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+/****************************************************************************
+**
+** Copyright (C) 1993-2009 NVIDIA Corporation.
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#pragma once
+
+//==============================================================================
+// Includes
+//==============================================================================
+#include "Qt3DSInputFrame.h"
+
+//==============================================================================
+// Namespace
+//==============================================================================
+namespace Q3DStudio {
+
+//==============================================================================
+// Forwards
+//==============================================================================
+class IPresentation;
+
+//==============================================================================
+/**
+ * Reporting structure describing a complete mouse pick including initial
+ * mouse XY screen position, which element was hit, UV point of hit, global
+ * intersection point and more.
+ */
+struct SPickFrame
+{
+ SInputFrame m_InputFrame; ///< Input values to process
+
+ FLOAT m_PickOrigin[3]; ///< 3D pick ray start
+ FLOAT m_PickDirection[3]; ///< 3D pick ray direction
+
+ FLOAT m_LocalHit[2]; ///< 2D pick ray intersection
+ FLOAT m_SquaredDistance; ///< Distance from camera to intersection
+ TElement *m_Model; ///< Element picked
+ // IPresentation* m_SubPresentation; ///< The picked element has a subpresentation
+
+ BOOL m_ResultValid; ///< Model found - Whole structure is valid
+ INT8 m_Unused[3]; ///< Padding
+};
+
+} // namespace Q3DStudio