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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of Qt 3D Studio.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QT3DSDISTANCEFIELDRENDERER_H
+#define QT3DSDISTANCEFIELDRENDERER_H
+
+#include "Qt3DSFontDatabase_p.h"
+
+#if QT_VERSION >= QT_VERSION_CHECK(5,12,2)
+
+#include "Qt3DSTextRenderer.h"
+#include "Qt3DSRenderText.h"
+#include "render/Qt3DSRenderShaderProgram.h"
+
+#include "Qt3DSDistanceFieldGlyphCacheManager_p.h"
+#include "Qt3DSDistanceFieldGlyphCache_p.h"
+
+namespace qt3ds {
+namespace render {
+
+struct GlyphInfo {
+ QVector<float> vertexes;
+ QVector<quint32> glyphIndexes;
+ Q3DSDistanceFieldGlyphCache *cache;
+ float fontScale;
+ float shadowOffsetX;
+ float shadowOffsetY;
+ NVBounds3 bounds;
+};
+
+struct Q3DSDistanceFieldShader {
+ NVRenderShaderProgram *program = nullptr;
+ NVRenderCachedShaderProperty<QT3DSMat44> mvp;
+ NVRenderCachedShaderProperty<QT3DSI32> textureWidth;
+ NVRenderCachedShaderProperty<QT3DSI32> textureHeight;
+ NVRenderCachedShaderProperty<QT3DSF32> fontScale;
+ NVRenderCachedShaderProperty<NVRenderTexture2D *> texture;
+ NVRenderCachedShaderProperty<QT3DSVec4> color;
+};
+
+struct Q3DSDistanceFieldDropShadowShader {
+ NVRenderShaderProgram *program = nullptr;
+ NVRenderCachedShaderProperty<QT3DSMat44> mvp;
+ NVRenderCachedShaderProperty<QT3DSI32> textureWidth;
+ NVRenderCachedShaderProperty<QT3DSI32> textureHeight;
+ NVRenderCachedShaderProperty<QT3DSF32> fontScale;
+ NVRenderCachedShaderProperty<QT3DSVec2> shadowOffset;
+ NVRenderCachedShaderProperty<NVRenderTexture2D *> texture;
+ NVRenderCachedShaderProperty<QT3DSVec4> color;
+ NVRenderCachedShaderProperty<QT3DSVec4> shadowColor;
+};
+
+struct Q3DSDistanceFieldMesh
+{
+ NVRenderAttribLayout *attribLayout = nullptr;
+ NVRenderVertexBuffer *vertexBuffer = nullptr;
+ NVRenderIndexBuffer *indexBuffer = nullptr;
+ NVRenderInputAssembler *inputAssembler = nullptr;
+};
+
+class Q3DSDistanceFieldRenderer : public ITextRenderer
+{
+public:
+ Q3DSDistanceFieldRenderer(NVFoundationBase &foundation);
+ ~Q3DSDistanceFieldRenderer() override;
+ QHash<Q3DSDistanceFieldGlyphCache::TextureInfo *, GlyphInfo> buildGlyphsPerTexture(
+ const SText &textInfo);
+ void buildShaders();
+ Q3DSDistanceFieldMesh buildMesh(const GlyphInfo &glyphInfo, bool shadow);
+ void renderMesh(NVRenderInputAssembler *inputAssembler, NVRenderTexture2D *texture,
+ const QT3DSMat44 &mvp, QT3DSI32 textureWidth, QT3DSI32 textureHeight,
+ QT3DSF32 fontScale, QT3DSVec4 color);
+ void renderMeshWithDropShadow(NVRenderInputAssembler *inputAssembler,
+ NVRenderTexture2D *texture, const QT3DSMat44 &mvp,
+ QT3DSI32 textureWidth, QT3DSI32 textureHeight,
+ QT3DSF32 fontScale, QT3DSVec2 shadowOffset,
+ QT3DSVec4 color, QT3DSVec4 shadowColor);
+ void renderText(SText &text, const QT3DSMat44 &mvp);
+ void renderTextDepth(SText &text, const QT3DSMat44 &mvp);
+ void setContext(IQt3DSRenderContext &context);
+
+ bool checkAndBuildGlyphs(SText &text);
+
+ QT3DS_IMPLEMENT_REF_COUNT_ADDREF_RELEASE_OVERRIDE(m_foundation.getAllocator())
+
+ void AddSystemFontDirectory(const char8_t *dir) override;
+ void AddProjectFontDirectory(const char8_t *dir) override;
+ void ClearProjectFontDirectories() override;
+ ITextRenderer &GetTextRenderer(NVRenderContext &) override;
+ void EndFrame() override;
+
+ // Unused methods:
+ void PreloadFonts() override;
+ void BeginPreloadFonts(IThreadPool &, IPerfTimer &) override;
+ void EndPreloadFonts() override;
+ void ReloadFonts() override;
+
+ NVConstDataRef<SRendererFontEntry> GetProjectFontList() override;
+
+ Option<CRegisteredString> GetFontNameForFont(CRegisteredString) override;
+ Option<CRegisteredString> GetFontNameForFont(const char8_t *) override;
+
+ STextDimensions MeasureText(const STextRenderInfo &, QT3DSF32,
+ const char8_t *) override;
+
+ STextTextureDetails RenderText(const STextRenderInfo &,
+ NVRenderTexture2D &) override;
+
+ STextTextureDetails RenderText(const STextRenderInfo &, NVRenderPathFontItem &,
+ NVRenderPathFontSpecification &) override;
+
+ SRenderTextureAtlasDetails RenderText(const STextRenderInfo &) override;
+
+ void BeginFrame() override;
+
+ QT3DSI32 CreateTextureAtlas() override;
+ STextTextureAtlasEntryDetails RenderAtlasEntry(QT3DSU32, NVRenderTexture2D &) override;
+
+private:
+ IQt3DSRenderContext *m_context = nullptr;
+ QHash<size_t, QHash<Q3DSDistanceFieldGlyphCache::TextureInfo *, GlyphInfo>> m_glyphCache;
+ QHash<size_t, Q3DSDistanceFieldMesh> m_meshCache;
+
+ Q3DSFontDatabase m_fontDatabase;
+ Q3DSDistanceFieldGlyphCacheManager m_glyphCacheManager;
+
+ Q3DSDistanceFieldShader m_shader;
+ Q3DSDistanceFieldDropShadowShader m_dropShadowShader;
+ QVector<size_t> m_renderedGlyphs;
+
+ QStringList m_systemDirs;
+ QStringList m_projectDirs;
+
+ qreal m_pixelRatio = 0.0;
+
+ NVFoundationBase &m_foundation;
+ volatile QT3DSI32 mRefCount = 0;
+};
+
+}
+}
+
+#endif // Qt version check
+
+#endif // QT3DSDISTANCEFIELDRENDERER_H