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-rw-r--r--src/runtimerender/Qt3DSDistanceFieldRenderer.cpp1067
1 files changed, 1067 insertions, 0 deletions
diff --git a/src/runtimerender/Qt3DSDistanceFieldRenderer.cpp b/src/runtimerender/Qt3DSDistanceFieldRenderer.cpp
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+++ b/src/runtimerender/Qt3DSDistanceFieldRenderer.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "Qt3DSDistanceFieldRenderer.h"
+
+#if QT_VERSION >= QT_VERSION_CHECK(5,12,2)
+
+#include "Qt3DSRenderContextCore.h"
+#include "Qt3DSRenderShaderCodeGeneratorV2.h"
+#include "render/Qt3DSRenderBaseTypes.h"
+#include "render/Qt3DSRenderContext.h"
+#include "qmath.h"
+#include "foundation/Qt3DSAllocator.h"
+
+using namespace qt3ds::render;
+
+Q3DSDistanceFieldRenderer::Q3DSDistanceFieldRenderer(NVFoundationBase &foundation)
+ : m_foundation(foundation)
+{
+ const QWindowList list = QGuiApplication::topLevelWindows();
+ if (list.size() > 0)
+ m_pixelRatio = list[0]->devicePixelRatio();
+}
+
+Q3DSDistanceFieldRenderer::~Q3DSDistanceFieldRenderer()
+{
+ NVAllocatorCallback &alloc = m_context->GetAllocator();
+
+ QHash<size_t, Q3DSDistanceFieldMesh>::const_iterator it;
+ for (it = m_meshCache.constBegin(); it != m_meshCache.constEnd(); ++it) {
+ const Q3DSDistanceFieldMesh &mesh = it.value();
+ NVDelete(alloc, mesh.vertexBuffer);
+ NVDelete(alloc, mesh.indexBuffer);
+ NVDelete(alloc, mesh.inputAssembler);
+ }
+}
+
+void Q3DSDistanceFieldRenderer::AddSystemFontDirectory(const char8_t *dir)
+{
+ QString systemDir(dir);
+ m_systemDirs += systemDir;
+ m_fontDatabase.registerFonts({ systemDir });
+}
+
+void Q3DSDistanceFieldRenderer::AddProjectFontDirectory(const char8_t *dir)
+{
+ QString projectDir(dir);
+ m_projectDirs += projectDir;
+ m_fontDatabase.registerFonts({ projectDir });
+}
+
+void Q3DSDistanceFieldRenderer::ClearProjectFontDirectories()
+{
+ m_fontDatabase.unregisterFonts(m_projectDirs);
+ m_projectDirs.clear();
+}
+
+ITextRenderer &Q3DSDistanceFieldRenderer::GetTextRenderer(NVRenderContext &)
+{
+ return *this;
+}
+
+void Q3DSDistanceFieldRenderer::EndFrame()
+{
+ // Remove meshes for glyphs that weren't rendered last frame
+ NVAllocatorCallback &alloc = m_context->GetAllocator();
+
+ QHash<size_t, Q3DSDistanceFieldMesh>::const_iterator it = m_meshCache.constBegin();
+ while (it != m_meshCache.constEnd()) {
+ const size_t glyphHash = it.key();
+ const Q3DSDistanceFieldMesh &mesh = it.value();
+ if (!m_renderedGlyphs.contains(glyphHash)) {
+ NVDelete(alloc, mesh.vertexBuffer);
+ NVDelete(alloc, mesh.indexBuffer);
+ NVDelete(alloc, mesh.inputAssembler);
+ m_meshCache.erase(it++);
+ } else {
+ it++;
+ }
+ }
+ m_renderedGlyphs.clear();
+}
+
+QHash<Q3DSDistanceFieldGlyphCache::TextureInfo *, GlyphInfo>
+Q3DSDistanceFieldRenderer::buildGlyphsPerTexture(const SText &textInfo)
+{
+ if (textInfo.m_BoundingBox.x < 0 || textInfo.m_BoundingBox.y < 0)
+ return QHash<Q3DSDistanceFieldGlyphCache::TextureInfo *, GlyphInfo>();
+
+ QVector2D boundingBox = QVector2D(textInfo.m_BoundingBox.x, textInfo.m_BoundingBox.y);
+ const float halfWidth = boundingBox.x() / 2.0f;
+ const float halfHeight = boundingBox.y() / 2.0f;
+ bool hasValidBoundingBox = boundingBox.x() > 0 || boundingBox.y() > 0;
+
+ QRawFont font = m_fontDatabase.findFont(textInfo.m_Font.c_str());
+ qreal scaleFactor = font.pixelSize() / qreal(textInfo.m_FontSize);
+
+ const qreal maximumWidth = boundingBox.isNull() ? qreal(0x01000000)
+ : qreal(boundingBox.x()) * scaleFactor;
+ const qreal maximumHeight = boundingBox.isNull() ? qreal(0x01000000)
+ : qreal(boundingBox.y()) * scaleFactor;
+
+ QTextLayout layout;
+ QTextOption option = layout.textOption();
+
+ QTextOption::WrapMode wrapMode;
+ switch (textInfo.m_WordWrap) {
+ case TextWordWrap::Clip:
+ wrapMode = QTextOption::ManualWrap;
+ break;
+ case TextWordWrap::WrapWord:
+ wrapMode = QTextOption::WrapAtWordBoundaryOrAnywhere;
+ break;
+ case TextWordWrap::WrapAnywhere:
+ wrapMode = QTextOption::WrapAnywhere;
+ break;
+ case TextWordWrap::Unknown:
+ wrapMode = QTextOption::ManualWrap;
+ Q_ASSERT(0);
+ };
+ option.setWrapMode(wrapMode);
+ option.setUseDesignMetrics(true);
+
+ layout.setTextOption(option);
+ layout.setRawFont(font);
+
+ QString text = textInfo.m_Text.c_str();
+ text.replace(QLatin1Char('\n'), QChar::LineSeparator);
+
+ qreal width;
+ qreal height;
+ bool needsElide;
+ do {
+ needsElide = false;
+
+ layout.clearLayout();
+
+ qreal leading = qreal(textInfo.m_Leading) * scaleFactor;
+ width = 0.0;
+ height = -leading;
+
+ QVector<QTextLayout::FormatRange> formatRanges;
+
+ QTextLayout::FormatRange formatRange;
+ formatRange.start = 0;
+ formatRange.length = text.length();
+ formatRange.format.setFontLetterSpacingType(QFont::AbsoluteSpacing);
+ formatRange.format.setFontLetterSpacing(qreal(textInfo.m_Tracking) * scaleFactor);
+ formatRanges.append(formatRange);
+ layout.setFormats(formatRanges);
+
+ layout.setText(text);
+ layout.beginLayout();
+
+ QTextLine previousLine;
+ forever {
+ QTextLine line = layout.createLine();
+ if (!line.isValid())
+ break;
+
+ line.setLineWidth(maximumWidth);
+ height += leading;
+ height = qCeil(height);
+
+ qreal textWidth = line.naturalTextWidth();
+ line.setPosition(QPointF(0.0, height));
+
+ width = qMin(maximumWidth, qMax(width, textWidth));
+ height += layout.engine()->lines[line.lineNumber()].height().toReal();
+
+ // Fast path for right elide
+ if (textInfo.m_Elide == TextElide::ElideRight
+ && previousLine.isValid()
+ && height > maximumHeight) {
+ break;
+ }
+
+ previousLine = line;
+ }
+ layout.endLayout();
+
+ if (textInfo.m_Elide != TextElide::ElideNone && height > maximumHeight) {
+ needsElide = true;
+
+ QString elidedText;
+ switch (textInfo.m_Elide) {
+ case TextElide::ElideRight:
+ if (previousLine.textStart() > 0)
+ elidedText = text.left(previousLine.textStart());
+
+ elidedText += layout.engine()->elidedText(
+ Qt::ElideRight, QFixed::fromReal(width), 0, previousLine.textStart(),
+ text.length() - previousLine.textStart());
+ break;
+ case TextElide::ElideLeft:
+ {
+ height = 0.0;
+ previousLine = QTextLine();
+ for (int i = layout.lineCount() - 1; i >= 0; --i) {
+ qreal lineHeight = layout.lineAt(i).height();
+ if (i < layout.lineCount() - 1 && height + lineHeight > maximumHeight)
+ break;
+ height += lineHeight;
+ previousLine = layout.lineAt(i);
+ }
+
+ Q_ASSERT(previousLine.isValid());
+ elidedText += layout.engine()->elidedText(
+ Qt::ElideLeft, QFixed::fromReal(width), 0, 0,
+ previousLine.textStart() + previousLine.textLength());
+
+ int nextPosition = (previousLine.textStart() + previousLine.textLength());
+ if (nextPosition < text.length())
+ elidedText += text.mid(nextPosition);
+ break;
+ }
+ case TextElide::ElideMiddle:
+ {
+ height = 0.0;
+ QTextLine lastLineBefore;
+ QTextLine firstLineAfter;
+ for (int i = 0; i < (layout.lineCount() / 2) + (layout.lineCount() % 2); ++i) {
+ qreal lineHeight = 3 * layout.lineAt(i).height();
+ if (height + lineHeight > maximumHeight)
+ break;
+ height += lineHeight;
+
+ lastLineBefore = layout.lineAt(i);
+ firstLineAfter = layout.lineAt(layout.lineCount() - i - 1);
+ }
+
+ int nextPosition = 0;
+ if (lastLineBefore.isValid()) {
+ elidedText += text.left(lastLineBefore.textStart()
+ + lastLineBefore.textLength());
+ nextPosition = lastLineBefore.textStart() + lastLineBefore.textLength();
+ }
+
+ QString suffix;
+ int length = text.length() - nextPosition;
+ if (firstLineAfter.isValid()) {
+ length = firstLineAfter.textStart() - nextPosition;
+ suffix = text.mid(firstLineAfter.textStart());
+ }
+
+ elidedText += layout.engine()->elidedText(
+ Qt::ElideMiddle, QFixed::fromReal(width), 0, nextPosition, length);
+
+ elidedText += suffix;
+ break;
+ }
+ case TextElide::ElideNone:
+ Q_UNREACHABLE();
+ };
+
+ // Failsafe
+ if (elidedText.isEmpty() || elidedText == text)
+ needsElide = false;
+ else
+ text = elidedText;
+ }
+ } while (needsElide);
+
+ QHash<Q3DSDistanceFieldGlyphCache::TextureInfo *, GlyphInfo> glyphsPerTexture;
+
+ float originY = float(height) / 2.0f;
+ if (textInfo.m_VerticalAlignment == TextVerticalAlignment::Bottom)
+ originY = float(height);
+ else if (textInfo.m_VerticalAlignment == TextVerticalAlignment::Top)
+ originY = 0.0;
+
+ float originX = float(width) / 2.0f;
+ if (textInfo.m_HorizontalAlignment == TextHorizontalAlignment::Right)
+ originX = float(width);
+ else if (textInfo.m_HorizontalAlignment == TextHorizontalAlignment::Left)
+ originX = 0.0;
+
+ float offsetY = -originY;
+
+ QT3DSVec3 minimum(std::numeric_limits<float>::max(), std::numeric_limits<float>::max(), 0);
+ QT3DSVec3 maximum(-std::numeric_limits<float>::max(), -std::numeric_limits<float>::max(), 0);
+
+ // To match the original behavior of the sources, we don't actually align to
+ // the bounding box. This is only used for word wrapping and elide. Keeping the
+ // code here in case this was a mistake or we for some other reason want to change
+ // it.
+#if 0
+ // If there is no bounding box, then alignmentHeight == height, so we skip it
+ if (!boundingBox.isNull() && text3DS->verticalAlignment() == Q3DSTextNode::Bottom)
+ offsetY += float(maximumHeight - height);
+ else if (!boundingBox.isNull() && text3DS->verticalAlignment() == Q3DSTextNode::Middle)
+ offsetY += float(maximumHeight / 2.0 - height / 2.0);
+ float alignmentWidth = boundingBox.isNull() ? float(width) : float(maximumWidth);
+#else
+ float alignmentWidth = float(width);
+#endif
+
+ for (int j = 0; j < layout.lineCount(); ++j) {
+ QTextLine line = layout.lineAt(j);
+
+ float offsetX = -originX;
+ if (textInfo.m_HorizontalAlignment == TextHorizontalAlignment::Right)
+ offsetX += alignmentWidth - float(line.naturalTextWidth());
+ else if (textInfo.m_HorizontalAlignment == TextHorizontalAlignment::Center)
+ offsetX += alignmentWidth / 2.0f - float(line.naturalTextWidth()) / 2.0f;
+
+ const QList<QGlyphRun> glyphRuns = line.glyphRuns();
+ for (const QGlyphRun &glyphRun : glyphRuns) {
+ const QVector<quint32> glyphIndexes = glyphRun.glyphIndexes();
+ const QVector<QPointF> glyphPositions = glyphRun.positions();
+
+ Q3DSDistanceFieldGlyphCache *cache = m_glyphCacheManager.glyphCache(
+ glyphRun.rawFont());
+ cache->populate(glyphRun.glyphIndexes());
+ cache->processPendingGlyphs();
+
+ qreal fontPixelSize = glyphRun.rawFont().pixelSize();
+
+ qreal shadowOffsetX = qreal(cache->fontSize())
+ * qreal(textInfo.m_DropShadowOffsetX) / 1000.0;
+ qreal shadowOffsetY = qreal(cache->fontSize())
+ * qreal(textInfo.m_DropShadowOffsetY) / 1000.0;
+
+ qreal maxTexMargin = cache->distanceFieldRadius();
+ qreal fontScale = cache->fontScale(fontPixelSize);
+ qreal margin = 2;
+ qreal texMargin = margin / fontScale;
+ if (texMargin > maxTexMargin) {
+ texMargin = maxTexMargin;
+ margin = maxTexMargin * fontScale;
+ }
+
+ for (int i = 0; i < glyphIndexes.size(); ++i) {
+ quint32 glyphIndex = glyphIndexes.at(i);
+ QPointF position = glyphPositions.at(i);
+
+ QSGDistanceFieldGlyphCache::TexCoord c = cache->glyphTexCoord(glyphIndex);
+ if (c.isNull())
+ continue;
+
+ QSGDistanceFieldGlyphCache::Metrics metrics = cache->glyphMetrics(glyphIndex,
+ fontPixelSize);
+ if (metrics.isNull())
+ continue;
+
+ metrics.width += margin * 2;
+ metrics.height += margin * 2;
+ metrics.baselineX -= margin;
+ metrics.baselineY += margin;
+ c.xMargin -= texMargin;
+ c.yMargin -= texMargin;
+ c.width += texMargin * 2;
+ c.height += texMargin * 2;
+
+ float cx1 = float(position.x() + metrics.baselineX) + offsetX;
+ float cx2 = cx1 + float(metrics.width);
+ float cy1 = float(position.y() - metrics.baselineY) + offsetY;
+ float cy2 = cy1 + float(metrics.height);
+
+ cx1 /= float(scaleFactor);
+ cy1 /= float(scaleFactor);
+ cx2 /= float(scaleFactor);
+ cy2 /= float(scaleFactor);
+
+ if (textInfo.m_DropShadow) {
+ if (shadowOffsetX < 0.0)
+ cx1 += float(shadowOffsetX * fontScale);
+ else
+ cx2 += float(shadowOffsetX * fontScale);
+
+ if (shadowOffsetY < 0.0)
+ cy1 += float(shadowOffsetY * fontScale);
+ else
+ cy2 += float(shadowOffsetY * fontScale);
+ }
+
+ float x1Clip = 1.0f;
+ float x2Clip = 1.0f;
+ float y1Clip = 1.0f;
+ float y2Clip = 1.0f;
+
+ if (hasValidBoundingBox) {
+ if ((cx1 < -halfWidth && cx2 < -halfWidth)
+ || (cx1 > halfWidth && cx2 > halfWidth)
+ || (cy1 < -halfHeight && cy2 < -halfHeight)
+ || (cy1 > halfHeight && cy2 > halfHeight)) {
+ continue;
+ }
+
+ float xDiff = qAbs(cx1 - cx2);
+ float yDiff = qAbs(cy1 - cy2);
+
+ if (cx1 < -halfWidth) {
+ x1Clip = 1.0f - qAbs(cx1 - (-halfWidth)) / xDiff;
+ cx1 = -halfWidth;
+ }
+
+ if (cx2 > halfWidth) {
+ x2Clip = 1.0f - qAbs(cx2 - halfWidth) / xDiff;
+ cx2 = halfWidth;
+ }
+
+ if (cy1 < -halfHeight) {
+ y1Clip = 1.0f - qAbs(cy1 - (-halfHeight)) / yDiff;
+ cy1 = -halfHeight;
+ }
+
+ if (cy2 > halfHeight) {
+ y2Clip = 1.0f - qAbs(cy2 - halfHeight) / yDiff;
+ cy2 = halfHeight;
+ }
+ }
+
+ cy1 = -cy1;
+ cy2 = -cy2;
+
+ if (cx1 < minimum.x)
+ minimum.x = cx1;
+ else if (cx1 > maximum.x)
+ maximum.x = cx1;
+
+ if (cx2 < minimum.x)
+ minimum.x = cx2;
+ else if (cx2 > maximum.x)
+ maximum.x = cx2;
+
+ if (cy1 < minimum.y)
+ minimum.y = cy1;
+ else if (cy1 > maximum.y)
+ maximum.y = cy1;
+
+ if (cy2 < minimum.y)
+ minimum.y = cy2;
+ else if (cy2 > maximum.y)
+ maximum.y = cy2;
+
+ if (hasValidBoundingBox) {
+ if (maximum.x < halfWidth)
+ maximum.x = halfWidth;
+ if (minimum.x > -halfWidth)
+ minimum.x = -halfWidth;
+ if (maximum.y < halfHeight)
+ maximum.y = halfHeight;
+ if (minimum.y > -halfHeight)
+ minimum.y = -halfHeight;
+ }
+
+ float tx1 = float(c.x + c.xMargin);
+ float tx2 = tx1 + float(c.width);
+ float ty1 = float(c.y + c.yMargin);
+ float ty2 = ty1 + float(c.height);
+
+ // Preserve original bounds of glyphs
+ float ttx1 = tx1;
+ float tty1 = ty1;
+ float ttx2 = tx2;
+ float tty2 = ty2;
+
+ if (textInfo.m_DropShadow) {
+ if (shadowOffsetX < 0.0)
+ tx1 += float(c.width * shadowOffsetX * fontScale) / float(metrics.width);
+ else
+ tx2 += float(c.width * shadowOffsetX * fontScale) / float(metrics.width);
+
+ if (shadowOffsetY < 0.0)
+ ty1 += float(c.height * shadowOffsetY * fontScale) / float(metrics.height);
+ else
+ ty2 += float(c.height * shadowOffsetY * fontScale) / float(metrics.height);
+ }
+
+ if (hasValidBoundingBox) {
+ float tx1Orig = tx1;
+ float tx2Orig = tx2;
+ float ty1Orig = ty1;
+ float ty2Orig = ty2;
+
+ float xDiff = qAbs(tx1 - tx2);
+ tx1 = tx2Orig - xDiff * x1Clip;
+ tx2 = tx1Orig + xDiff * x2Clip;
+
+ float yDiff = qAbs(ty1 - ty2);
+ ty1 = ty2Orig - yDiff * y1Clip;
+ ty2 = ty1Orig + yDiff * y2Clip;
+ }
+
+ const QSGDistanceFieldGlyphCache::Texture *texture
+ = cache->glyphTexture(glyphIndex);
+ if (texture->textureId == 0) {
+ qWarning() << "Empty texture for glyph" << glyphIndex;
+ continue;
+ }
+
+ Q3DSDistanceFieldGlyphCache::TextureInfo *textureInfo = cache->textureInfoById(
+ texture->textureId);
+
+ GlyphInfo &glyphInfo = glyphsPerTexture[textureInfo];
+ glyphInfo.fontScale = float(fontScale);
+ glyphInfo.shadowOffsetX = float(shadowOffsetX);
+ glyphInfo.shadowOffsetY = float(shadowOffsetY);
+ glyphInfo.bounds = NVBounds3(minimum, maximum);
+
+ QVector<float> &vertexes = glyphInfo.vertexes;
+ vertexes.reserve(vertexes.size() + 20 + (textInfo.m_DropShadow ? 16 : 0));
+
+ vertexes.append(cx1);
+ vertexes.append(cy1);
+ vertexes.append(0.0);
+ vertexes.append(tx1);
+ vertexes.append(ty1);
+
+ if (textInfo.m_DropShadow) {
+ vertexes.append(ttx1);
+ vertexes.append(tty1);
+ vertexes.append(ttx2);
+ vertexes.append(tty2);
+ }
+
+ vertexes.append(cx2);
+ vertexes.append(cy1);
+ vertexes.append(0.0);
+ vertexes.append(tx2);
+ vertexes.append(ty1);
+
+ if (textInfo.m_DropShadow) {
+ vertexes.append(ttx1);
+ vertexes.append(tty1);
+ vertexes.append(ttx2);
+ vertexes.append(tty2);
+ }
+
+ vertexes.append(cx2);
+ vertexes.append(cy2);
+ vertexes.append(0.0);
+ vertexes.append(tx2);
+ vertexes.append(ty2);
+
+ if (textInfo.m_DropShadow) {
+ vertexes.append(ttx1);
+ vertexes.append(tty1);
+ vertexes.append(ttx2);
+ vertexes.append(tty2);
+ }
+
+ vertexes.append(cx1);
+ vertexes.append(cy2);
+ vertexes.append(0.0);
+ vertexes.append(tx1);
+ vertexes.append(ty2);
+
+ if (textInfo.m_DropShadow) {
+ vertexes.append(ttx1);
+ vertexes.append(tty1);
+ vertexes.append(ttx2);
+ vertexes.append(tty2);
+ }
+ }
+ }
+ }
+
+ return glyphsPerTexture;
+}
+
+template <typename T>
+static QVector<T> fillIndexBuffer(uint quadCount)
+{
+ QVector<T> indexes;
+
+ const uint triangleCount = 2 * quadCount;
+ indexes.resize(3 * int(triangleCount));
+
+ Q_ASSERT(indexes.size() % 6 == 0);
+
+ for (uint i = 0; i < quadCount; i ++) {
+ indexes[int(i * 6 + 0)] = T(i * 4 + 0);
+ indexes[int(i * 6 + 1)] = T(i * 4 + 3);
+ indexes[int(i * 6 + 2)] = T(i * 4 + 1);
+
+ indexes[int(i * 6 + 3)] = T(i * 4 + 1);
+ indexes[int(i * 6 + 4)] = T(i * 4 + 3);
+ indexes[int(i * 6 + 5)] = T(i * 4 + 2);
+ }
+
+ return indexes;
+}
+
+void Q3DSDistanceFieldRenderer::buildShaders()
+{
+ IShaderProgramGenerator &gen = m_context->GetShaderProgramGenerator();
+ gen.BeginProgram();
+ IShaderStageGenerator &vertexGenerator(*gen.GetStage(ShaderGeneratorStages::Vertex));
+ IShaderStageGenerator &fragmentGenerator(*gen.GetStage(ShaderGeneratorStages::Fragment));
+
+ if (m_context->GetRenderContext().GetRenderContextType() == NVRenderContextValues::GLES2) {
+ vertexGenerator.AddInclude("distancefieldtext.vert");
+ fragmentGenerator.AddInclude("distancefieldtext.frag");
+ } else {
+ vertexGenerator.AddInclude("distancefieldtext_core.vert");
+ fragmentGenerator.AddInclude("distancefieldtext_core.frag");
+ }
+
+ m_shader.program = gen.CompileGeneratedShader("distancefieldtext",
+ SShaderCacheProgramFlags(),
+ TShaderFeatureSet(), false);
+
+ if (m_shader.program) {
+ m_shader.mvp = NVRenderCachedShaderProperty<QT3DSMat44>(
+ "mvp", *m_shader.program);
+ m_shader.textureWidth = NVRenderCachedShaderProperty<QT3DSI32>(
+ "textureWidth", *m_shader.program);
+ m_shader.textureHeight = NVRenderCachedShaderProperty<QT3DSI32>(
+ "textureHeight", *m_shader.program);
+ m_shader.fontScale = NVRenderCachedShaderProperty<QT3DSF32>(
+ "fontScale", *m_shader.program);
+ m_shader.texture = NVRenderCachedShaderProperty<NVRenderTexture2D *>(
+ "_qt_texture", *m_shader.program);
+ m_shader.color = NVRenderCachedShaderProperty<QT3DSVec4>(
+ "color", *m_shader.program);
+ }
+
+ gen.BeginProgram();
+ vertexGenerator = *gen.GetStage(ShaderGeneratorStages::Vertex);
+ fragmentGenerator = *gen.GetStage(ShaderGeneratorStages::Fragment);
+
+ if (m_context->GetRenderContext().GetRenderContextType() == NVRenderContextValues::GLES2) {
+ vertexGenerator.AddInclude("distancefieldtext_dropshadow.vert");
+ fragmentGenerator.AddInclude("distancefieldtext_dropshadow.frag");
+ } else {
+ vertexGenerator.AddInclude("distancefieldtext_dropshadow_core.vert");
+ fragmentGenerator.AddInclude("distancefieldtext_dropshadow_core.frag");
+ }
+
+ m_dropShadowShader.program = gen.CompileGeneratedShader("distancefieldtext_dropshadow",
+ SShaderCacheProgramFlags(),
+ TShaderFeatureSet(), false);
+
+ if (m_dropShadowShader.program) {
+ m_dropShadowShader.mvp = NVRenderCachedShaderProperty<QT3DSMat44>(
+ "mvp", *m_dropShadowShader.program);
+ m_dropShadowShader.textureWidth = NVRenderCachedShaderProperty<QT3DSI32>(
+ "textureWidth", *m_dropShadowShader.program);
+ m_dropShadowShader.textureHeight = NVRenderCachedShaderProperty<QT3DSI32>(
+ "textureHeight", *m_dropShadowShader.program);
+ m_dropShadowShader.fontScale = NVRenderCachedShaderProperty<QT3DSF32>(
+ "fontScale", *m_dropShadowShader.program);
+ m_dropShadowShader.shadowOffset = NVRenderCachedShaderProperty<QT3DSVec2>(
+ "shadowOffset", *m_dropShadowShader.program);
+ m_dropShadowShader.texture = NVRenderCachedShaderProperty<NVRenderTexture2D *>(
+ "_qt_texture", *m_dropShadowShader.program);
+ m_dropShadowShader.color = NVRenderCachedShaderProperty<QT3DSVec4>(
+ "color", *m_dropShadowShader.program);
+ m_dropShadowShader.shadowColor = NVRenderCachedShaderProperty<QT3DSVec4>(
+ "shadowColor", *m_dropShadowShader.program);
+ }
+}
+
+Q3DSDistanceFieldMesh Q3DSDistanceFieldRenderer::buildMesh(const GlyphInfo &glyphInfo,
+ bool shadow)
+{
+ static NVRenderVertexBufferEntry entries[] = {
+ NVRenderVertexBufferEntry("vCoord", NVRenderComponentTypes::QT3DSF32, 3),
+ NVRenderVertexBufferEntry("tCoord", NVRenderComponentTypes::QT3DSF32, 2, 3 * sizeof(float))
+ };
+
+ static NVRenderVertexBufferEntry shadowEntries[] = {
+ NVRenderVertexBufferEntry("vCoord", NVRenderComponentTypes::QT3DSF32, 3),
+ NVRenderVertexBufferEntry("tCoord", NVRenderComponentTypes::QT3DSF32, 2,
+ 3 * sizeof(float)),
+ NVRenderVertexBufferEntry("textureBounds", NVRenderComponentTypes::QT3DSF32, 4,
+ 5 * sizeof(float))
+ };
+
+ const uint floatsPerVertex = 3 + 2 + (shadow ? 4 : 0);
+ const uint stride = floatsPerVertex * sizeof(float);
+ const uint offset = 0;
+
+ NVRenderContext &renderContext = m_context->GetRenderContext();
+ QVector<float> vertexes = glyphInfo.vertexes;
+
+ Q_ASSERT(uint(vertexes.size()) % floatsPerVertex == 0);
+ const uint vertexCount = uint(vertexes.size()) / floatsPerVertex;
+
+ Q_ASSERT(vertexCount % 4 == 0);
+ const uint quadCount = vertexCount / 4;
+
+ Q3DSDistanceFieldMesh mesh;
+
+ mesh.attribLayout = renderContext.CreateAttributeLayout(
+ toConstDataRef(shadow ? shadowEntries : entries, shadow ? 3 : 2));
+ mesh.vertexBuffer = renderContext.CreateVertexBuffer(
+ NVRenderBufferUsageType::Static, size_t(vertexes.size()) * sizeof(float), stride,
+ toU8DataRef(vertexes.begin(), QT3DSU32(vertexes.size())));
+
+ if (vertexCount <= 0xffff) {
+ QVector<QT3DSU16> indexes = fillIndexBuffer<QT3DSU16>(quadCount);
+ mesh.indexBuffer = renderContext.CreateIndexBuffer(
+ NVRenderBufferUsageType::Static, NVRenderComponentTypes::QT3DSU16,
+ size_t(indexes.size()) * sizeof(QT3DSU16),
+ toU8DataRef(indexes.begin(), QT3DSU32(indexes.size())));
+ } else {
+ QVector<QT3DSU32> indexes = fillIndexBuffer<QT3DSU32>(quadCount);
+ mesh.indexBuffer = renderContext.CreateIndexBuffer(
+ NVRenderBufferUsageType::Static, NVRenderComponentTypes::QT3DSU32,
+ size_t(indexes.size()) * sizeof(QT3DSU32),
+ toU8DataRef(indexes.begin(), QT3DSU32(indexes.size())));
+ }
+
+ mesh.inputAssembler = renderContext.CreateInputAssembler(
+ mesh.attribLayout, toConstDataRef(&mesh.vertexBuffer, 1), mesh.indexBuffer,
+ toConstDataRef(&stride, 1), toConstDataRef(&offset, 1));
+
+ return mesh;
+}
+
+void Q3DSDistanceFieldRenderer::renderMesh(
+ NVRenderInputAssembler *inputAssembler, NVRenderTexture2D *texture, const QT3DSMat44 &mvp,
+ QT3DSI32 textureWidth, QT3DSI32 textureHeight, QT3DSF32 fontScale, QT3DSVec4 color)
+{
+ NVRenderContext &renderContext = m_context->GetRenderContext();
+ renderContext.SetCullingEnabled(false);
+
+ renderContext.SetBlendFunction(NVRenderBlendFunctionArgument(
+ NVRenderSrcBlendFunc::One,
+ NVRenderDstBlendFunc::OneMinusSrcAlpha,
+ NVRenderSrcBlendFunc::One,
+ NVRenderDstBlendFunc::OneMinusSrcAlpha));
+ renderContext.SetBlendEquation(NVRenderBlendEquationArgument(
+ NVRenderBlendEquation::Add, NVRenderBlendEquation::Add));
+
+ renderContext.SetActiveShader(m_shader.program);
+ m_shader.mvp.Set(mvp);
+ m_shader.textureWidth.Set(textureWidth);
+ m_shader.textureHeight.Set(textureHeight);
+ m_shader.fontScale.Set(fontScale);
+ m_shader.texture.Set(texture);
+ m_shader.color.Set(color);
+
+ renderContext.SetInputAssembler(inputAssembler);
+ renderContext.Draw(NVRenderDrawMode::Triangles, inputAssembler->GetIndexCount(), 0);
+}
+
+void Q3DSDistanceFieldRenderer::renderMeshWithDropShadow(
+ NVRenderInputAssembler *inputAssembler, NVRenderTexture2D *texture, const QT3DSMat44 &mvp,
+ QT3DSI32 textureWidth, QT3DSI32 textureHeight, QT3DSF32 fontScale, QT3DSVec2 shadowOffset,
+ QT3DSVec4 color, QT3DSVec4 shadowColor)
+{
+ NVRenderContext &renderContext = m_context->GetRenderContext();
+ renderContext.SetCullingEnabled(false);
+
+ renderContext.SetBlendFunction(NVRenderBlendFunctionArgument(
+ NVRenderSrcBlendFunc::One,
+ NVRenderDstBlendFunc::OneMinusSrcAlpha,
+ NVRenderSrcBlendFunc::One,
+ NVRenderDstBlendFunc::OneMinusSrcAlpha));
+ renderContext.SetBlendEquation(NVRenderBlendEquationArgument(
+ NVRenderBlendEquation::Add, NVRenderBlendEquation::Add));
+
+ renderContext.SetActiveShader(m_dropShadowShader.program);
+ m_dropShadowShader.mvp.Set(mvp);
+ m_dropShadowShader.textureWidth.Set(textureWidth);
+ m_dropShadowShader.textureHeight.Set(textureHeight);
+ m_dropShadowShader.fontScale.Set(fontScale);
+ m_dropShadowShader.shadowOffset.Set(shadowOffset);
+ m_dropShadowShader.texture.Set(texture);
+ m_dropShadowShader.color.Set(color);
+ m_dropShadowShader.shadowColor.Set(shadowColor);
+
+ renderContext.SetInputAssembler(inputAssembler);
+ renderContext.Draw(NVRenderDrawMode::Triangles, inputAssembler->GetIndexCount(), 0);
+}
+
+namespace std {
+template<class T>
+struct hash<QVector<T>>
+{
+ size_t operator()(const QVector<T> &s) const
+ {
+ return qHash(s);
+ }
+};
+
+template<>
+struct hash<TextHorizontalAlignment::Enum>
+{
+ size_t operator()(const TextHorizontalAlignment::Enum& s) const
+ {
+ return qHash(s);
+ }
+};
+
+template<>
+struct hash<TextVerticalAlignment::Enum>
+{
+ size_t operator()(const TextVerticalAlignment::Enum& s) const
+ {
+ return qHash(s);
+ }
+};
+
+template<>
+struct hash<TextElide::Enum>
+{
+ size_t operator()(const TextElide::Enum& s) const
+ {
+ return qHash(s);
+ }
+};
+
+template<>
+struct hash<TextWordWrap::Enum>
+{
+ size_t operator()(const TextWordWrap::Enum& s) const
+ {
+ return qHash(s);
+ }
+};
+}
+
+// Copied from boost
+template <class T>
+inline void hashCombine(std::size_t &seed, const T &v)
+{
+ std::hash<T> hasher;
+ seed ^= hasher(v) + 0x9e3779b9 + (seed << 6) + (seed >> 2);
+}
+
+size_t getTextHashValue(const SText &text)
+{
+ size_t hashValue = 0;
+ hashCombine(hashValue, text.m_TextColor.x);
+ hashCombine(hashValue, text.m_TextColor.y);
+ hashCombine(hashValue, text.m_TextColor.z);
+ hashCombine(hashValue, text.m_TextColor.w);
+ hashCombine(hashValue, std::string(text.m_Font.c_str()));
+ hashCombine(hashValue, std::string(text.m_Text.c_str()));
+ hashCombine(hashValue, text.m_Elide);
+ hashCombine(hashValue, text.m_Leading);
+ hashCombine(hashValue, text.m_FontSize);
+ hashCombine(hashValue, text.m_Tracking);
+ hashCombine(hashValue, text.m_WordWrap);
+ hashCombine(hashValue, text.m_DropShadow);
+ hashCombine(hashValue, text.m_BoundingBox.x);
+ hashCombine(hashValue, text.m_BoundingBox.y);
+ hashCombine(hashValue, text.m_DropShadowOffsetX);
+ hashCombine(hashValue, text.m_DropShadowOffsetY);
+ hashCombine(hashValue, text.m_DropShadowStrength);
+ hashCombine(hashValue, text.m_VerticalAlignment);
+ hashCombine(hashValue, text.m_HorizontalAlignment);
+ return hashValue;
+}
+
+size_t getGlyphHashValue(const GlyphInfo &glyph)
+{
+ size_t hashValue = 0;
+ hashCombine(hashValue, glyph.vertexes);
+ hashCombine(hashValue, glyph.glyphIndexes);
+ hashCombine(hashValue, glyph.fontScale);
+ hashCombine(hashValue, glyph.shadowOffsetX);
+ hashCombine(hashValue, glyph.shadowOffsetY);
+ return hashValue;
+}
+
+void Q3DSDistanceFieldRenderer::renderText(SText &text, const QT3DSMat44 &mvp)
+{
+ if (!m_shader.program)
+ buildShaders();
+
+ float alpha = text.m_GlobalOpacity * text.m_TextColor.w;
+ QT3DSVec4 textColor = QT3DSVec4(text.m_TextColor.getXYZ() * alpha, alpha);
+ int shadowRgb = int(100 - int(text.m_DropShadowStrength));
+ QT3DSVec4 shadowColor(shadowRgb * 0.01f * alpha, shadowRgb * 0.01f * alpha,
+ shadowRgb * 0.01f * alpha, alpha);
+
+ size_t textHashValue = getTextHashValue(text);
+ if (!m_glyphCache.contains(textHashValue))
+ m_glyphCache[textHashValue] = buildGlyphsPerTexture(text);
+
+ QHash<Q3DSDistanceFieldGlyphCache::TextureInfo *, GlyphInfo> &glyphsPerTexture
+ = m_glyphCache[textHashValue];
+
+ QT3DSVec3 minimum(std::numeric_limits<float>::max(), std::numeric_limits<float>::max(), 0);
+ QT3DSVec3 maximum(-std::numeric_limits<float>::max(), -std::numeric_limits<float>::max(), 0);
+
+ QHash<Q3DSDistanceFieldGlyphCache::TextureInfo *, GlyphInfo>::const_iterator it;
+ for (it = glyphsPerTexture.constBegin(); it != glyphsPerTexture.constEnd(); ++it) {
+ const GlyphInfo &glyphInfo = it.value();
+
+ if (glyphInfo.bounds.minimum.x < minimum.x)
+ minimum.x = glyphInfo.bounds.minimum.x;
+ if (glyphInfo.bounds.minimum.y < minimum.y)
+ minimum.y = glyphInfo.bounds.minimum.y;
+ if (glyphInfo.bounds.minimum.z < minimum.z)
+ minimum.z = glyphInfo.bounds.minimum.z;
+
+ if (glyphInfo.bounds.maximum.x > maximum.x)
+ maximum.x = glyphInfo.bounds.maximum.x;
+ if (glyphInfo.bounds.maximum.y > maximum.y)
+ maximum.y = glyphInfo.bounds.maximum.y;
+ if (glyphInfo.bounds.maximum.z > maximum.z)
+ maximum.z = glyphInfo.bounds.maximum.z;
+
+ size_t glyphHashValue = getGlyphHashValue(glyphInfo);
+
+ if (!m_meshCache.contains(glyphHashValue))
+ m_meshCache[glyphHashValue] = buildMesh(glyphInfo, text.m_DropShadow);
+
+ Q3DSDistanceFieldMesh &mesh = m_meshCache[glyphHashValue];
+
+ STextureDetails textureDetails = it.key()->texture->GetTextureDetails();
+
+ if (text.m_DropShadow) {
+ renderMeshWithDropShadow(mesh.inputAssembler, it.key()->texture, mvp,
+ int(textureDetails.m_Width), int(textureDetails.m_Height),
+ glyphInfo.fontScale * float(m_pixelRatio),
+ QT3DSVec2(glyphInfo.shadowOffsetX, glyphInfo.shadowOffsetY),
+ textColor, shadowColor);
+ } else {
+ renderMesh(mesh.inputAssembler, it.key()->texture, mvp,
+ int(textureDetails.m_Width), int(textureDetails.m_Height),
+ glyphInfo.fontScale * float(m_pixelRatio), textColor);
+ }
+
+ m_renderedGlyphs += glyphHashValue;
+ }
+
+ text.m_Bounds = NVBounds3(minimum, maximum);
+}
+
+void Q3DSDistanceFieldRenderer::renderTextDepth(SText &text, const QT3DSMat44 &mvp)
+{
+ // TODO: Create a depth pass shader for distance field text
+ renderText(text, mvp);
+}
+
+void Q3DSDistanceFieldRenderer::setContext(IQt3DSRenderContext &context)
+{
+ m_context = &context;
+ m_glyphCacheManager.setContext(context);
+ buildShaders();
+}
+
+ITextRendererCore &ITextRendererCore::createDistanceFieldRenderer(NVFoundationBase &fnd)
+{
+ return *QT3DS_NEW(fnd.getAllocator(), Q3DSDistanceFieldRenderer)(fnd);
+}
+
+// Unused methods:
+
+void Q3DSDistanceFieldRenderer::PreloadFonts()
+{
+ Q_ASSERT(false);
+}
+
+void Q3DSDistanceFieldRenderer::BeginPreloadFonts(IThreadPool &, IPerfTimer &)
+{
+ Q_ASSERT(false);
+}
+
+void Q3DSDistanceFieldRenderer::EndPreloadFonts()
+{
+ Q_ASSERT(false);
+}
+
+void Q3DSDistanceFieldRenderer::ReloadFonts()
+{
+ Q_ASSERT(false);
+}
+
+NVConstDataRef<SRendererFontEntry> Q3DSDistanceFieldRenderer::GetProjectFontList()
+{
+ Q_ASSERT(false);
+ return NVConstDataRef<SRendererFontEntry>();
+}
+
+Option<CRegisteredString> Q3DSDistanceFieldRenderer::GetFontNameForFont(CRegisteredString)
+{
+ Q_ASSERT(false);
+ return Option<CRegisteredString>();
+}
+
+Option<CRegisteredString> Q3DSDistanceFieldRenderer::GetFontNameForFont(const char8_t *)
+{
+ Q_ASSERT(false);
+ return Option<CRegisteredString>();
+}
+
+STextDimensions Q3DSDistanceFieldRenderer::MeasureText(const STextRenderInfo &, QT3DSF32,
+ const char8_t *)
+{
+ Q_ASSERT(false);
+ return STextDimensions();
+}
+
+STextTextureDetails Q3DSDistanceFieldRenderer::RenderText(const STextRenderInfo &,
+ NVRenderTexture2D &)
+{
+ Q_ASSERT(false);
+ return STextTextureDetails();
+}
+
+STextTextureDetails Q3DSDistanceFieldRenderer::RenderText(
+ const STextRenderInfo &, NVRenderPathFontItem &, NVRenderPathFontSpecification &)
+{
+ Q_ASSERT(false);
+ return STextTextureDetails();
+}
+
+SRenderTextureAtlasDetails Q3DSDistanceFieldRenderer::RenderText(const STextRenderInfo &)
+{
+ Q_ASSERT(false);
+ return SRenderTextureAtlasDetails();
+}
+
+void Q3DSDistanceFieldRenderer::BeginFrame()
+{
+ Q_ASSERT(false);
+}
+
+QT3DSI32 Q3DSDistanceFieldRenderer::CreateTextureAtlas()
+{
+ Q_ASSERT(false);
+ return 0;
+}
+
+STextTextureAtlasEntryDetails Q3DSDistanceFieldRenderer::RenderAtlasEntry(QT3DSU32,
+ NVRenderTexture2D &)
+{
+ Q_ASSERT(false);
+ return STextTextureAtlasEntryDetails();
+}
+
+bool Q3DSDistanceFieldRenderer::checkAndBuildGlyphs(SText &text)
+{
+ auto hashVal = getTextHashValue(text);
+ if (!m_glyphCache.contains(hashVal)) {
+ m_glyphCache[hashVal] = buildGlyphsPerTexture(text);
+ return true;
+ }
+
+ return false;
+}
+#endif