicy.cpp
+ void SetTime(CTimePolicy &inTimePolicy, TTimeUnit inLocalTime);
+};
+
+typedef eastl::hash_map<TElement *, SComponentGotoSlideData> TComponentGotoSlideDataMap;
+typedef eastl::hash_map<TElement *, Q3DStudio::INT32> TComponentIntMap;
+
+//==============================================================================
+/**
+ * The Component Manager is a factory and container of all components
+ * within the presentation.
+ */
+class CComponentManager : public IComponentManager
+{
+ CPresentation &m_Presentation;
+ //==============================================================================
+ // Methods
+ //==============================================================================
+public: // Construction
+ CComponentManager(IPresentation &inPresentation);
+
+public: // Slide
+ void GotoSlideIndex(TElement *inComponent, const SComponentGotoSlideData &inGotoData,
+ BOOL inSlideExit = true) override;
+ void GotoSlideName(TElement *inComponent, const TStringHash inSlideHashName) override;
+ void GoToBackSlide(TElement *inComponent) override;
+ void GoToNextSlide(TElement *inComponent, const INT32 inDecrement = 1) override;
+ void GoToPreviousSlide(TElement *inComponent, const INT32 inDecrement = 1) override;
+ void PlaythroughToSlide(TElement *inComponent);
+
+ UINT8 GetSlideCount(TElement *inComponent) override;
+ UINT8 GetCurrentSlide(TElement *inComponent) override;
+ const CHAR *GetCurrentSlideName(TElement *inComponent) override;
+
+ void OnElementDeactivated(TElement *inElement) override;
+
+ void SetComponentTimeOverride(TElement *inElement, TTimeUnit inEndTime, FLOAT inInterpolation,
+ IComponentTimeOverrideFinishedCallback *inCallback) override;
+
+ // Allows multiple gotoslide command operating on the same element to work correctly.
+ // This API is meant to fix a scenario where gotoslide is called multiple times in a frame
+ // on the same component. This isn't avoidable in some cases without very complex scene logic.
+
+ // later calls override earlier calls
+ void SetupComponentGotoSlideCommand(TElement *inElement,
+ const SComponentGotoSlideData &inSlide) override;
+ bool HasComponentGotoSlideCommand(TElement *inElement) override;
+ SComponentGotoSlideData GetComponentGotoSlideCommand(TElement *inElement) override;
+ void ReleaseComponentGotoSlideCommand(TElement *inElement) override;
+
+public: // Time
+ void GoToTime(TElement *inComponent, const TTimeUnit inTime) override;
+ void SetPause(TElement *inComponent, const BOOL inPause) override;
+ void SetTimePolicy(TElement *inComponent, const TTimeUnit inLoopDuration,
+ const UINT32 inRepetitions, const BOOL inPingPong, const BOOL inPlayThrough) override;
+
+ TTimeUnit ComputeComponentLocalTime(TElement *inComponent, const TTimeUnit inGlobalTime);
+ BOOL GetPause(TElement *inComponent) override;
+ BOOL GetPlayBackDirection(TElement *inComponent) override;
+
+protected: // Promotion
+ TComponent *GetComponent(TElement *inElement) override;
+
+private:
+ // Disabled Copy Construction
+ CComponentManager(const CComponentManager &);
+ CComponentManager &operator=(const CComponentManager &);
+
+ TComponentGotoSlideDataMap m_ComponentInitialSlideMap;
+ TComponentGotoSlideDataMap m_ComponentGotoSlideMap;
+ TComponentIntMap m_PlaythroughOverrideMap;
+
+ //==============================================================================
+ // Friends
+ //==============================================================================
+ friend class CSlideBuilder;
+};
+
+} // namespace Q3DStudio