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Diffstat (limited to 'src/runtimerender/Qt3DSRenderCustomMaterialShaderGenerator.h')
-rw-r--r-- | src/runtimerender/Qt3DSRenderCustomMaterialShaderGenerator.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/src/runtimerender/Qt3DSRenderCustomMaterialShaderGenerator.h b/src/runtimerender/Qt3DSRenderCustomMaterialShaderGenerator.h new file mode 100644 index 0000000..44e2c06 --- /dev/null +++ b/src/runtimerender/Qt3DSRenderCustomMaterialShaderGenerator.h @@ -0,0 +1,69 @@ +/**************************************************************************** +** +** Copyright (C) 2008-2012 NVIDIA Corporation. +** Copyright (C) 2017 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt 3D Studio. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +#pragma once +#ifndef QT3DS_RENDER_CUSTOM_MATERIAL_SHADER_GENERATOR_H +#define QT3DS_RENDER_CUSTOM_MATERIAL_SHADER_GENERATOR_H +#include "Qt3DSRenderMaterialShaderGenerator.h" + +namespace qt3ds { +namespace render { + + class Qt3DSShadowMap; + + class ICustomMaterialShaderGenerator : public IMaterialShaderGenerator + { + public: + SImageVariableNames GetImageVariableNames(QT3DSU32 inIdx) override = 0; + void GenerateImageUVCoordinates(IShaderStageGenerator &inVertexPipeline, QT3DSU32 idx, + QT3DSU32 uvSet, SRenderableImage &image) override = 0; + + // inPipelineName needs to be unique else the shader cache will just return shaders from + // different pipelines. + NVRenderShaderProgram *GenerateShader( + const SGraphObject &inMaterial, SShaderDefaultMaterialKey inShaderDescription, + IShaderStageGenerator &inVertexPipeline, TShaderFeatureSet inFeatureSet, + NVDataRef<SLight *> inLights, SRenderableImage *inFirstImage, bool inHasTransparency, + const char8_t *inVertexPipelineName, const char8_t *inCustomMaterialName = "") override = 0; + + // Also sets the blend function on the render context. + virtual void + SetMaterialProperties(NVRenderShaderProgram &inProgram, const SGraphObject &inMaterial, + const QT3DSVec2 &inCameraVec, const QT3DSMat44 &inModelViewProjection, + const QT3DSMat33 &inNormalMatrix, const QT3DSMat44 &inGlobalTransform, + SRenderableImage *inFirstImage, QT3DSF32 inOpacity, + SLayerGlobalRenderProperties inRenderProperties) override = 0; + + static ICustomMaterialShaderGenerator & + CreateCustomMaterialShaderGenerator(IQt3DSRenderContext &inRenderContext); + }; +} +} + +#endif |